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How not to be affected by gravity!!!!
by JohnPapiomitis ·The scene gravity will effect everythign in the scene. So instead of using that, just put accelerate down behaviors in anything you want to have gravity. Then you dont have to do anything to the thing -
Using "Load Attribute" for my GameSalad Arcade hangs with wait spiral
by BobD ·When I converted my game to GameSalad Arcade it world hang with a "wait spiral". I traced the problem to "Load Attribute". Removing it allowed my game app to run. I -
In-Game Achievements
by Braydon_SFX ·So, create an attribute with a name that has something to do with your achievement. -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·I would say generally that you would need to use touch, rather than mouse down. Also you would need to have an actor that detects the touch and sets a (game) Boolean attribute to true. The actor wou -
"move to" attribute bug
by Braydon_SFX ·If not, then just use a change attribute for it's self X and Y. You wont see it then -
"move to" attribute bug
by beep ·hi, -
How to Stop Interpolate half way through action?
by applaudmobile ·The failsafe method I use involves constrain and a few self attributes. Because you might want to stop an interpolate that take 5 seconds and change to an interpolate that takes 1 second. It will jump -
How to control speed in a game?
by zapposh ·Set up a boolean attribute like GoOn, and then a rule on the actor: If attribute GoON = true, the actor goes to wherever you want him to, and when false, he stays where he is. -
How can I have timer reset when I go back to a scene?
by GLGAMES ·and so simply when clicking reset or retry button change attribute timer to your original value. -
load best score in current scene??
by ThemistoklesV ·can i add this best score in each of my scenes?? bc the load option attribute dosnt seems to work!! -
Accelerometer / Rotate Causing Crash
by micksolo ·Constrain self.rotation -> abs(acos(game.Accelerometer.X))-90 -
linking actors to one another
by Clouds ·The general positional attribute (with X and Y offsets for the wheels) makes sense, but the rotation part sounds scary ! : ) -
Getting sound to play over another sound
by asiammyself ·Sorry that was the same file messed with it some more seems like it is my interpolate that is messing things up. Without interpolate I don't get the glitch. Any ideas how to incorporate a fade out wit -
linking actors to one another
by hotMagic ·You need to make variables for CarX and CarY in the game. Tell Car to Constrain its position X to CarX, and Y to Car Y. -
Getting sound to play over another sound
by asiammyself ·Well to trigger the sound I'm using an actor attribute so: -
How to control speed in a game?
by CodeMonkey ·Give it an actor attribute that has the actors speed so you can change it when needed.(via rule) -
Reset game failure??
by GuaveMedia ·Okay, the attribute (integer) remember me is at the beginning 0. -
Reset game failure??
by GuaveMedia ·I think the load attribute at the beginning of the scene is th problem (Image) -
Reset game failure??
by LeonardDeveloper ·-Change attribute>> -
Reset game failure??
by GuaveMedia ·change attribute