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  1. How not to be affected by gravity!!!!

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    The scene gravity will effect everythign in the scene. So instead of using that, just put accelerate down behaviors in anything you want to have gravity. Then you dont have to do anything to the thing
  2. Using "Load Attribute" for my GameSalad Arcade hangs with wait spiral

    BobD
    by BobD · December 2011
    When I converted my game to GameSalad Arcade it world hang with a "wait spiral". I traced the problem to "Load Attribute". Removing it allowed my game app to run. I
  3. In-Game Achievements

    Braydon_SFX
    by Braydon_SFX · December 2011
    So, create an attribute with a name that has something to do with your achievement.
  4. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    I would say generally that you would need to use touch, rather than mouse down. Also you would need to have an actor that detects the touch and sets a (game) Boolean attribute to true. The actor wou
  5. "move to" attribute bug

    Braydon_SFX
    by Braydon_SFX · December 2011
    If not, then just use a change attribute for it's self X and Y. You wont see it then
  6. "move to" attribute bug

    beep
    by beep · December 2011
    hi,
  7. How to Stop Interpolate half way through action?

    applaudmobile
    by applaudmobile · December 2011
    The failsafe method I use involves constrain and a few self attributes. Because you might want to stop an interpolate that take 5 seconds and change to an interpolate that takes 1 second. It will jump
  8. How to control speed in a game?

    zapposh
    by zapposh · December 2011
    Set up a boolean attribute like GoOn, and then a rule on the actor: If attribute GoON = true, the actor goes to wherever you want him to, and when false, he stays where he is.
  9. How can I have timer reset when I go back to a scene?

    GLGAMES
    by GLGAMES · December 2011
    and so simply when clicking reset or retry button change attribute timer to your original value.
  10. load best score in current scene??

    ThemistoklesV
    by ThemistoklesV · December 2011
    can i add this best score in each of my scenes?? bc the load option attribute dosnt seems to work!!
  11. Accelerometer / Rotate Causing Crash

    micksolo
    by micksolo · December 2011
    Constrain self.rotation -> abs(acos(game.Accelerometer.X))-90
  12. linking actors to one another

    Clouds
    by Clouds · December 2011
    The general positional attribute (with X and Y offsets for the wheels) makes sense, but the rotation part sounds scary ! : )
  13. Getting sound to play over another sound

    asiammyself
    by asiammyself · December 2011
    Sorry that was the same file messed with it some more seems like it is my interpolate that is messing things up. Without interpolate I don't get the glitch. Any ideas how to incorporate a fade out wit
  14. linking actors to one another

    hotMagic
    by hotMagic · December 2011
    You need to make variables for CarX and CarY in the game. Tell Car to Constrain its position X to CarX, and Y to Car Y.
  15. Getting sound to play over another sound

    asiammyself
    by asiammyself · December 2011
    Well to trigger the sound I'm using an actor attribute so:
  16. How to control speed in a game?

    CodeMonkey
    by CodeMonkey · December 2011
    Give it an actor attribute that has the actors speed so you can change it when needed.(via rule)
  17. Reset game failure??

    GuaveMedia
    by GuaveMedia · December 2011
    Okay, the attribute (integer) remember me is at the beginning 0.
  18. Reset game failure??

    GuaveMedia
    by GuaveMedia · December 2011
    I think the load attribute at the beginning of the scene is th problem (Image)
  19. Reset game failure??

    LeonardDeveloper
    by LeonardDeveloper · December 2011
    -Change attribute>>
  20. Reset game failure??

    GuaveMedia
    by GuaveMedia · December 2011
    change attribute
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