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  1. Reset game failure??

    LeonardDeveloper
    by LeonardDeveloper · December 2011
    -Change attribute>>
  2. Reset game failure??

    GuaveMedia
    by GuaveMedia · December 2011
    Can you maybe say it more specific using my attribute "remember me"
  3. Reset game failure??

    LeonardDeveloper
    by LeonardDeveloper · December 2011
    , Its an example replace the name= "players health with your attribute name"
  4. Reset game failure??

    GuaveMedia
    by GuaveMedia · December 2011
    // On the start scene I have load attribute "remember level". And in the game, when passing each level remember me is set to a value. So lv1 to 2, lv2 to 3 and so on..
  5. Reset game failure??

    Braydon_SFX
    by Braydon_SFX · December 2011
    So if you had an attribute that was set to 0 at the beginning of the game, you have to change it back to 0 for a reset.
  6. Reset game failure??

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    you have to change all attributes back to whatever you want upon reset yourself with change attribute behaviors
  7. Reset game failure??

    GuaveMedia
    by GuaveMedia · December 2011
    I have 10 levels and always when finishing one a save attribute rule. So when I finish level2, and go back in main menu and then again go back to play I get moved to level3.
  8. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    ---- Constrain Attribute: self.Position.X To: self.Position.X + (self.Position.X - mouse.Position.X)*.1
  9. Rule for Number sequence

    SlickZero
    by SlickZero · December 2011
    One way is to create a 'real' attribute, and every time the button is clicked, add one to the attribute. "When 'touch' is pressed.change attribute'Howtopage' to 'Howtopage'+1 Then have a rule
  10. Rule for Number sequence

    POM
    by POM · December 2011
    Make a game attribute , integer, call it "how to page number"
  11. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    I meant that you should modify the existing constrain behavior's equation. You need to add all the other stuff into the existing equation. Also, you should use self.targetAngle. (In a previous exam
  12. How complex can you make the Music system?

    Clouds
    by Clouds · December 2011
    The timed sound effects are possible - GS is polyphonic as are the platforms it runs on - and it has a timer built in (to several decimal places) so if you know your BPM you can have an attribute that
  13. Making Platform Controls

    deej011
    by deej011 · December 2011
    is there an easy way to move left, right and jump without accelerate? cause when i use the move attribute for left and right the actor doesn't fall properly?
  14. If overlapping...

    battleduck
    by battleduck · December 2011
    Oh, I forgot to add that in the level complete detection actor, the otherwise section should be global attribute level complete to false.
  15. Attention Gamesalad Management: What Features Do You Want? Round 2

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    4. Pixel collisions
  16. How can I reset a saved attribute

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    U would have to change each attribut to 0 then save each attribute. Soo 100+ behaviors to make it happen.
  17. How can I reset a saved attribute

    Doguz
    by Doguz · December 2011
    I have a bunch of saved attributes (50+) that I'd like be able to set to 0 with a button click. Can somebody please explain the best way to go about this? Will the 'game reset' work with this?
  18. need tips for recycling bullets instead of spawning

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    Are u using constrain for the startx an y?
  19. Tap to move (with gravity)?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    When key right is down, change attribute self motion linear velocity x to 250
  20. attaching an actor to follow the main actor with cos and sin

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    Constrain the main actors rotation to a game attribute
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