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  1. Animated slider

    blendnzjnr
    by blendnzjnr · December 2011
    Currently I have a rule on the dice actor that changes it's self.position.X attribute to the mouse Position,
  2. Multitouch! How do I keep track of which fingers?

    Fogelberg
    by Fogelberg · December 2011
    I constrain the three first GS X and Y touch positions to my own x and y attributes, and when touch is released ( a finger is released ) I set all my x and y attributes to -1.
  3. If overlapping...

    battleduck
    by battleduck · December 2011
    I have a global boolean attribute for each ring. And a global boolean attribute for level complete.
  4. If overlapping...

    DimensionGames
    by DimensionGames · December 2011
    I am struggling to get the stuff sorted when the ball stops on a 'ring'. My current system is that each ring has a self.attribute and when they are all true (ball overlapping ring) and 'complete butto
  5. Pause Menu?

    MBY
    by MBY · December 2011
    attribute game.yourattribute = false
  6. How to drag in gamesalad?

    Chobbiface
    by Chobbiface · December 2011
    Hiya. You need some constrain behaviours.
  7. How to drag in gamesalad?

    Clouds
    by Clouds · December 2011
    Constrain Attribute - Actor's position X to Mouse's position X
  8. Increment speed off of accelerometer

    StormyStudio
    by StormyStudio · December 2011
    constrain speed to (accelerometer y) * 150
  9. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    OK -- but before I answer, its important to note that this one constrain behavior is actually doing about 4 separate functions. Its only become a huge equation because different criteria have been ad
  10. Pause Menu?

    MBY
    by MBY · December 2011
    change attribute (an attribute boolean of the game) game.yourattribute to true
  11. Pause Menu?

    MBY
    by MBY · December 2011
    Change attribute self.color.alpha to 1
  12. Multiple attacks with one button.

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    First off have a attribute called TapCount and have it set to 0
  13. Multiple attacks with one button.

    calvin9403
    by calvin9403 · December 2011
    maks an attribute call tapped? bool false
  14. Attention Gamesalad Management: What Features Do You Want? Round 2

    Clouds
    by Clouds · December 2011
    1. User interface redesign - GameSalad is simply fantastic but the user interface feels like something from 1997 - I have an enormous monitor but still have to spend hours clicking back and forth swap
  15. Multiplier

    Clouds
    by Clouds · December 2011
    Just set it up with some attributes. . . .
  16. Display text and attribute

    IsabelleK
    by IsabelleK · December 2011
    I remember that there is some way to use behavior Display Text, to display both text and attribute.
  17. Help on actors

    quique13
    by quique13 · December 2011
    where do i create the attribute like where do i put it
  18. Problem with multi-touch

    scitunes
    by scitunes · December 2011
    constrain it to touch1.X and touch1.Y
  19. Help on actors

    SlickZero
    by SlickZero · December 2011
    Then you would need an actor count attribute that keeps track of how many actors are onscreen. However many actors you use in the scene, set the attribute to that number. Every time one is tapped and
  20. 4 player controls not working as it should

    Fredrik Bixo
    by Fredrik Bixo · December 2011
    is pressed(touch) and touch is inside change attribute left to 1, otherwise change it to 0. The same thing have I done with the right control. but even because I have maked the rules on each player e
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