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  1. Tap to move (with gravity)?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    When key right is down, change attribute self motion linear velocity x to 250
  2. attaching an actor to follow the main actor with cos and sin

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    Constrain the main actors rotation to a game attribute
  3. Animated slider

    blendnzjnr
    by blendnzjnr · December 2011
    Currently I have a rule on the dice actor that changes it's self.position.X attribute to the mouse Position,
  4. Multitouch! How do I keep track of which fingers?

    Fogelberg
    by Fogelberg · December 2011
    I constrain the three first GS X and Y touch positions to my own x and y attributes, and when touch is released ( a finger is released ) I set all my x and y attributes to -1.
  5. If overlapping...

    battleduck
    by battleduck · December 2011
    I have a global boolean attribute for each ring. And a global boolean attribute for level complete.
  6. If overlapping...

    DimensionGames
    by DimensionGames · December 2011
    I am struggling to get the stuff sorted when the ball stops on a 'ring'. My current system is that each ring has a self.attribute and when they are all true (ball overlapping ring) and 'complete butto
  7. Pause Menu?

    MBY
    by MBY · December 2011
    attribute game.yourattribute = false
  8. How to drag in gamesalad?

    Chobbiface
    by Chobbiface · December 2011
    Hiya. You need some constrain behaviours.
  9. How to drag in gamesalad?

    Clouds
    by Clouds · December 2011
    Constrain Attribute - Actor's position X to Mouse's position X
  10. Increment speed off of accelerometer

    StormyStudio
    by StormyStudio · December 2011
    constrain speed to (accelerometer y) * 150
  11. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · December 2011
    OK -- but before I answer, its important to note that this one constrain behavior is actually doing about 4 separate functions. Its only become a huge equation because different criteria have been ad
  12. Pause Menu?

    MBY
    by MBY · December 2011
    change attribute (an attribute boolean of the game) game.yourattribute to true
  13. Pause Menu?

    MBY
    by MBY · December 2011
    Change attribute self.color.alpha to 1
  14. Multiple attacks with one button.

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    First off have a attribute called TapCount and have it set to 0
  15. Multiple attacks with one button.

    calvin9403
    by calvin9403 · December 2011
    maks an attribute call tapped? bool false
  16. Attention Gamesalad Management: What Features Do You Want? Round 2

    Clouds
    by Clouds · December 2011
    1. User interface redesign - GameSalad is simply fantastic but the user interface feels like something from 1997 - I have an enormous monitor but still have to spend hours clicking back and forth swap
  17. Multiplier

    Clouds
    by Clouds · December 2011
    Just set it up with some attributes. . . .
  18. Display text and attribute

    IsabelleK
    by IsabelleK · December 2011
    I remember that there is some way to use behavior Display Text, to display both text and attribute.
  19. Help on actors

    quique13
    by quique13 · December 2011
    where do i create the attribute like where do i put it
  20. Problem with multi-touch

    scitunes
    by scitunes · December 2011
    constrain it to touch1.X and touch1.Y
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