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Rule in a Rule wont work
by SlickZero ·Yeah, you have a "when touch is pressed" rule in there to go to another scene that is attached to an attribute change. The problem is you can't touch an attribute with your finger. Y -
Rule in a Rule wont work
by MotherHoose ·Attribute: {game.Team...} ≥ 2 -
Rule in a Rule wont work
by Clouds ·When attribute = or > than 2: -
Rule in a Rule wont work
by MichaelK1985 ·I want a go button when a attribute = or is greater than 2. -
Simple question about a level menu
by applaudmobile ·say you have an attribute game.level1hiscore (this keeps the highest number of stars on that level) and you have game.level1newscore ( this is the score at the end of the level every time it's played) -
Game high score gone when shutting down device...
by dennisblarinckx ·But only one little thing, I have in the "game over" scene a "Save Attribute" and in the "welcome page" a "Load attribute" -
Running code on create
by SlickZero ·And in place of OnCreate, OnDestroy…GameSalad uses rules and behaviors that are tied to events. When touch is pressed, or when actor collides, or when attribute equals, and even device tilting, etc... -
Constraints movement update speed very different based on layer order
by JonTiStudios ·I wanted to constrain an image to my main character. I created a global attribute for X and Y, had the global attributes constrained to the main actor's X & Y. Then I constrained the 2nd image -
need life help
by SlickZero ·Then you would need an actor count attribute that keeps track of how many actors are onscreen. Every time one is tapped and destroyed, change the attribute actorcount to actorcount -1. And when it rea -
need life help
by calvin9403 ·when attribute =0 -
need life help
by JohnPapiomitis ·have an attribute called lives, when you want to take a life away change attribute lives to lives-1 -
Help, my pits disappear when i press preview
by liamo ·Hey Guys, liamo here I have a problem, I am trying to change the attribute of some pits when an attribute called looped is true, this works when i press the play button in the editor, but when i press -
End Game with lives
by JohnPapiomitis ·i should also add that i would have it when game.lives is equal to or less then 0 and not just =0, so you dont miss the trigger if it fires to fast when your subtracting from the attribute -
Attention Gamesalad Management: What Features Do You Want? Round 2
by Trapper74 ·1. POLYGONAL coliisions (per pixel collisions aren't possible in Box2d) -
End Game with lives
by Braydon_SFX ·When attribute game.lives = 0 change scene to you lose..Or something like that -
End Game with lives
by calvin9403 ·when the live attribute=0 -
Jump through one side of a platform
by adambowker98 ·Ok and would I need to make an attribute for PlayerY? If so, how would I do that? -
Last Screen button instead of Previous Screen. Can it be done?
by Clouds ·I am guessing the answer lies in . . . . . . . . . . . . (wait for it) . . . . . . . (drum roll) . . . . . attributes. -
How to make an round actor rolling?
by mynameisace ·Up the angular drag or constrain the rotation speed to self.motion.linear velocity.x -
Attention Gamesalad Management: What Features Do You Want? Round 2
by TomCoffee ·5. I like the idea of a performance/step analyzer - basically something to show exactly what is happening (and all attribute values) at each click. Putting in debugging steps is a little too time con