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  1. Rule in a Rule wont work

    SlickZero
    by SlickZero · December 2011
    Yeah, you have a "when touch is pressed" rule in there to go to another scene that is attached to an attribute change. The problem is you can't touch an attribute with your finger. Y
  2. Rule in a Rule wont work

    MotherHoose
    by MotherHoose · December 2011
    Attribute: {game.Team...} ≥ 2
  3. Rule in a Rule wont work

    Clouds
    by Clouds · December 2011
    When attribute = or > than 2:
  4. Rule in a Rule wont work

    MichaelK1985
    by MichaelK1985 · December 2011
    I want a go button when a attribute = or is greater than 2.
  5. Simple question about a level menu

    applaudmobile
    by applaudmobile · December 2011
    say you have an attribute game.level1hiscore (this keeps the highest number of stars on that level) and you have game.level1newscore ( this is the score at the end of the level every time it's played)
  6. Game high score gone when shutting down device...

    dennisblarinckx
    by dennisblarinckx · December 2011
    But only one little thing, I have in the "game over" scene a "Save Attribute" and in the "welcome page" a "Load attribute"
  7. Running code on create

    SlickZero
    by SlickZero · December 2011
    And in place of OnCreate, OnDestroy…GameSalad uses rules and behaviors that are tied to events. When touch is pressed, or when actor collides, or when attribute equals, and even device tilting, etc...
  8. Constraints movement update speed very different based on layer order

    JonTiStudios
    by JonTiStudios · December 2011
    I wanted to constrain an image to my main character. I created a global attribute for X and Y, had the global attributes constrained to the main actor's X & Y. Then I constrained the 2nd image
  9. need life help

    SlickZero
    by SlickZero · December 2011
    Then you would need an actor count attribute that keeps track of how many actors are onscreen. Every time one is tapped and destroyed, change the attribute actorcount to actorcount -1. And when it rea
  10. need life help

    calvin9403
    by calvin9403 · December 2011
    when attribute =0
  11. need life help

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    have an attribute called lives, when you want to take a life away change attribute lives to lives-1
  12. Help, my pits disappear when i press preview

    liamo
    by liamo · December 2011
    Hey Guys, liamo here I have a problem, I am trying to change the attribute of some pits when an attribute called looped is true, this works when i press the play button in the editor, but when i press
  13. End Game with lives

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    i should also add that i would have it when game.lives is equal to or less then 0 and not just =0, so you dont miss the trigger if it fires to fast when your subtracting from the attribute
  14. Attention Gamesalad Management: What Features Do You Want? Round 2

    Trapper74
    by Trapper74 · December 2011
    1. POLYGONAL coliisions (per pixel collisions aren't possible in Box2d)
  15. End Game with lives

    Braydon_SFX
    by Braydon_SFX · December 2011
    When attribute game.lives = 0 change scene to you lose..Or something like that
  16. End Game with lives

    calvin9403
    by calvin9403 · December 2011
    when the live attribute=0
  17. Jump through one side of a platform

    adambowker98
    by adambowker98 · December 2011
    Ok and would I need to make an attribute for PlayerY? If so, how would I do that?
  18. Last Screen button instead of Previous Screen. Can it be done?

    Clouds
    by Clouds · December 2011
    I am guessing the answer lies in . . . . . . . . . . . . (wait for it) . . . . . . . (drum roll) . . . . . attributes.
  19. How to make an round actor rolling?

    mynameisace
    by mynameisace · December 2011
    Up the angular drag or constrain the rotation speed to self.motion.linear velocity.x
  20. Attention Gamesalad Management: What Features Do You Want? Round 2

    TomCoffee
    by TomCoffee · December 2011
    5. I like the idea of a performance/step analyzer - basically something to show exactly what is happening (and all attribute values) at each click. Putting in debugging steps is a little too time con
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