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Attention Gamesalad Management: What Features Do You Want? Round 2
by ozboybrian ·- Pixel collisions would be awesome! -
Hidden buttons still working even though alpha set to 0
by mynameisace ·When Touch is Pressed AND Attribute self.color.Alpha = 1 -
Movies! Movies! Movies!
by calvin9403 ·if you just want a short clip you can import those images and name them well, then interpolate the attribute and you are good -
Has Anyone Ever Made it a full day with out GameSalad crashing?
by MarkOnTheIron ·There's one crash that I have sometimes and it has already been reported to GS because it is reproducible. It happens when toggling the visibility attribute of more than one actor consecutively. To av -
Random movements plus graphics
by Sk8rCai ·Essentially, the method is to use the Constrain Attribute behaviour to constrain the actors rotation using the Vector To Angle function in combination with your actors linear velocity x and y attribut -
Attribute question
by Doguz ·floor(( game.back25s % self.Div )/( self.Div /10))..".png" -
Duplicate Copies
by cobras61 ·I have 3 levels Easy, Medium, and Hard. Can I copy the Score text from Easy to Medium without doing anything or do I need to make a Score2 Attribute? -
How do add lives?
by JohnPapiomitis ·display text: game lives attribute -
Attention Gamesalad Management: What Features Do You Want? Round 2
by AcceleratedGames ·1. Attribute for camera's X and Y position in the scene editor -
What about letting users define names and properties of a player?
by mynameisace ·Yeah, pretty easy. You would just need an attribute for each set of actors and just change the gravity, etc for each group of actor's attributes. -
Have actor stand on moving platform?
by 3xL ·try "containing attribute" when the actor collides to the platform? maybe keeping the actor's "Y" coordinates 5pixels above the platform (play with the measurements -
Attention Gamesalad Management: What Features Do You Want? Round 2
by imGua ·4. An easier way to edit an actors attributes (even if it's just x and y values). Having to open up an actor to edit that stuff if a big workflow bottleneck. Surely just clicking on an actor and havin -
Save / Load Multiple Attributes
by Braydon_SFX ·I guess you could try holding more then one key for each attribute. But I don't know if that will work. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by MarkOnTheIron ·3. Pixel collisions. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by Sparkyidr ·2. An easier way to edit an actors attributes (even if it's just x and y values). Having to open up an actor to edit that stuff if a big workflow bottleneck. Surely just clicking on an actor and havin -
How to change image through a swipe
by Clouds ·Make an attribute . . . (let's call it NEWIMAGE) -
gamesalad post score button?
by beefy_clyro ·Post score is a behaviour that works in the background. It take whatever attribute you assign to it and puts it on the GameCenter leaderboards, providing you have set it all up correctly. If you want -
How do I get the camera to follow the player actors rotation?
by Sk8rCai ·I’ve managed to get this working, in a fashion, by unlocking the actor and fiddling with the constrain attribute behaviour and then rigging it to the scene rotation value. However when rotating, it ro -
Throw spawned object up and down
by wildj0ker ·I have the rule to spawn ball on main actor when attribute game.button1 is true. That part is working fine. I have tried several accelerate rules with timers, but I must be missing some thing. Please -
move attribute: relative to actor and scene, whats different?
by Clock ·whats different between relative to actor and relative to scene?