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  1. Attention Gamesalad Management: What Features Do You Want? Round 2

    ozboybrian
    by ozboybrian · December 2011
    - Pixel collisions would be awesome!
  2. Hidden buttons still working even though alpha set to 0

    mynameisace
    by mynameisace · December 2011
    When Touch is Pressed AND Attribute self.color.Alpha = 1
  3. Movies! Movies! Movies!

    calvin9403
    by calvin9403 · December 2011
    if you just want a short clip you can import those images and name them well, then interpolate the attribute and you are good
  4. Has Anyone Ever Made it a full day with out GameSalad crashing?

    MarkOnTheIron
    by MarkOnTheIron · December 2011
    There's one crash that I have sometimes and it has already been reported to GS because it is reproducible. It happens when toggling the visibility attribute of more than one actor consecutively. To av
  5. Random movements plus graphics

    Sk8rCai
    by Sk8rCai · December 2011
    Essentially, the method is to use the Constrain Attribute behaviour to constrain the actors rotation using the Vector To Angle function in combination with your actors linear velocity x and y attribut
  6. Attribute question

    Doguz
    by Doguz · December 2011
    floor(( game.back25s % self.Div )/( self.Div /10))..".png"
  7. Duplicate Copies

    cobras61
    by cobras61 · December 2011
    I have 3 levels Easy, Medium, and Hard. Can I copy the Score text from Easy to Medium without doing anything or do I need to make a Score2 Attribute?
  8. How do add lives?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    display text: game lives attribute
  9. Attention Gamesalad Management: What Features Do You Want? Round 2

    AcceleratedGames
    by AcceleratedGames · December 2011
    1. Attribute for camera's X and Y position in the scene editor
  10. What about letting users define names and properties of a player?

    mynameisace
    by mynameisace · December 2011
    Yeah, pretty easy. You would just need an attribute for each set of actors and just change the gravity, etc for each group of actor's attributes.
  11. Have actor stand on moving platform?

    3xL
    by 3xL · December 2011
    try "containing attribute" when the actor collides to the platform? maybe keeping the actor's "Y" coordinates 5pixels above the platform (play with the measurements
  12. Attention Gamesalad Management: What Features Do You Want? Round 2

    imGua
    by imGua · December 2011
    4. An easier way to edit an actors attributes (even if it's just x and y values). Having to open up an actor to edit that stuff if a big workflow bottleneck. Surely just clicking on an actor and havin
  13. Save / Load Multiple Attributes

    Braydon_SFX
    by Braydon_SFX · December 2011
    I guess you could try holding more then one key for each attribute. But I don't know if that will work.
  14. Attention Gamesalad Management: What Features Do You Want? Round 2

    MarkOnTheIron
    by MarkOnTheIron · December 2011
    3. Pixel collisions.
  15. Attention Gamesalad Management: What Features Do You Want? Round 2

    Sparkyidr
    by Sparkyidr · December 2011
    2. An easier way to edit an actors attributes (even if it's just x and y values). Having to open up an actor to edit that stuff if a big workflow bottleneck. Surely just clicking on an actor and havin
  16. How to change image through a swipe

    Clouds
    by Clouds · December 2011
    Make an attribute . . . (let's call it NEWIMAGE)
  17. gamesalad post score button?

    beefy_clyro
    by beefy_clyro · December 2011
    Post score is a behaviour that works in the background. It take whatever attribute you assign to it and puts it on the GameCenter leaderboards, providing you have set it all up correctly. If you want
  18. How do I get the camera to follow the player actors rotation?

    Sk8rCai
    by Sk8rCai · December 2011
    I’ve managed to get this working, in a fashion, by unlocking the actor and fiddling with the constrain attribute behaviour and then rigging it to the scene rotation value. However when rotating, it ro
  19. Throw spawned object up and down

    wildj0ker
    by wildj0ker · December 2011
    I have the rule to spawn ball on main actor when attribute game.button1 is true. That part is working fine. I have tried several accelerate rules with timers, but I must be missing some thing. Please
  20. move attribute: relative to actor and scene, whats different?

    Clock
    by Clock · December 2011
    whats different between relative to actor and relative to scene?
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