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  1. YELP !! Reset scene issue..

    tenrdrmer
    by tenrdrmer · December 2011
    --Yes and No. It will reset Actor and scene attributes to the values they where set to at the scenes original load. It will also replace every single actor to it original scene position
  2. YELP !! Reset scene issue..

    Braydon_SFX
    by Braydon_SFX · December 2011
    Then, when you destroy them, move the actor off screen, play a sound or two, and change an attribute (say game.objectcount) to game.objectcount TO game.objectcount-1. Then when objectcount = whatever,
  3. In need of assistance: Working with Actors and the expression 'Random'

    cbt
    by cbt · December 2011
    Just add actors a boolean attribute like "finished" and make it true if it reaches at Location X. And randomize only actors that has "finished=false" so it won't ra
  4. YELP !! Reset scene issue..

    kinzua
    by kinzua · December 2011
    Ok.. my game has a few actors (like 10) in the scene and about a few fifty of attributes in my scene..
  5. need a countdown timer to a specific date.

    MotherHoose
    by MotherHoose · December 2011
    Try sceneAttributes! (well you could use gameAttributes but I always end-up too many..yuck )
  6. First time only pop-up message

    SharkawyDev
    by SharkawyDev · December 2011
    i was just going to ask if i have to save the attribute (Image)
  7. [Oz] Touch Actor to change Att and Animate, then touch again to reverse?

    ozboybrian
    by ozboybrian · December 2011
    Change attribute to true.
  8. First time only pop-up message

    jonmulcahy
    by jonmulcahy · December 2011
    you need to save the attribute after you trigger it, and load it at the start of every game
  9. Game Center Post Score Button - Not Working

    tenrdrmer
    by tenrdrmer · December 2011
    A couple things. on Adhocs it sometimes takes a while for the scores to show. so that could be your issue. Also make sure you are giving enough time for the score to transmit before changing scenes. I
  10. Help with Display Text / Spawn Actor required to pop up and then disappear until touched again

    calvin9403
    by calvin9403 · December 2011
    Make an attribute disappear? Bool false
  11. Scrolling Background Question

    calvin9403
    by calvin9403 · December 2011
    Well make an attribute alive? Bool true
  12. Publishing - game too big

    FallacyStudios
    by FallacyStudios · December 2011
    Hey btw real quick side question... has anyone noticed GS responding slower? Seems like I click on Change Attribute and to set the attribute and it takes a few seconds and then display. Happening all
  13. Displaying text and attribute in one actor?

    DanielDoe
    by DanielDoe · December 2011
    Does anyone know how to separate a text and attribute in one text field so that it displays both text and attribute in one actor?
  14. Cut The Rope & Where My Water Style Mode

    beefy_clyro
    by beefy_clyro · December 2011
    Have a game attribute that changes for the stars collected. You will need to save this value at say the end of each level.
  15. I need attribute help, please!

    ars914
    by ars914 · December 2011
    It also won't reset. I have tried using all the attribute kinds but I couldn't seem to make it work. Any body know how to?
  16. Need help with resetting an actor/attribute

    calvin9403
    by calvin9403 · December 2011
    Make an attribute touching time Int 0
  17. Features Suggestions

    MotherHoose
    by MotherHoose · December 2011
    Attribute: [exp] self.Image is nameOfLastImage.png
  18. Need help with resetting an actor/attribute

    JackYd
    by JackYd · December 2011
    I need a little bit of help with resetting an actor/attribute. I have an actor set up that when actor receives an event...collides with mask, game.activated to 1. This starts a timer and count down an
  19. Battery drain on timer

    bajash
    by bajash · December 2011
    I created a utility app. I have a timer that counts down from 60 minutes. I made a integer attribute called mtimer that is set to 60. I then made an actor with a rule that displays mtimer-1. Works gre
  20. Constantly Interpolate Colors

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    just instead of having change attribute: self.change.Color to (self.change.color+1)%3
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