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Battery drain on timer
by bajash ·I created a utility app. I have a timer that counts down from 60 minutes. I made a integer attribute called mtimer that is set to 60. I then made an actor with a rule that displays mtimer-1. Works gre -
Constantly Interpolate Colors
by JohnPapiomitis ·just instead of having change attribute: self.change.Color to (self.change.color+1)%3 -
Issue with an actor changing Images / Attributes
by JohnPapiomitis ·change attribute EquippedWeapon to (EquippedWeapon+1)%6 -
Issue with an actor changing Images / Attributes
by FallacyStudios ·I have 1 actor that displays different weapons. It shows one weapon at a time. When pressed it is supposed to switch to the next weapon (image wise) and change the Equipped Weapon attribute up 1. When -
Throwing with touch issue
by wildj0ker ·Constrain Attribute -
Load and Save Attribute Question
by nem ·I found an error and solved the problem. The error was that I was saving an attribute at the same time when it was interpolating: I put the save attribute inside a timer with "after" -
In game market place
by calvin9403 ·You will need to use save and load attribute -
changing scenes
by deej011 ·Nevermind I seemed to have worked it out so would you have a sceneX and sceneY real attribute for every scene I want it to remember where I left? -
changing scenes
by UtopianGames ·You would need some game real attributes lets call them Scene1X and Scene1Y. -
How to Create Clouds in a Game?
by BuruBuru ·the cloud to go from right to left: put change attribute self.motion.x to -1*100. Then you have to add a rule that check: -
Health Bar with changing health
by tenrdrmer ·For spacing just use 1 pixel and then Constrain the replicate number to your heath number. so a heath of 100 would appear as 100 pixels wide and will grow and shrink as the value you are constrained t -
Health Bar with changing health
by Sxarcisious ·constrain self.size.width to 100*game.PlayersHp/PlayersHp -
Perfect bounce from round objects. The math is killing me! Help!
by MarkOnTheIron ·Change Attribute self.motion.Linear Velocity.X to 50*(cos((((vectortoangle(self.positionX-OtherObjectX, self.positionY-OtherObjectY))+90)*2)-(vectortoangle((self.motion.Linear Velocity.X/50), (self.mo -
Load and Save Attribute Question
by nem ·With "all your load attributes should be right when the game starts" do you mean that it is not possible to have a load attribute later in the game? -
Load and Save Attribute Question
by nem ·I apologize if this topic has been already discussed, but I tried to search for "save load attribute" and the likes and the results are not as expected (maybe there are problems with -
how can I do an actor (PNG image) follows other actor (PNG image)?
by novo ·mu-kowAAPS I can't do a simply constrain because the speed (as explained above). Perhaps with this image you will understand what I mean: -
Cannon AI, calculating angle.
by RThurman ·Here is what I did. I created a new game and made three game attributes (all real), angleOfTrajectory, distanceFrom, and Power -
how i make my score digit to move left?
by JohnPapiomitis ·for the 100s place when attribute score is greater then or equal to 100 change alpha to 1 and so on. -
Actor rotation error, 2 player cannon
by mu-kowAPPS ·I can't remember if the cam origin is available as a game attribute, but if it isn't, just make an unlocked actor in your scene and a new attribute called cam.origin.x and constrain that to the scene -
how can I do an actor (PNG image) follows other actor (PNG image)?
by mu-kowAPPS ·Why can't you just constrain the shadow to the ball with a small offset. (ball.x-2) (ball.y-2)