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  1. Issue with an actor changing Images / Attributes

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    change attribute EquippedWeapon to (EquippedWeapon+1)%6
  2. Issue with an actor changing Images / Attributes

    FallacyStudios
    by FallacyStudios · December 2011
    I have 1 actor that displays different weapons. It shows one weapon at a time. When pressed it is supposed to switch to the next weapon (image wise) and change the Equipped Weapon attribute up 1. When
  3. Throwing with touch issue

    wildj0ker
    by wildj0ker · December 2011
    Constrain Attribute
  4. Load and Save Attribute Question

    nem
    by nem · December 2011
    I found an error and solved the problem. The error was that I was saving an attribute at the same time when it was interpolating: I put the save attribute inside a timer with "after"
  5. In game market place

    calvin9403
    by calvin9403 · December 2011
    You will need to use save and load attribute
  6. changing scenes

    deej011
    by deej011 · December 2011
    Nevermind I seemed to have worked it out so would you have a sceneX and sceneY real attribute for every scene I want it to remember where I left?
  7. changing scenes

    UtopianGames
    by UtopianGames · December 2011
    You would need some game real attributes lets call them Scene1X and Scene1Y.
  8. How to Create Clouds in a Game?

    BuruBuru
    by BuruBuru · December 2011
    the cloud to go from right to left: put change attribute self.motion.x to -1*100. Then you have to add a rule that check:
  9. Health Bar with changing health

    tenrdrmer
    by tenrdrmer · December 2011
    For spacing just use 1 pixel and then Constrain the replicate number to your heath number. so a heath of 100 would appear as 100 pixels wide and will grow and shrink as the value you are constrained t
  10. Health Bar with changing health

    Sxarcisious
    by Sxarcisious · December 2011
    constrain self.size.width to 100*game.PlayersHp/PlayersHp
  11. Perfect bounce from round objects. The math is killing me! Help!

    MarkOnTheIron
    by MarkOnTheIron · December 2011
    Change Attribute self.motion.Linear Velocity.X to 50*(cos((((vectortoangle(self.positionX-OtherObjectX, self.positionY-OtherObjectY))+90)*2)-(vectortoangle((self.motion.Linear Velocity.X/50), (self.mo
  12. Load and Save Attribute Question

    nem
    by nem · December 2011
    With "all your load attributes should be right when the game starts" do you mean that it is not possible to have a load attribute later in the game?
  13. Load and Save Attribute Question

    nem
    by nem · December 2011
    I apologize if this topic has been already discussed, but I tried to search for "save load attribute" and the likes and the results are not as expected (maybe there are problems with
  14. how can I do an actor (PNG image) follows other actor (PNG image)?

    novo
    by novo · December 2011
    mu-kowAAPS I can't do a simply constrain because the speed (as explained above). Perhaps with this image you will understand what I mean:
  15. Cannon AI, calculating angle.

    RThurman
    by RThurman · December 2011
    Here is what I did. I created a new game and made three game attributes (all real), angleOfTrajectory, distanceFrom, and Power
  16. how i make my score digit to move left?

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    for the 100s place when attribute score is greater then or equal to 100 change alpha to 1 and so on.
  17. Actor rotation error, 2 player cannon

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    I can't remember if the cam origin is available as a game attribute, but if it isn't, just make an unlocked actor in your scene and a new attribute called cam.origin.x and constrain that to the scene
  18. how can I do an actor (PNG image) follows other actor (PNG image)?

    mu-kowAPPS
    by mu-kowAPPS · December 2011
    Why can't you just constrain the shadow to the ball with a small offset. (ball.x-2) (ball.y-2)
  19. Ammo

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    what ever rules you have to spawn your bullets put in another rule when attribute ammo is > 0
  20. Ammo

    zNiiC
    by zNiiC · December 2011
    How can I make my player have ammo? I created an attribute called "Ammo", and when the user presses action button 1 (also and attribute), it sets ammo to ammo-1. When it gets below o
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