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  1. Rotate to Angle/Collision Issue

    JohnPapiomitis
    by JohnPapiomitis · December 2011
    make a attribute called stopAnimation
  2. Player Seeking Missile

    oxhey
    by oxhey · December 2011
    The player has a constrain atribute PlayerX to self.Position.X
  3. how can I do an actor (PNG image) follows other actor (PNG image)?

    novo
    by novo · December 2011
    I need to use the ball alone for collisions, but visually I need to also see the shadow. I have therefore thought the best option is to overlay the two images, and then one (the ball with shade) follo
  4. Actor not knowing he is moving some directions.

    POM
    by POM · December 2011
    Make the self.direction attribute an "angle" attribute !
  5. Chaining events. Is this possible?

    POM
    by POM · December 2011
    Is an attribute changes?
  6. Actor not knowing he is moving some directions.

    mynameisace
    by mynameisace · December 2011
    Also, you want it to be a real attribute.
  7. Collision Shape

    ozboybrian
    by ozboybrian · December 2011
    You constrain invisible actors together to build the shape you want viola!
  8. Issue with colliding with Wall Tag

    POM
    by POM · December 2011
    In your box , if you want it to stay where it is you gonna have to constrain its position .
  9. Chaining events. Is this possible?

    POM
    by POM · December 2011
    Yes , its quit simple actually, make a game attribute "boolean" - call it "event number 2"
  10. GameSalad to Integrate Kiip Reward System

    bradherman
    by bradherman · November 2011
    Store what levels are unlocked in normal save attribute behavior.
  11. Control Help

    oxhey
    by oxhey · November 2011
    so what you saying is , that i can copy and paste the rules from your demo to my game and put the change atribute behavious where you had the constrain behaviours
  12. ★★★ Looney Lemmings + Codes ★★★

    BuruBuru
    by BuruBuru · November 2011
    something related to the "div" attribute that changes from each score actor. I had a similar issue and I discovered that I simply forgot to change that attribute. Hope my english is
  13. Searching for an attribute in your project?

    RacetotheMoon
    by RacetotheMoon · November 2011
    Is there a way to search for all the instances where an attribute is being used? I picked up the DeepBlueApp 'Project Attributes', but that only seems to tell you if they are being used.
  14. change scene attributes help

    Braydon_SFX
    by Braydon_SFX · November 2011
    Make 1 attribute called colorchange
  15. star system please help!

    bobzApps
    by bobzApps · November 2011
    I understand what i need to do to get the stars but would i have to make a attribute for every level?
  16. How can I disable an actor from being used again after its been used once?

    beefy_clyro
    by beefy_clyro · November 2011
    yep. And then under that I put the change attribute. It says: change:attribute self.used to true. I have to type in true and it isn't a click down thing like the rule was. Under that I have a change s
  17. How can I disable an actor from being used again after its been used once?

    Nat1127
    by Nat1127 · November 2011
    yep. And then under that I put the change attribute. It says: change:attribute self.used to true. I have to type in true and it isn't a click down thing like the rule was. Under that I have a change s
  18. How can I disable an actor from being used again after its been used once?

    beefy_clyro
    by beefy_clyro · November 2011
    What are you doing when you say go back a screen? self.attributes will reset.
  19. How can I disable an actor from being used again after its been used once?

    beefy_clyro
    by beefy_clyro · November 2011
    make a self attribute called used, then insert a rule in the actor;
  20. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    -- Constrain Attribute: self.targetAngle To: self.targetAngle + (vectorToAngle(game.Mouse.Position.X - game.BlockX , game.Mouse.Position.Y - game.BlockY ) - self.targetAngle)*.1
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