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Rotate to Angle/Collision Issue
by JohnPapiomitis ·make a attribute called stopAnimation -
Player Seeking Missile
by oxhey ·The player has a constrain atribute PlayerX to self.Position.X -
how can I do an actor (PNG image) follows other actor (PNG image)?
by novo ·I need to use the ball alone for collisions, but visually I need to also see the shadow. I have therefore thought the best option is to overlay the two images, and then one (the ball with shade) follo -
Actor not knowing he is moving some directions.
by POM ·Make the self.direction attribute an "angle" attribute ! -
Chaining events. Is this possible?
by POM ·Is an attribute changes? -
Actor not knowing he is moving some directions.
by mynameisace ·Also, you want it to be a real attribute. -
Collision Shape
by ozboybrian ·You constrain invisible actors together to build the shape you want viola! -
Issue with colliding with Wall Tag
by POM ·In your box , if you want it to stay where it is you gonna have to constrain its position . -
Chaining events. Is this possible?
by POM ·Yes , its quit simple actually, make a game attribute "boolean" - call it "event number 2" -
GameSalad to Integrate Kiip Reward System
by bradherman ·Store what levels are unlocked in normal save attribute behavior. -
Control Help
by oxhey ·so what you saying is , that i can copy and paste the rules from your demo to my game and put the change atribute behavious where you had the constrain behaviours -
★★★ Looney Lemmings + Codes ★★★
by BuruBuru ·something related to the "div" attribute that changes from each score actor. I had a similar issue and I discovered that I simply forgot to change that attribute. Hope my english is -
Searching for an attribute in your project?
by RacetotheMoon ·Is there a way to search for all the instances where an attribute is being used? I picked up the DeepBlueApp 'Project Attributes', but that only seems to tell you if they are being used. -
change scene attributes help
by Braydon_SFX ·Make 1 attribute called colorchange -
star system please help!
by bobzApps ·I understand what i need to do to get the stars but would i have to make a attribute for every level? -
How can I disable an actor from being used again after its been used once?
by beefy_clyro ·yep. And then under that I put the change attribute. It says: change:attribute self.used to true. I have to type in true and it isn't a click down thing like the rule was. Under that I have a change s -
How can I disable an actor from being used again after its been used once?
by Nat1127 ·yep. And then under that I put the change attribute. It says: change:attribute self.used to true. I have to type in true and it isn't a click down thing like the rule was. Under that I have a change s -
How can I disable an actor from being used again after its been used once?
by beefy_clyro ·What are you doing when you say go back a screen? self.attributes will reset. -
How can I disable an actor from being used again after its been used once?
by beefy_clyro ·make a self attribute called used, then insert a rule in the actor; -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·-- Constrain Attribute: self.targetAngle To: self.targetAngle + (vectorToAngle(game.Mouse.Position.X - game.BlockX , game.Mouse.Position.Y - game.BlockY ) - self.targetAngle)*.1