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How can I disable an actor from being used again after its been used once?
by beefy_clyro ·make a self attribute called used, then insert a rule in the actor; -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·-- Constrain Attribute: self.targetAngle To: self.targetAngle + (vectorToAngle(game.Mouse.Position.X - game.BlockX , game.Mouse.Position.Y - game.BlockY ) - self.targetAngle)*.1 -
Moving an actor in a semi-circular motion while facing outwards
by SnapFire ·1) Constrain Atribute: self.position.x To: 100*cos( self.targetAngle )+ game.BlockX -
Following actor and a boolean?
by GuaveMedia ·It is funny because of the Constrain behavior this fail cant be caused or? -
Following actor and a boolean?
by GuaveMedia ·I have an actor following my hero. When my hero moves the actor goes with it (constrain attribute). And now I wanted that when my hero collides with a ground the following actor also collides with the -
How to make an actor jumping on a fixed y-position?
by GuaveMedia ·when collide with ground change attribute to true otherwise set it to false.. -
How to make an actor jumping on a fixed y-position?
by GuaveMedia ·Somehow it seems that the grounded attribute is not set true?! -
How to make an actor jumping on a fixed y-position?
by ashtmj ·here is the best I've come up with so far, make another actor called "feet" or something, and constrain it to your hero actor. do something like this -
Video: Need help with this function. Any ideas?
by ozboybrian ·then constrain position to the position of the main actor -
Measuring force using the accelerometer...
by old_kipper ·If you insist on doing this, you can catch the accelerometer maximum output by having a real number attribute, and using rules that say if the accelerometer reading is greater, or lesser than (dependa -
Two Actors Controlled By Same set of buttons..Issues
by POM ·You should have a game "Integer" attribute called "hero 1 or 2" -
Video: Need help with this function. Any ideas?
by eaorage ·then constrain position to the position of the main actor -
Anyone had GS initialize an attribute to dif type?
by bluebyu25 ·I have an attribute called "nameList10" which is a text attribute. An actor has a behavior that says "Keyboard Input: game.nameList10".....and it keeps displaying i -
Make a button pop up when cam actor overlaps another actor
by JohnPapiomitis ·make a attribute called showButton -
GameSalad Constrain Truth or Myth
by fueguito ·To anyone who reads this in the future with the same problem, to clarify a little more you need to 1.Double click your actor and in the actor you would find the self attribute. -
Actor slowing down when accelerating?
by GuaveMedia ·position (x-pos) I want another actor to accelerate or move towards him. So I made 2 attributes playersx and playersx and went into my first actor which moves on the ground, there I said constrain att -
GameSalad Constrain Truth or Myth
by StormyStudio ·You could try adding a self. Attribute for starting x position. -
GameSalad Constrain Truth or Myth
by mynameisace ·If you want to constrain to a specific place, make a self real attribute that you change to self.position.x at the start of the game. -
GameSalad Constrain Truth or Myth
by fueguito ·Problem is on collide he moves the whole columns left and right. Can you in games salad constrain just the X to its current location without it being a specific location....example you cant set Constr -
Actor accelerating towards another problem?!
by GuaveMedia ·When attribute,current scene,layers,actor1 self position x = 40