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  1. Moving an actor in a semi-circular motion while facing outwards

    SnapFire
    by SnapFire · November 2011
    1) Constrain Atribute: self.position.x To: 100*cos( self.targetAngle )+ game.BlockX
  2. Following actor and a boolean?

    GuaveMedia
    by GuaveMedia · November 2011
    It is funny because of the Constrain behavior this fail cant be caused or?
  3. Following actor and a boolean?

    GuaveMedia
    by GuaveMedia · November 2011
    I have an actor following my hero. When my hero moves the actor goes with it (constrain attribute). And now I wanted that when my hero collides with a ground the following actor also collides with the
  4. How to make an actor jumping on a fixed y-position?

    GuaveMedia
    by GuaveMedia · November 2011
    when collide with ground change attribute to true otherwise set it to false..
  5. How to make an actor jumping on a fixed y-position?

    GuaveMedia
    by GuaveMedia · November 2011
    Somehow it seems that the grounded attribute is not set true?!
  6. How to make an actor jumping on a fixed y-position?

    ashtmj
    by ashtmj · November 2011
    here is the best I've come up with so far, make another actor called "feet" or something, and constrain it to your hero actor. do something like this
  7. Video: Need help with this function. Any ideas?

    ozboybrian
    by ozboybrian · November 2011
    then constrain position to the position of the main actor
  8. Measuring force using the accelerometer...

    old_kipper
    by old_kipper · November 2011
    If you insist on doing this, you can catch the accelerometer maximum output by having a real number attribute, and using rules that say if the accelerometer reading is greater, or lesser than (dependa
  9. Two Actors Controlled By Same set of buttons..Issues

    POM
    by POM · November 2011
    You should have a game "Integer" attribute called "hero 1 or 2"
  10. Video: Need help with this function. Any ideas?

    eaorage
    by eaorage · November 2011
    then constrain position to the position of the main actor
  11. Anyone had GS initialize an attribute to dif type?

    bluebyu25
    by bluebyu25 · November 2011
    I have an attribute called "nameList10" which is a text attribute. An actor has a behavior that says "Keyboard Input: game.nameList10".....and it keeps displaying i
  12. Make a button pop up when cam actor overlaps another actor

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    make a attribute called showButton
  13. GameSalad Constrain Truth or Myth

    fueguito
    by fueguito · November 2011
    To anyone who reads this in the future with the same problem, to clarify a little more you need to 1.Double click your actor and in the actor you would find the self attribute.
  14. Actor slowing down when accelerating?

    GuaveMedia
    by GuaveMedia · November 2011
    position (x-pos) I want another actor to accelerate or move towards him. So I made 2 attributes playersx and playersx and went into my first actor which moves on the ground, there I said constrain att
  15. GameSalad Constrain Truth or Myth

    StormyStudio
    by StormyStudio · November 2011
    You could try adding a self. Attribute for starting x position.
  16. GameSalad Constrain Truth or Myth

    mynameisace
    by mynameisace · November 2011
    If you want to constrain to a specific place, make a self real attribute that you change to self.position.x at the start of the game.
  17. GameSalad Constrain Truth or Myth

    fueguito
    by fueguito · November 2011
    Problem is on collide he moves the whole columns left and right. Can you in games salad constrain just the X to its current location without it being a specific location....example you cant set Constr
  18. Actor accelerating towards another problem?!

    GuaveMedia
    by GuaveMedia · November 2011
    When attribute,current scene,layers,actor1 self position x = 40
  19. Pausing...

    beefy_clyro
    by beefy_clyro · November 2011
    Not really. Depends on what type of game you're doing it for. If you had a static game with nothing moving etc, you could have a rule on every actor that says if game attribute paused is false then do
  20. Physics/Motion problems

    maska112
    by maska112 · November 2011
    I can make it unmovable and change it's movable attribute to true when door attribute is opened but then my door is still able to be moved while it's opening. I hope you got me right. 2. Second thing
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