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  1. pause the animation..

    Socks
    by Socks · September 2016
    Another method I use a lot is to use a small hidden (off-screen or invisible) 'clock', this 'clock' actor simply rotates - and the animation actor's image sequence is constrained to this actor's rotat
  2. help with this rule

    tatiang
    by tatiang · September 2016
         Change Attribute game.destroyX to self.X
  3. do i need to save boolean attribute??

    InceptionDeveloper
    by InceptionDeveloper · September 2016
    hi, do i need to save my all boolean attributes just like my high score and coins integer attributes????
  4. How to display a negative number in the pre-custom-fonts way

    tatiang
    by tatiang · September 2016
    (Quote)
  5. How to display a negative number in the pre-custom-fonts way

    mhedges
    by mhedges · September 2016
    do I simply "spawn actor checksign when attribute is <0" next to the variable's image?
  6. FPS problem: ad-hok test very low(FPS 11.4)

    Feathers
    by Feathers · September 2016
    Well...I'm not sure how complicated my logic is but I use multiple attributes as conditions for the behaviors. For example if attribute "user coin" > "enhancement coi
  7. Collision works in game salad creator but not arcade

    Hymloe
    by Hymloe · September 2016
    Will the HTML5 collisions ever be made to work the same way it works on iOS?
  8. Character jumps while colliding anywhere with platform

    Icebox
    by Icebox · September 2016
    first create 2 real game attributes , Player X and Player Y
  9. When X increases by 1?

    tatiang
    by tatiang · August 2016
    @Socks I think the confusion -- at least for me -- was that the thing that triggers the level going up IS the change in attribute value for ATK, etc. Whereas the attribute value(s) changing must have
  10. Problem with Scrolling background

    NNterprises
    by NNterprises · August 2016
    There are many ways to do it, but in your case I would just change the linearvelocity.x attribute for the protype and instance actors to -180, and do the rule you have screenshotted above but change p
  11. Actor doesn't stop using the "Move to" behaviour?

    3absh
    by 3absh · August 2016
    When I use this attribute especially at the highest speed, I notice the location defined is sometimes missed and the actors just continues on moving.
  12. How to unlock actor?

    Icebox
    by Icebox · August 2016
    change attribute game.unlockactor to true
  13. State of GameSalad 8-25-2016

    Armelline
    by Armelline · August 2016
    While I'd love to see this fixed, it's actually not a big problem at all. You don't need a constrain or a loop, you can use just a simple rule.
  14. When X increases by 1?

    Icebox
    by Icebox · August 2016
    change attribute AGL to AGL +1
  15. When X increases by 1?

    3absh
    by 3absh · August 2016
    without creating another attribute
  16. Menu system...

    Icebox
    by Icebox · August 2016
    create an integer attribute , call it levelID , give each level select actor a levelID number , level 1 will have self.levelID set to 1 , level 2 will be 2 etc..
  17. iAP Increase Lives Question

    Games4life
    by Games4life · August 2016
    (Quote)
  18. iAP Increase Lives Question

    Armelline
    by Armelline · August 2016
    You presumably have a game attribute called game.Lives or something, that you reset to 3 at the start of every game. The best way to go about this depends on your exact logic, but I'd probably have a
  19. Collision works in game salad creator but not arcade

    Armelline
    by Armelline · August 2016
    Unless I'm mistaken, custom collisions are currently not supported in Arcade.
  20. Help with IAP please..

    Icebox
    by Icebox · August 2016
    change attribute game.adsoff to true
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