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  1. Spawning an actor with changing intervals

    perfectanswer
    by perfectanswer · November 2011
    Use an attribute as SpawnCounter and an Attribute for a baseTime and a MultiplierAttribute
  2. Using move to instead of interpolate?

    HoneyTribeStudios
    by HoneyTribeStudios · November 2011
    @Alex If you'red doing something simple you might be better off using the change attribute behaviour which, in general, is better for performance and GS updates won't mess you up.
  3. Using move to instead of interpolate?

    MarkOnTheIron
    by MarkOnTheIron · November 2011
    Rule: When attribute self.positionY = 85
  4. Year problem

    balsamicode
    by balsamicode · November 2011
    Not really a bug but I consider it a problem. Reading out the year from "Devices->Clock->Year" gives the year according to the date settings of the system GS is running
  5. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    --Change Attribute: mouseAngle To: vectorToAngle( game.Mouse.Position.X - game.ballX , game.Mouse.Position.Y - game.ballY )
  6. slow down game for pause (works) and unpause (not so good)

    part12studios
    by part12studios · November 2011
    i have a new attribute called "speed buffer" which when i pause i pass the current game speed to that and then immediately interpolate to 0. this works.. i confirmed it.. the right
  7. Please tell me you can save/load text attributes....

    bluebyu25
    by bluebyu25 · November 2011
    Really appreciate you help. About the timer....is that only allowing the user 0.2 seconds to enter the text attribute?
  8. Please tell me you can save/load text attributes....

    bluebyu25
    by bluebyu25 · November 2011
    I've checked my logic a ton of times....and everything else seems to be saving/loading except for text attributes. Assuming I have spent 30 hours this week on a program that revolves around saving/loa
  9. Accelerate Away From

    App Surge
    by App Surge · November 2011
    An attribute (B) that will be like accelerate toward, except the opposite.
  10. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    I bet there is a problem with the equation in the constrain self.Position.X. (Since the Y constraint is working, but the X constraint is evaluating to 0, it makes the Y do funny things and ignores th
  11. Different Forms of Collide

    App Surge
    by App Surge · November 2011
    I am making a game with the accelerometer, and I have obstacles that the main character collides with. When he collides with the from the top, it bounces fine (I'm using the collide attribute,) howeve
  12. PLEASE HELP!!! How to follow an actor

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    Constrain actor 1 self position x to actor 2 position x and do the same for the y if you need that too. If you want it to be farther back and have a offset you would constrain actor1 self position x t
  13. PLEASE HELP!!! How to follow an actor

    GuaveMedia
    by GuaveMedia · November 2011
    I was thinking of constrain attribute but it doesn't work (Image)
  14. Using a squared score / Accelerometer changing actor location

    FallacyStudios
    by FallacyStudios · November 2011
    to game.Score+100 didn't work. I had to make the attribute change look like this game.Score to game.Score + (pow((game.Red Active *10),2))... without the () around pow it didn't work correctly either
  15. Using a squared score / Accelerometer changing actor location

    FallacyStudios
    by FallacyStudios · November 2011
    Nah it really is Change Attribute just checked (Image)
  16. Using a squared score / Accelerometer changing actor location

    cbt
    by cbt · November 2011
    It happens to me all the time. You probably have constrain instead of change.
  17. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    Make a new attribute (type=real), name it targetAngle (or whatever)
  18. Keep mouse/draggable actor within a defined space...

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    yes you can using the min and max functions in your constrains. Tshirt has a demo of that on gshelper.com
  19. Pause Menu pop up

    FLPApps
    by FLPApps · November 2011
    Use the Pause Attribute. Then with the "Unpause" button, use the Unpause Attribute.
  20. Help?

    mrglockling
    by mrglockling · November 2011
    go back in? also do I make it the same integer attribute that makes it come out? this is what Tshirtbooth said tshirtbooth said:
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