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Spawning an actor with changing intervals
by perfectanswer ·Use an attribute as SpawnCounter and an Attribute for a baseTime and a MultiplierAttribute -
Using move to instead of interpolate?
by HoneyTribeStudios ·@Alex If you'red doing something simple you might be better off using the change attribute behaviour which, in general, is better for performance and GS updates won't mess you up. -
Using move to instead of interpolate?
by MarkOnTheIron ·Rule: When attribute self.positionY = 85 -
Year problem
by balsamicode ·Not really a bug but I consider it a problem. Reading out the year from "Devices->Clock->Year" gives the year according to the date settings of the system GS is running -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·--Change Attribute: mouseAngle To: vectorToAngle( game.Mouse.Position.X - game.ballX , game.Mouse.Position.Y - game.ballY ) -
slow down game for pause (works) and unpause (not so good)
by part12studios ·i have a new attribute called "speed buffer" which when i pause i pass the current game speed to that and then immediately interpolate to 0. this works.. i confirmed it.. the right -
Please tell me you can save/load text attributes....
by bluebyu25 ·Really appreciate you help. About the timer....is that only allowing the user 0.2 seconds to enter the text attribute? -
Please tell me you can save/load text attributes....
by bluebyu25 ·I've checked my logic a ton of times....and everything else seems to be saving/loading except for text attributes. Assuming I have spent 30 hours this week on a program that revolves around saving/loa -
Accelerate Away From
by App Surge ·An attribute (B) that will be like accelerate toward, except the opposite. -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·I bet there is a problem with the equation in the constrain self.Position.X. (Since the Y constraint is working, but the X constraint is evaluating to 0, it makes the Y do funny things and ignores th -
Different Forms of Collide
by App Surge ·I am making a game with the accelerometer, and I have obstacles that the main character collides with. When he collides with the from the top, it bounces fine (I'm using the collide attribute,) howeve -
PLEASE HELP!!! How to follow an actor
by JohnPapiomitis ·Constrain actor 1 self position x to actor 2 position x and do the same for the y if you need that too. If you want it to be farther back and have a offset you would constrain actor1 self position x t -
PLEASE HELP!!! How to follow an actor
by GuaveMedia ·I was thinking of constrain attribute but it doesn't work (Image) -
Using a squared score / Accelerometer changing actor location
by FallacyStudios ·to game.Score+100 didn't work. I had to make the attribute change look like this game.Score to game.Score + (pow((game.Red Active *10),2))... without the () around pow it didn't work correctly either -
Using a squared score / Accelerometer changing actor location
by FallacyStudios ·Nah it really is Change Attribute just checked (Image) -
Using a squared score / Accelerometer changing actor location
by cbt ·It happens to me all the time. You probably have constrain instead of change. -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·Make a new attribute (type=real), name it targetAngle (or whatever) -
Keep mouse/draggable actor within a defined space...
by JohnPapiomitis ·yes you can using the min and max functions in your constrains. Tshirt has a demo of that on gshelper.com -
Pause Menu pop up
by FLPApps ·Use the Pause Attribute. Then with the "Unpause" button, use the Unpause Attribute. -
Help?
by mrglockling ·go back in? also do I make it the same integer attribute that makes it come out? this is what Tshirtbooth said tshirtbooth said: