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  1. Keep mouse/draggable actor within a defined space...

    delorianhayze
    by delorianhayze · November 2011
    So I've been having some issues with a draggable actor and its collisions. I need the draggable actor to collide with wall objects. Unfortunately I realize that draggable actors cannot have true colli
  2. Is there an easier way?

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    why do you need an attribute? You don't need it to cycle over and over again, you can put a timer, or a rule to play the animation.
  3. Is there an easier way?

    MonkeyFace
    by MonkeyFace · November 2011
    why do you need an attribute? You don't need it to cycle over and over again, you can put a timer, or a rule to play the animation.
  4. Is there an easier way?

    crazyfishdev
    by crazyfishdev · November 2011
    Don't think so... animation behavior cycles through them but mine needs an attribute involved.
  5. Touch rule

    MotherHoose
    by MotherHoose · November 2011
    I would use an Index type attribute rather than an integer type for the player character...
  6. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    2) Replace the Mouse.Position.X with something that counts up or down (depending on if you want the paddle moving right or left) when an attribute is true.
  7. Parallax for Jetpack template?

    chaley
    by chaley · November 2011
    Thanks man... Actually, yea... That's the parallax template I tried. I have the same constrain attributes and rules you used, and it works for the first tile, but the second tile doesn't show up when
  8. Touch rule

    LBG
    by LBG · November 2011
    change attribute:
  9. Increase Speed over time

    LBG
    by LBG · November 2011
    Have an attribute called Game_Speed. Set this to a starting value, say 100. Then you can use several different ways to change it. Timers, positional values, game score.
  10. Accelerate Questions

    App Surge
    by App Surge · November 2011
    Thanks, but when I have the tilt attribute too, it will override the fan blow.
  11. Moving an actor in a semi-circular motion while facing outwards

    RThurman
    by RThurman · November 2011
    Constrain Attribute: self.Position.X To: 100*cos( game.Mouse.Position.X *.375)+ game.BallX
  12. App testing

    Beanstine
    by Beanstine · November 2011
    Is there a way to load your app to an iPhone emulator to test things that you can't test in the viewer like save and load attribute?
  13. Notify/Alert Window?

    applaudmobile
    by applaudmobile · November 2011
    You also need to think about disabling any buttons going on underneath the alert box. the best way is to have a boolean attribute called game.alerton for example. Set this to true when you show the al
  14. Is there an easier way?

    cbt
    by cbt · November 2011
    If you are changing the image for only to change color, use change attribute. It consumes much less memory..
  15. Is there an easier way?

    VoidedSky
    by VoidedSky · November 2011
    Change Attribute takes less processor power than change image.
  16. Is there an easier way?

    applaudmobile
    by applaudmobile · November 2011
    you can't make up the image name like I've shown with change image so it wouldn't work. only works with change attribute
  17. Is there an easier way?

    crazyfishdev
    by crazyfishdev · November 2011
    Is the change Attribute any better than change image or do they take the same amount of computing power?
  18. Is there an easier way?

    cbt
    by cbt · November 2011
    change attribute;
  19. Is there an easier way?

    VoidedSky
    by VoidedSky · November 2011
    Load Attribute "game.ball" Attribute "game.ball#"
  20. Is there an easier way?

    applaudmobile
    by applaudmobile · November 2011
    and then use change attribute instead of change image and set the image name attribute to "ball"..game.ball..".png"
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