-
Keep mouse/draggable actor within a defined space...
by delorianhayze ·So I've been having some issues with a draggable actor and its collisions. I need the draggable actor to collide with wall objects. Unfortunately I realize that draggable actors cannot have true colli -
Is there an easier way?
by JohnPapiomitis ·why do you need an attribute? You don't need it to cycle over and over again, you can put a timer, or a rule to play the animation. -
Is there an easier way?
by MonkeyFace ·why do you need an attribute? You don't need it to cycle over and over again, you can put a timer, or a rule to play the animation. -
Is there an easier way?
by crazyfishdev ·Don't think so... animation behavior cycles through them but mine needs an attribute involved. -
Touch rule
by MotherHoose ·I would use an Index type attribute rather than an integer type for the player character... -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·2) Replace the Mouse.Position.X with something that counts up or down (depending on if you want the paddle moving right or left) when an attribute is true. -
Parallax for Jetpack template?
by chaley ·Thanks man... Actually, yea... That's the parallax template I tried. I have the same constrain attributes and rules you used, and it works for the first tile, but the second tile doesn't show up when -
Touch rule
by LBG ·change attribute: -
Increase Speed over time
by LBG ·Have an attribute called Game_Speed. Set this to a starting value, say 100. Then you can use several different ways to change it. Timers, positional values, game score. -
Accelerate Questions
by App Surge ·Thanks, but when I have the tilt attribute too, it will override the fan blow. -
Moving an actor in a semi-circular motion while facing outwards
by RThurman ·Constrain Attribute: self.Position.X To: 100*cos( game.Mouse.Position.X *.375)+ game.BallX -
App testing
by Beanstine ·Is there a way to load your app to an iPhone emulator to test things that you can't test in the viewer like save and load attribute? -
Notify/Alert Window?
by applaudmobile ·You also need to think about disabling any buttons going on underneath the alert box. the best way is to have a boolean attribute called game.alerton for example. Set this to true when you show the al -
Is there an easier way?
by cbt ·If you are changing the image for only to change color, use change attribute. It consumes much less memory.. -
Is there an easier way?
by VoidedSky ·Change Attribute takes less processor power than change image. -
Is there an easier way?
by applaudmobile ·you can't make up the image name like I've shown with change image so it wouldn't work. only works with change attribute -
Is there an easier way?
by crazyfishdev ·Is the change Attribute any better than change image or do they take the same amount of computing power? -
Is there an easier way?
by cbt ·change attribute; -
Is there an easier way?
by VoidedSky ·Load Attribute "game.ball" Attribute "game.ball#" -
Is there an easier way?
by applaudmobile ·and then use change attribute instead of change image and set the image name attribute to "ball"..game.ball..".png"