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  1. self.attributes....does the engine remember them?

    bluebyu25
    by bluebyu25 · November 2011
    Long story short, since we don't have array support I have am having to make a ton of attributes. My question is, if I drag an actor onto the screen, unlock it, and change it's self.attributes for wha
  2. Constraining Actor to another and staying there

    RThurman
    by RThurman · November 2011
    I don't think that its an issue with this setup. The 'arm' should be able to rotate freely. Any 'extra' rotation should get added on to the constrain attribute like this:
  3. Rotation without moving because of collision.

    SnapFire
    by SnapFire · November 2011
    Constrain x and y to your pivot point .
  4. Rotation without moving because of collision.

    POM
    by POM · November 2011
    Constrain x and y to your pivot point .
  5. How to change a boolean to false in expression?

    SlickZero
    by SlickZero · November 2011
    when touch is pressed *change attribute* -whatever you called it- to -false-
  6. How would you set up the fail rule?

    GuaveMedia
    by GuaveMedia · November 2011
    on every actor make a self attribute (index) and set it to its own number
  7. Detecting Rotation

    TouchTiltGames
    by TouchTiltGames · November 2011
    change attribute...
  8. Change Y position in many instances

    old_kipper
    by old_kipper · November 2011
    If you have in the prototype a self interger attribute that you can trigger the self position y into and then change self position to the interger +100 your will be able to run it through all the inst
  9. Change Y position in many instances

    IsabelleK
    by IsabelleK · November 2011
    Can you do it by a change attribute self.position y to whatever?
  10. Change Y position in many instances

    Braydon_SFX
    by Braydon_SFX · November 2011
    Can you do it by a change attribute self.position y to whatever?
  11. Help with mining

    MotherHoose
    by MotherHoose · November 2011
    think you need to use more scene and actor attributes..
  12. Ensuring Draggable Actors Don't Go Outside Area...

    delorianhayze
    by delorianhayze · November 2011
    curious if you can figure out a way to ensure that a (click and drag) actor doesn't either leave the scene and or a desired area of the game. I've set up my collisions and invisible walls but I'm find
  13. Number input mode for Keyboard Rule

    ourhouse
    by ourhouse · November 2011
    I have used an integer game.attribute with the keyboard input on Winning Ticket!.
  14. Rotation without moving because of collision.

    tenrdrmer
    by tenrdrmer · November 2011
    constrain the x and y to a specific place
  15. New game: Pig Smasher! Looking for feedbacks

    SnapFire
    by SnapFire · November 2011
    About the grouping: you can constrain actors to one another with the constrain atribute. You make two game atributes, game.y and game.x. Then you have the actor change the game atributes to it's x and
  16. Help, RPG hitpoint adjusted by timer that doesn't work

    rab127
    by rab127 · November 2011
    Change attribute game.attackfactor to 0
  17. Best methodology for selecting between different persistent states

    Sinequanon
    by Sinequanon · November 2011
    Say I have an actor, and that actor can carry one of several guns. I have a game attribute that the actor and the gun are both watching to determine which gun he's carrying.
  18. Countdown/Timer Won't Work!

    Philie
    by Philie · November 2011
    I did a rule for when the attribute = 0, and also timer after the 120 seconds. The timer worked on ONE scene, but NOT the other! I'm confused!
  19. laser and light bouncing

    RThurman
    by RThurman · November 2011
    --Constrain Attribute: self.Rotation To: vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )
  20. Custom Font from user input

    bluebyu25
    by bluebyu25 · November 2011
    After some thread searching and looking at some temps, I still don't believe I've found a solution/answer. Is there a way to display text attributes with custom fonts yet using any sort of constrain/a
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