GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Attribute to be see from everywhere.

    titos
    by titos · November 2011
    To be able to see or click on attribute when editing a actor.
  2. Trying to publish for arcade...frustrated

    mikelowe
    by mikelowe · November 2011
    EDIT: Problem solved! I was using a save/load attribute on my main menu. This is not allowed in a web game. I got rid of the load attribute and it worked
  3. self.attributes....does the engine remember them?

    bluebyu25
    by bluebyu25 · November 2011
    Long story short, since we don't have array support I have am having to make a ton of attributes. My question is, if I drag an actor onto the screen, unlock it, and change it's self.attributes for wha
  4. Constraining Actor to another and staying there

    RThurman
    by RThurman · November 2011
    I don't think that its an issue with this setup. The 'arm' should be able to rotate freely. Any 'extra' rotation should get added on to the constrain attribute like this:
  5. Rotation without moving because of collision.

    SnapFire
    by SnapFire · November 2011
    Constrain x and y to your pivot point .
  6. Rotation without moving because of collision.

    POM
    by POM · November 2011
    Constrain x and y to your pivot point .
  7. How to change a boolean to false in expression?

    SlickZero
    by SlickZero · November 2011
    when touch is pressed *change attribute* -whatever you called it- to -false-
  8. How would you set up the fail rule?

    GuaveMedia
    by GuaveMedia · November 2011
    on every actor make a self attribute (index) and set it to its own number
  9. Detecting Rotation

    TouchTiltGames
    by TouchTiltGames · November 2011
    change attribute...
  10. Change Y position in many instances

    old_kipper
    by old_kipper · November 2011
    If you have in the prototype a self interger attribute that you can trigger the self position y into and then change self position to the interger +100 your will be able to run it through all the inst
  11. Change Y position in many instances

    IsabelleK
    by IsabelleK · November 2011
    Can you do it by a change attribute self.position y to whatever?
  12. Change Y position in many instances

    Braydon_SFX
    by Braydon_SFX · November 2011
    Can you do it by a change attribute self.position y to whatever?
  13. Help with mining

    MotherHoose
    by MotherHoose · November 2011
    think you need to use more scene and actor attributes..
  14. Ensuring Draggable Actors Don't Go Outside Area...

    delorianhayze
    by delorianhayze · November 2011
    curious if you can figure out a way to ensure that a (click and drag) actor doesn't either leave the scene and or a desired area of the game. I've set up my collisions and invisible walls but I'm find
  15. Number input mode for Keyboard Rule

    ourhouse
    by ourhouse · November 2011
    I have used an integer game.attribute with the keyboard input on Winning Ticket!.
  16. Rotation without moving because of collision.

    tenrdrmer
    by tenrdrmer · November 2011
    constrain the x and y to a specific place
  17. New game: Pig Smasher! Looking for feedbacks

    SnapFire
    by SnapFire · November 2011
    About the grouping: you can constrain actors to one another with the constrain atribute. You make two game atributes, game.y and game.x. Then you have the actor change the game atributes to it's x and
  18. Help, RPG hitpoint adjusted by timer that doesn't work

    rab127
    by rab127 · November 2011
    Change attribute game.attackfactor to 0
  19. Best methodology for selecting between different persistent states

    Sinequanon
    by Sinequanon · November 2011
    Say I have an actor, and that actor can carry one of several guns. I have a game attribute that the actor and the gun are both watching to determine which gun he's carrying.
  20. Countdown/Timer Won't Work!

    Philie
    by Philie · November 2011
    I did a rule for when the attribute = 0, and also timer after the 120 seconds. The timer worked on ONE scene, but NOT the other! I'm confused!
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla