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self.attributes....does the engine remember them?
by bluebyu25 ·Long story short, since we don't have array support I have am having to make a ton of attributes. My question is, if I drag an actor onto the screen, unlock it, and change it's self.attributes for wha -
Constraining Actor to another and staying there
by RThurman ·I don't think that its an issue with this setup. The 'arm' should be able to rotate freely. Any 'extra' rotation should get added on to the constrain attribute like this: -
Rotation without moving because of collision.
by SnapFire ·Constrain x and y to your pivot point . -
Rotation without moving because of collision.
by POM ·Constrain x and y to your pivot point . -
How to change a boolean to false in expression?
by SlickZero ·when touch is pressed *change attribute* -whatever you called it- to -false- -
How would you set up the fail rule?
by GuaveMedia ·on every actor make a self attribute (index) and set it to its own number -
Detecting Rotation
by TouchTiltGames ·change attribute... -
Change Y position in many instances
by old_kipper ·If you have in the prototype a self interger attribute that you can trigger the self position y into and then change self position to the interger +100 your will be able to run it through all the inst -
Change Y position in many instances
by IsabelleK ·Can you do it by a change attribute self.position y to whatever? -
Change Y position in many instances
by Braydon_SFX ·Can you do it by a change attribute self.position y to whatever? -
Help with mining
by MotherHoose ·think you need to use more scene and actor attributes.. -
Ensuring Draggable Actors Don't Go Outside Area...
by delorianhayze ·curious if you can figure out a way to ensure that a (click and drag) actor doesn't either leave the scene and or a desired area of the game. I've set up my collisions and invisible walls but I'm find -
Number input mode for Keyboard Rule
by ourhouse ·I have used an integer game.attribute with the keyboard input on Winning Ticket!. -
Rotation without moving because of collision.
by tenrdrmer ·constrain the x and y to a specific place -
New game: Pig Smasher! Looking for feedbacks
by SnapFire ·About the grouping: you can constrain actors to one another with the constrain atribute. You make two game atributes, game.y and game.x. Then you have the actor change the game atributes to it's x and -
Help, RPG hitpoint adjusted by timer that doesn't work
by rab127 ·Change attribute game.attackfactor to 0 -
Best methodology for selecting between different persistent states
by Sinequanon ·Say I have an actor, and that actor can carry one of several guns. I have a game attribute that the actor and the gun are both watching to determine which gun he's carrying. -
Countdown/Timer Won't Work!
by Philie ·I did a rule for when the attribute = 0, and also timer after the 120 seconds. The timer worked on ONE scene, but NOT the other! I'm confused! -
laser and light bouncing
by RThurman ·--Constrain Attribute: self.Rotation To: vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) -
Custom Font from user input
by bluebyu25 ·After some thread searching and looking at some temps, I still don't believe I've found a solution/answer. Is there a way to display text attributes with custom fonts yet using any sort of constrain/a