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  1. Best way to set up a multiple level star scoring system?

    mynameisace
    by mynameisace · November 2011
    Just do as is said above, create an attribute for each level. Level1Stars, Level2Stars, etc.
  2. Portals?!

    delorianhayze
    by delorianhayze · November 2011
    in the 2nd portal have to change attribute behaviors
  3. Constant gravity of sceen

    POM
    by POM · November 2011
    3) i made a self attribute to determine the speed of the acceleration, you can change that .
  4. Settings help

    mrglockling
    by mrglockling · November 2011
    This is what i have i have an integer attribute called setings is that what i use instead of options?
  5. Settings help

    mrglockling
    by mrglockling · November 2011
    change attribute game.options to (game.options+1)%2
  6. Burning battery time

    bajash
    by bajash · November 2011
    Would it be possible if I wrote an attribute to keep the time going if I switched apps?
  7. Constrain Actor Inside Other Actor

    App Surge
    by App Surge · November 2011
    How would I have an actor stay inside another actor?
  8. Burning battery time

    dmilinovichiii
    by dmilinovichiii · November 2011
    Constrain
  9. Touch not responding

    dan89
    by dan89 · November 2011
    change attribute jump to true
  10. Additional Attributes?

    AllDayGaming
    by AllDayGaming · November 2011
    I was wondering if there are additional attributes I could download? I noticed on some youtube videos that there is a "Jump" attribute, but I don't have that on my version.
  11. Tap actor, and drag, but not both at the same time

    osucowboy18
    by osucowboy18 · November 2011
    Create 4 global real attributes, game.Touch X, game.Touch Y, game.Release X, and game.Release Y respectively. Next, try replacing what you have with the rule below.
  12. Tap actor, and drag, but not both at the same time

    VoidedSky
    by VoidedSky · November 2011
    I have many actors on my screen. I want to be able to tap them, and increase an attribute. And then if I drag them, they will follow my finger. This works great on my mac. When I test it on my iPod, t
  13. Animating a turn around for an actor.

    moidsch
    by moidsch · November 2011
    But the constrain attribute will keep the change for as while as the action lasts.
  14. Animation and attributes...

    delorianhayze
    by delorianhayze · November 2011
    and attached them to an "animation attribute". Essentially it says, when animation attribute equals X, then animate character "blinking." Problem is the animation
  15. please help, game salad update ruined my game.

    guilleface
    by guilleface · November 2011
    i also turn off the count timer . and set the go attribute to true from the beginning and the game still stops after a second, so i think the timer is not the problem, do you think the problem is tha
  16. jumping on moving actors

    tenrdrmer
    by tenrdrmer · November 2011
    Did you put them in a rule? It should not move at all. You could try to replacing the change and constrain with one constrain
  17. jumping on moving actors

    tenrdrmer
    by tenrdrmer · November 2011
    Create a Self attribute (real) called int.Y The place a change and constrain attribute at the top of the actors behaviors window, Not inside a rule.
  18. GameSalad Erasing Variable Data

    AnunnakiCreators
    by AnunnakiCreators · November 2011
    I have no clue why, but mainly with random(x,y) functions and some other values. When I set up a change attribute after a while it blanks out the field.
  19. Multiple animations in a single actor?

    old_kipper
    by old_kipper · November 2011
    You can use self number interger attributes to set up which animation in playing with rules to change the numbers in the attributes. And these can be set up to trigger both speed, direction, and which
  20. Timer

    SlickZero
    by SlickZero · November 2011
    For example, say you have a attribute to play a sound when the character is touching the ground when it walks, and then no sound when it jumps in the air. If you have the "Run to Completion&a
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