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Best way to set up a multiple level star scoring system?
by mynameisace ·Just do as is said above, create an attribute for each level. Level1Stars, Level2Stars, etc. -
Portals?!
by delorianhayze ·in the 2nd portal have to change attribute behaviors -
Constant gravity of sceen
by POM ·3) i made a self attribute to determine the speed of the acceleration, you can change that . -
Settings help
by mrglockling ·This is what i have i have an integer attribute called setings is that what i use instead of options? -
Settings help
by mrglockling ·change attribute game.options to (game.options+1)%2 -
Burning battery time
by bajash ·Would it be possible if I wrote an attribute to keep the time going if I switched apps? -
Constrain Actor Inside Other Actor
by App Surge ·How would I have an actor stay inside another actor? -
Burning battery time
by dmilinovichiii ·Constrain -
Touch not responding
by dan89 ·change attribute jump to true -
Additional Attributes?
by AllDayGaming ·I was wondering if there are additional attributes I could download? I noticed on some youtube videos that there is a "Jump" attribute, but I don't have that on my version. -
Tap actor, and drag, but not both at the same time
by osucowboy18 ·Create 4 global real attributes, game.Touch X, game.Touch Y, game.Release X, and game.Release Y respectively. Next, try replacing what you have with the rule below. -
Tap actor, and drag, but not both at the same time
by VoidedSky ·I have many actors on my screen. I want to be able to tap them, and increase an attribute. And then if I drag them, they will follow my finger. This works great on my mac. When I test it on my iPod, t -
Animating a turn around for an actor.
by moidsch ·But the constrain attribute will keep the change for as while as the action lasts. -
Animation and attributes...
by delorianhayze ·and attached them to an "animation attribute". Essentially it says, when animation attribute equals X, then animate character "blinking." Problem is the animation -
please help, game salad update ruined my game.
by guilleface ·i also turn off the count timer . and set the go attribute to true from the beginning and the game still stops after a second, so i think the timer is not the problem, do you think the problem is tha -
jumping on moving actors
by tenrdrmer ·Did you put them in a rule? It should not move at all. You could try to replacing the change and constrain with one constrain -
jumping on moving actors
by tenrdrmer ·Create a Self attribute (real) called int.Y The place a change and constrain attribute at the top of the actors behaviors window, Not inside a rule. -
GameSalad Erasing Variable Data
by AnunnakiCreators ·I have no clue why, but mainly with random(x,y) functions and some other values. When I set up a change attribute after a while it blanks out the field. -
Multiple animations in a single actor?
by old_kipper ·You can use self number interger attributes to set up which animation in playing with rules to change the numbers in the attributes. And these can be set up to trigger both speed, direction, and which -
Timer
by SlickZero ·For example, say you have a attribute to play a sound when the character is touching the ground when it walks, and then no sound when it jumps in the air. If you have the "Run to Completion&a