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  1. Need help with buttons

    Beanstine
    by Beanstine · November 2011
    change attribute: game lvl speed to 2
  2. Attributes

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    so you make it as a game attribute not a self attribute. we explained the differences above. Instead of creating the attribute inside the actor you go to your scene click the attributes tab on the top
  3. Text field changes don't change attributes

    Spielgo
    by Spielgo · November 2011
    pops up and you enter a number such as 2. The attributes for this are always set at 1 until they are changed by the user. My problem is that the number the user enters is not factored into the equati
  4. Attributes

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    that means the person made it themselves for the project. Self means its a self attribute inside the actual actor your working in. If it says game in front of it its a game attributge
  5. How would i??

    LeonardDeveloper
    by LeonardDeveloper · November 2011
    when attribute score is greater then or equal to 1000
  6. How would i??

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    when attribute score is greater then or equal to 1000
  7. Enemy Health

    Braydon_SFX
    by Braydon_SFX · November 2011
    No, just make an attribute for the actor, not a game attribute.
  8. Enemy Health

    JPickard
    by JPickard · November 2011
    Then make an ACTOR attribute also named hitpoints? Maybe name the actor attribute myhitpoints to cause less confusion? That wouldn't affect it, would it?
  9. Enemy Health

    Braydon_SFX
    by Braydon_SFX · November 2011
    Make an attribute in that actor that is an integer call it hitpoints and set it to 4.
  10. After collision, particle explosion but can't destroy

    boleyngoo
    by boleyngoo · November 2011
    I've added a self attribute to my hero called active and added extra conditions in my rules to say only work when active is true.
  11. Enemy Health

    JPickard
    by JPickard · November 2011
    I'm guessing you create an integer attribute you could name 'hitpoints' in the actor and set it to change that attribute +1 every time it gets hit. And then have another attribute (most probably a boo
  12. *** challenge: two actors, one press....HELP!!****

    jorkos
    by jorkos · November 2011
    are the same moment so I can't use a game level attribute to say 'actor-touched' . Have any ideas?? Thanks, i'm racking my brains on this and don't want to have to change the actor rules so that the
  13. Help With Collide, Walls

    Benja
    by Benja · November 2011
    Change Attribute self.Motion.Linear Velocity.X To: 0
  14. Help with a Physics Problem

    SkyMaple
    by SkyMaple · November 2011
    If you want to constrain the paddle's Y position do this-
  15. Help with a Physics Problem

    applaudmobile
    by applaudmobile · November 2011
    Do you use rotate to move the paddle or is it animated? If you don't use rotate you can turn physics off which will stop it moving down. Otherwise try a higher density or constrain the paddle to a fix
  16. Help with a Physics Problem

    Benja
    by Benja · November 2011
    Any thoughts on why my player/paddle is being knocked back at launch and sliding away after other collisions?
  17. Android - Adjusting BAckground to Screen Size

    perfectanswer
    by perfectanswer · November 2011
    ChangeAttribute
  18. please help, game salad update ruined my game.

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    like tendrmer said theres issues with timers and stuff but you can try this. insted of doing when attribute count is less then or =0 change count to 0, do this. when attribute count is less then or eq
  19. please help, game salad update ruined my game.

    guilleface
    by guilleface · November 2011
    i have a rule when game, attribute "go" is true , every moving actor on my scene moves, so i have a counter in the scene with a self attribute count=6
  20. how do you test the load game attribute?

    tenrdrmer
    by tenrdrmer · November 2011
    you would probably be correct. you need to make sure you are saving an attribute to begin wit and make sure the key you save it to matches exactly how your are loading it. Also Make sure you run the v
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