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Need help with buttons
by Beanstine ·change attribute: game lvl speed to 2 -
Attributes
by JohnPapiomitis ·so you make it as a game attribute not a self attribute. we explained the differences above. Instead of creating the attribute inside the actor you go to your scene click the attributes tab on the top -
Text field changes don't change attributes
by Spielgo ·pops up and you enter a number such as 2. The attributes for this are always set at 1 until they are changed by the user. My problem is that the number the user enters is not factored into the equati -
Attributes
by JohnPapiomitis ·that means the person made it themselves for the project. Self means its a self attribute inside the actual actor your working in. If it says game in front of it its a game attributge -
How would i??
by LeonardDeveloper ·when attribute score is greater then or equal to 1000 -
How would i??
by JohnPapiomitis ·when attribute score is greater then or equal to 1000 -
Enemy Health
by Braydon_SFX ·No, just make an attribute for the actor, not a game attribute. -
Enemy Health
by JPickard ·Then make an ACTOR attribute also named hitpoints? Maybe name the actor attribute myhitpoints to cause less confusion? That wouldn't affect it, would it? -
Enemy Health
by Braydon_SFX ·Make an attribute in that actor that is an integer call it hitpoints and set it to 4. -
After collision, particle explosion but can't destroy
by boleyngoo ·I've added a self attribute to my hero called active and added extra conditions in my rules to say only work when active is true. -
Enemy Health
by JPickard ·I'm guessing you create an integer attribute you could name 'hitpoints' in the actor and set it to change that attribute +1 every time it gets hit. And then have another attribute (most probably a boo -
*** challenge: two actors, one press....HELP!!****
by jorkos ·are the same moment so I can't use a game level attribute to say 'actor-touched' . Have any ideas?? Thanks, i'm racking my brains on this and don't want to have to change the actor rules so that the -
Help With Collide, Walls
by Benja ·Change Attribute self.Motion.Linear Velocity.X To: 0 -
Help with a Physics Problem
by SkyMaple ·If you want to constrain the paddle's Y position do this- -
Help with a Physics Problem
by applaudmobile ·Do you use rotate to move the paddle or is it animated? If you don't use rotate you can turn physics off which will stop it moving down. Otherwise try a higher density or constrain the paddle to a fix -
Help with a Physics Problem
by Benja ·Any thoughts on why my player/paddle is being knocked back at launch and sliding away after other collisions? -
Android - Adjusting BAckground to Screen Size
by perfectanswer ·ChangeAttribute -
please help, game salad update ruined my game.
by JohnPapiomitis ·like tendrmer said theres issues with timers and stuff but you can try this. insted of doing when attribute count is less then or =0 change count to 0, do this. when attribute count is less then or eq -
please help, game salad update ruined my game.
by guilleface ·i have a rule when game, attribute "go" is true , every moving actor on my scene moves, so i have a counter in the scene with a self attribute count=6 -
how do you test the load game attribute?
by tenrdrmer ·you would probably be correct. you need to make sure you are saving an attribute to begin wit and make sure the key you save it to matches exactly how your are loading it. Also Make sure you run the v