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  1. Collision oddity

    LBG
    by LBG · November 2011
    I am having an issue with one of my collisions. I have loads set up in my game that work so I know it's not a code error on my behalf (I have quadruple checked). The only thing that makes this collisi
  2. Calculating Rotation Relative to a Fixed Point?

    Shanghai
    by Shanghai · November 2011
    deduced that the problem is with the rotation attribute, because the rotation does not change based on the positions of the objects, causing them to revert to positions near where they began rotating
  3. Resizing to iPad Technique

    mu-kowAPPS
    by mu-kowAPPS · November 2011
    change attribute
  4. Constraining Actor to another and staying there

    iAppleDev
    by iAppleDev · November 2011
    Change the names of the game level attributes armX and armY. Change them to boxX and boxY. (This will give a clear picture of what is being tracked.) Also create a real game level attribute called
  5. Enemies on screen help

    LaurenSalad
    by LaurenSalad · November 2011
    First, you'll want to create another integer attribute. Let's call this one "Round Number", and set the default value to 0. In addition, let's make a boolean attribute called &qu
  6. How to change scene after release (mouse or touch)

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    make a attribute touchPressed set it to 0
  7. What Features do you want? (Attention Gamesalad Upper Management!)

    Sinequanon
    by Sinequanon · November 2011
    A Change Position behavior. It would take an expression for the X and Y position of the actor it's dropped into. This would save about 12 clicks between dragging two Change Attribute behaviors in, cli
  8. Scene.Time not working? - seems to act as Game.Time

    DigiChain
    by DigiChain · November 2011
    Yes, using the self.time attribute works in the way the scene.time should have. So all sorted now and working as expected.
  9. Scene.Time not working? - seems to act as Game.Time

    SnapFire
    by SnapFire · November 2011
    I wasn't aware of the self.time attribute
  10. Make an actor jumping two times?

    GuaveMedia
    by GuaveMedia · November 2011
    To jump once only I just added an attribute..
  11. Constraining Actor to another and staying there

    RThurman
    by RThurman · November 2011
    Change the names of the game level attributes armX and armY. Change them to boxX and boxY. (This will give a clear picture of what is being tracked.) Also create a real game level attribute called
  12. Scene.Time not working? - seems to act as Game.Time

    DigiChain
    by DigiChain · November 2011
    I wasn't aware of the self.time attribute
  13. Move Attribute with Gravity?

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    change attribute self motion linear velocity x to -100 (or any negative value you want)
  14. Move Attribute with Gravity?

    TouchTiltGames
    by TouchTiltGames · November 2011
    So a change attribute?
  15. Stop a interpolate behavior accelerating

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    say your trying to interpolate to a attribute+10
  16. Stop a interpolate behavior accelerating

    GuaveMedia
    by GuaveMedia · November 2011
    I should add a new attribute and set the value to the x position I want to interpolate and then in the interpolate behavior just say what?
  17. Stop a interpolate behavior accelerating

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    yep like applaudmobile said since the value in the interpolate is constantly changing threw the rule interpolating to something+something it will change the values constantly and give unwanted results
  18. Move Attribute with Gravity?

    TouchTiltGames
    by TouchTiltGames · November 2011
    My actor moves left and right with the Move attribute, I want to avoid using Accelerate if posible. My issue is that when the actor, say is coming off of a ramp, it keeps going along the same path and
  19. Constraining Actor to another and staying there

    TouchTiltGames
    by TouchTiltGames · November 2011
    NM I got this for constraining rotation too:
  20. 2 important questions about setup and referencing actor data...

    StormyStudio
    by StormyStudio · November 2011
    1.) yes, create a game attribute called game.start (so you know when the level is restarted, 0 = not started, 1 = started)). Add a rule to your actors, if game.start = 1 , then in that rule 'change at
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