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Collision oddity
by LBG ·I am having an issue with one of my collisions. I have loads set up in my game that work so I know it's not a code error on my behalf (I have quadruple checked). The only thing that makes this collisi -
Calculating Rotation Relative to a Fixed Point?
by Shanghai ·deduced that the problem is with the rotation attribute, because the rotation does not change based on the positions of the objects, causing them to revert to positions near where they began rotating -
Resizing to iPad Technique
by mu-kowAPPS ·change attribute -
Constraining Actor to another and staying there
by iAppleDev ·Change the names of the game level attributes armX and armY. Change them to boxX and boxY. (This will give a clear picture of what is being tracked.) Also create a real game level attribute called -
Enemies on screen help
by LaurenSalad ·First, you'll want to create another integer attribute. Let's call this one "Round Number", and set the default value to 0. In addition, let's make a boolean attribute called &qu -
How to change scene after release (mouse or touch)
by JohnPapiomitis ·make a attribute touchPressed set it to 0 -
What Features do you want? (Attention Gamesalad Upper Management!)
by Sinequanon ·A Change Position behavior. It would take an expression for the X and Y position of the actor it's dropped into. This would save about 12 clicks between dragging two Change Attribute behaviors in, cli -
Scene.Time not working? - seems to act as Game.Time
by DigiChain ·Yes, using the self.time attribute works in the way the scene.time should have. So all sorted now and working as expected. -
Scene.Time not working? - seems to act as Game.Time
by SnapFire ·I wasn't aware of the self.time attribute -
Make an actor jumping two times?
by GuaveMedia ·To jump once only I just added an attribute.. -
Constraining Actor to another and staying there
by RThurman ·Change the names of the game level attributes armX and armY. Change them to boxX and boxY. (This will give a clear picture of what is being tracked.) Also create a real game level attribute called -
Scene.Time not working? - seems to act as Game.Time
by DigiChain ·I wasn't aware of the self.time attribute -
Move Attribute with Gravity?
by JohnPapiomitis ·change attribute self motion linear velocity x to -100 (or any negative value you want) -
Move Attribute with Gravity?
by TouchTiltGames ·So a change attribute? -
Stop a interpolate behavior accelerating
by JohnPapiomitis ·say your trying to interpolate to a attribute+10 -
Stop a interpolate behavior accelerating
by GuaveMedia ·I should add a new attribute and set the value to the x position I want to interpolate and then in the interpolate behavior just say what? -
Stop a interpolate behavior accelerating
by JohnPapiomitis ·yep like applaudmobile said since the value in the interpolate is constantly changing threw the rule interpolating to something+something it will change the values constantly and give unwanted results -
Move Attribute with Gravity?
by TouchTiltGames ·My actor moves left and right with the Move attribute, I want to avoid using Accelerate if posible. My issue is that when the actor, say is coming off of a ramp, it keeps going along the same path and -
Constraining Actor to another and staying there
by TouchTiltGames ·NM I got this for constraining rotation too: -
2 important questions about setup and referencing actor data...
by StormyStudio ·1.) yes, create a game attribute called game.start (so you know when the level is restarted, 0 = not started, 1 = started)). Add a rule to your actors, if game.start = 1 , then in that rule 'change at