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2 important questions about setup and referencing actor data...
by delorianhayze ·1.) Is there a way to have "on level start" instructions. Meaning, something like, "At beginning of level set attributes x and y to 1. Set Attribute score to 001." -
Constraining Actor to another and staying there
by TouchTiltGames ·And by "rotate" i mean..doesnt really move with the box if the arm was extended out. So I'm guessing i need to constrain the rotation too..but not sure how to do that. -
Constraining Actor to another and staying there
by old_kipper ·as selfposition.y to (game.armY-5)+(some number attribute you can alter to give movement). -
Constraining Actor to another and staying there
by TouchTiltGames ·I've got an 'arm' that can move up and down that is contrained to a box and when I move the box around the screen, the arm moves with the box of course but isn't constrained where the arm meets the bo -
Item collecting problem
by harlin36 ·It was better when i had the destroy attribute because at least when they got collected they stayed collected! -
Item collecting problem
by harlin36 ·attribute self.self.active is true -
Changing Tags during run time
by micksolo ·change attribute -> self.tags to "whatever" should work. -
Changing Tags during run time
by mynameisace ·In the actor that you want the tags, create a new Text attribute called 'Tag'. Have the attribute set to 'Tag1'. When it collides with another actor/you tap it/however you want to change the tag, just -
ACTORS, RULES & MEMORY USAGE, THIS IS THE ONE OF THE MORE EXCITING THREADS!
by mynameisace ·The trick of using one actor and using the change image trick is largely irrelevant now because we have the preload image attribute to do that for us and multiple actors isn't going to bog down your p -
Timer With better graphics
by kirkland ·in my actor i have it saying self.mydigit to floor((( game.Time %60)% self.divisor )/( self.divisor /10)) in a constrain attribute -
Annoying problem, Please help!
by liamo ·Hi guys, I have an annoying problem. What I'm trying to do is this, if my actor is not = to 23.5, change attribute self.pos.y to 23.5. This works fine in concept, but when I try out the game, they mov -
Level Select load not working when you close the app in multitask.
by Braydon_SFX ·Load attribute. -
New to Game Salad- Searched but do not seem to find my answer
by gmedina.172 ·you can use an attribute using random spawn, then after "x" time reduce the attribute to make your level harder, remember for this to work you cannot use decimals you need to use int -
Rule being triggered when attributes are not appropriately true
by mynameisace ·Yeah on the most recent two builds, I have found nested rules occasionally miss-trigger as well as rules with when attribute x & y & z are true. -
Timer With better graphics
by kirkland ·change attribute game.startclock to game.time -
Timer With better graphics
by kirkland ·change attribute game.startclock to game.time -
Timer With better graphics
by kirkland ·ok but when i click on the custom number, the actor does not have a game attribute but a a self.mydigit attribute. however it does have a game.startcapture time and i have changed that and it does not -
Item collecting problem
by GuaveMedia ·When collide with your object set attribute collect to collect +1, when you reload the scene change attribute collect back to 0. -
Item collecting problem
by harlin36 ·Could this be a load save attribute bug? -
Arow moving actor??
by LeonardDeveloper ·Create an integer game attribute called left.