GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. 2 important questions about setup and referencing actor data...

    delorianhayze
    by delorianhayze · November 2011
    1.) Is there a way to have "on level start" instructions. Meaning, something like, "At beginning of level set attributes x and y to 1. Set Attribute score to 001."
  2. Constraining Actor to another and staying there

    TouchTiltGames
    by TouchTiltGames · November 2011
    And by "rotate" i mean..doesnt really move with the box if the arm was extended out. So I'm guessing i need to constrain the rotation too..but not sure how to do that.
  3. Constraining Actor to another and staying there

    old_kipper
    by old_kipper · November 2011
    as selfposition.y to (game.armY-5)+(some number attribute you can alter to give movement).
  4. Constraining Actor to another and staying there

    TouchTiltGames
    by TouchTiltGames · November 2011
    I've got an 'arm' that can move up and down that is contrained to a box and when I move the box around the screen, the arm moves with the box of course but isn't constrained where the arm meets the bo
  5. Item collecting problem

    harlin36
    by harlin36 · November 2011
    It was better when i had the destroy attribute because at least when they got collected they stayed collected!
  6. Item collecting problem

    harlin36
    by harlin36 · November 2011
    attribute self.self.active is true
  7. Changing Tags during run time

    micksolo
    by micksolo · November 2011
    change attribute -> self.tags to "whatever" should work.
  8. Changing Tags during run time

    mynameisace
    by mynameisace · November 2011
    In the actor that you want the tags, create a new Text attribute called 'Tag'. Have the attribute set to 'Tag1'. When it collides with another actor/you tap it/however you want to change the tag, just
  9. ACTORS, RULES & MEMORY USAGE, THIS IS THE ONE OF THE MORE EXCITING THREADS!

    mynameisace
    by mynameisace · November 2011
    The trick of using one actor and using the change image trick is largely irrelevant now because we have the preload image attribute to do that for us and multiple actors isn't going to bog down your p
  10. Timer With better graphics

    kirkland
    by kirkland · November 2011
    in my actor i have it saying self.mydigit to floor((( game.Time %60)% self.divisor )/( self.divisor /10)) in a constrain attribute
  11. Annoying problem, Please help!

    liamo
    by liamo · November 2011
    Hi guys, I have an annoying problem. What I'm trying to do is this, if my actor is not = to 23.5, change attribute self.pos.y to 23.5. This works fine in concept, but when I try out the game, they mov
  12. Level Select load not working when you close the app in multitask.

    Braydon_SFX
    by Braydon_SFX · November 2011
    Load attribute.
  13. New to Game Salad- Searched but do not seem to find my answer

    gmedina.172
    by gmedina.172 · November 2011
    you can use an attribute using random spawn, then after "x" time reduce the attribute to make your level harder, remember for this to work you cannot use decimals you need to use int
  14. Rule being triggered when attributes are not appropriately true

    mynameisace
    by mynameisace · November 2011
    Yeah on the most recent two builds, I have found nested rules occasionally miss-trigger as well as rules with when attribute x & y & z are true.
  15. Timer With better graphics

    kirkland
    by kirkland · November 2011
    change attribute game.startclock to game.time
  16. Timer With better graphics

    kirkland
    by kirkland · November 2011
    change attribute game.startclock to game.time
  17. Timer With better graphics

    kirkland
    by kirkland · November 2011
    ok but when i click on the custom number, the actor does not have a game attribute but a a self.mydigit attribute. however it does have a game.startcapture time and i have changed that and it does not
  18. Item collecting problem

    GuaveMedia
    by GuaveMedia · November 2011
    When collide with your object set attribute collect to collect +1, when you reload the scene change attribute collect back to 0.
  19. Item collecting problem

    harlin36
    by harlin36 · November 2011
    Could this be a load save attribute bug?
  20. Arow moving actor??

    LeonardDeveloper
    by LeonardDeveloper · November 2011
    Create an integer game attribute called left.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla