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Reset Actor position x y
by bob loblaw ·you could store and retrieve preset values in a table, and for that actor’s early listed behaviours use change self attribute x and y to the values in the table, or you can use the save and load attri -
RCs are coming...
by nir3112 ·but the real problem here is the Y Position like you said, you can move the actor but sometimes it take more time and you must use the in actor attributes -
RCs are coming...
by Armelline ·For now, @nir3112 keep in mind that it's only the LAST attribute that can't be edited. If you add a self-attribute and need to go into an instance and edit that attribute, you can't. But if you make a -
Newbie help needed
by stevechamps ·I'm creating a fishing game and so far so good. I can cast a bait from the rod, the screen scrolls and I;ve I've set up a vector to angle constrain attribute based on the baits. But I cannot get a lin -
RCs are coming...
by AshumBesher ·I use Windows creator, and in my projects I make prototypes access scene attributes a lot. I remember when I tried importing one of my older games to the html5 creator I had over 1000 errors which mad -
RCs are coming...
by UltraLionBlu ·You're right they can be linked to game attributes, it's a good idea even if doing so will always require more game attributes, we hope for a leaner future system. -
RCs are coming...
by Armelline ·In the meantime, you can always constrain scene attributes to game attributes and use those in the prototype. This was the very first request I posted on the GameSalad forums many many moons ago thoug -
Where are the veterans?
by The_Gamesalad_Guru ·Yes I’ve seen those but there is more to a multiplayer structure than transferring tables. With Gamesalad’s Playstogether option there was no need to build out the player tracking systems and code str -
constrain vs interpolate & How many Image can gamesalad handle?
by adent42 ·constrain is reactive (wait for value change, update constraint) -
Interpolate Error?
by adent42 ·That difference between whenever the interpolate executes and then the constrain executes is the cause of the problem. -
Interpolating size from one point of the actor
by Lokitoes ·if one side of the actor (the feet side) could constrain in place, and thus stretches while constraining one side to it's original position, so that it doesn't look like his feet are changing positio -
constrain vs interpolate & How many Image can gamesalad handle?
by solnika ·Thanks for your reply, I can achieve what I need with both constrain and interpolates so I just wanted to know if there is any "big" difference, seems there isn't. -
constrain vs interpolate & How many Image can gamesalad handle?
by solnika ·So what is the latest about constrain vs interpolate for best performance? -
Urr, Big Sur?
by Armelline ·Other attributes are affected, both user made and project-default, but that's a nice easy one to see. -
Weird behavior when applying max speed on different actors
by bob loblaw ·have a look at this tutorial from gshelper/tshirt booth about constraining min/max values. it's not exactly what you were asking, but it is the concept I was talking about. so instead of constraint se -
Shoot at the same distance
by adent42 ·I'm not sure if this will work, but try creating a player velocity game level attribute(s) and constrain it to the player's velocity. Then make movement speed an equation that adds the player's veloci -
Weird behavior when applying max speed on different actors
by bob loblaw ·not quite. i was thinking more just using the constrain behaviour within your actor to constrain attribute linearVelocityX (min, ( ....)), no rule though. -
Weird behavior when applying max speed on different actors
by Baguvix ·Hello @bob loblaw , thanks for joining the discussion. I tried adding a rule that constrain the linear velocity of my actor to the max speed when it is greater than the max speed. It didn't work, sadl -
Weird behavior when applying max speed on different actors
by bob loblaw ·using the constrain behavior with min and max values would work better, wouldn’t it? -
Weird behavior when applying max speed on different actors
by adent42 ·@Baguvix so this will be a bit of a pain, but i think you might need to add a rule to set the speed attribute after it reaches or goes beyond the max speed (which is beyond the point of having max spe