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  1. Reset Actor position x y

    bob loblaw
    by bob loblaw · December 2020
    you could store and retrieve preset values in a table, and for that actor’s early listed behaviours use change self attribute x and y to the values in the table, or you can use the save and load attri
  2. RCs are coming...

    nir3112
    by nir3112 · December 2020
    but the real problem here is the Y Position like you said, you can move the actor but sometimes it take more time and you must use the in actor attributes
  3. RCs are coming...

    Armelline
    by Armelline · December 2020
    For now, @nir3112 keep in mind that it's only the LAST attribute that can't be edited. If you add a self-attribute and need to go into an instance and edit that attribute, you can't. But if you make a
  4. Newbie help needed

    stevechamps
    by stevechamps · December 2020
    I'm creating a fishing game and so far so good. I can cast a bait from the rod, the screen scrolls and I;ve I've set up a vector to angle constrain attribute based on the baits. But I cannot get a lin
  5. RCs are coming...

    AshumBesher
    by AshumBesher · December 2020
    I use Windows creator, and in my projects I make prototypes access scene attributes a lot. I remember when I tried importing one of my older games to the html5 creator I had over 1000 errors which mad
  6. RCs are coming...

    UltraLionBlu
    by UltraLionBlu · December 2020
    You're right they can be linked to game attributes, it's a good idea even if doing so will always require more game attributes, we hope for a leaner future system.
  7. RCs are coming...

    Armelline
    by Armelline · December 2020
    In the meantime, you can always constrain scene attributes to game attributes and use those in the prototype. This was the very first request I posted on the GameSalad forums many many moons ago thoug
  8. Where are the veterans?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2020
    Yes I’ve seen those but there is more to a multiplayer structure than transferring tables. With Gamesalad’s Playstogether option there was no need to build out the player tracking systems and code str
  9. constrain vs interpolate & How many Image can gamesalad handle?

    adent42
    by adent42 · December 2020
    constrain is reactive (wait for value change, update constraint)
  10. Interpolate Error?

    adent42
    by adent42 · December 2020
    That difference between whenever the interpolate executes and then the constrain executes is the cause of the problem.
  11. Interpolating size from one point of the actor

    Lokitoes
    by Lokitoes · December 2020
    if one side of the actor (the feet side) could constrain in place, and thus stretches while constraining one side to it's original position, so that it doesn't look like his feet are changing positio
  12. constrain vs interpolate & How many Image can gamesalad handle?

    solnika
    by solnika · December 2020
    Thanks for your reply, I can achieve what I need with both constrain and interpolates so I just wanted to know if there is any "big" difference, seems there isn't.
  13. constrain vs interpolate & How many Image can gamesalad handle?

    solnika
    by solnika · November 2020
    So what is the latest about constrain vs interpolate for best performance?
  14. Urr, Big Sur?

    Armelline
    by Armelline · November 2020
    Other attributes are affected, both user made and project-default, but that's a nice easy one to see.
  15. Weird behavior when applying max speed on different actors

    bob loblaw
    by bob loblaw · November 2020
    have a look at this tutorial from gshelper/tshirt booth about constraining min/max values. it's not exactly what you were asking, but it is the concept I was talking about. so instead of constraint se
  16. Shoot at the same distance

    adent42
    by adent42 · November 2020
    I'm not sure if this will work, but try creating a player velocity game level attribute(s) and constrain it to the player's velocity. Then make movement speed an equation that adds the player's veloci
  17. Weird behavior when applying max speed on different actors

    bob loblaw
    by bob loblaw · November 2020
    not quite. i was thinking more just using the constrain behaviour within your actor to constrain attribute linearVelocityX (min, ( ....)), no rule though.
  18. Weird behavior when applying max speed on different actors

    Baguvix
    by Baguvix · November 2020
    Hello @bob loblaw , thanks for joining the discussion. I tried adding a rule that constrain the linear velocity of my actor to the max speed when it is greater than the max speed. It didn't work, sadl
  19. Weird behavior when applying max speed on different actors

    bob loblaw
    by bob loblaw · November 2020
    using the constrain behavior with min and max values would work better, wouldn’t it?
  20. Weird behavior when applying max speed on different actors

    adent42
    by adent42 · November 2020
    @Baguvix so this will be a bit of a pain, but i think you might need to add a rule to set the speed attribute after it reaches or goes beyond the max speed (which is beyond the point of having max spe
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