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How do I have a smooth transition between scenes?
by Sparkyidr ·1. Change attribute : self.colour.alpha to 0 << this makes the actor invisible until you need to trigger the effect -
Arow moving actor??
by mynameisace ·Create an integer game attribute called left. -
๏ Stormys 3d Pseudo blocks ๏ with 9 vids (now with parallax blocks in invaders)
by StormyStudio ·Thanks. Not sure if mine would be better performance wise, but it's all done with rules and behaviours. I think there are 4 constrain behaviours per side of each block now. (one for constraining the p -
How do I make the sound go louder and lofs
by JohnPapiomitis ·change the device.musicVolume (or sound volume if its a sound effect) attribute depending on the actors linear motion. That will drop all the sound or music volumes though so if you have other sound e -
Animation Restraints
by old_kipper ·Have the animated states in rule dependant on an interger self attribute. Then use rules to switch the interger based on proximity but have an threshold to switch out behaviour higher than to enter th -
Timer With better graphics
by calvin9403 ·what? didn't tshirt tell you to change the game time to your owns? then change that attribute -
Animation Restraints
by calvin9403 ·make one attribute named animate? bool false -
How to restart the level?
by davidsalomon ·I can make the SCORE go to 0 again just by changing the attribute, and I've tried the same with the TIME but it didn't work. -
Transparency, pixels and colliders
by mynameisace ·attributes called 'Players X' and 'Players Y'. Constrain the Players X and Y attributes to the hero's X and Y positions. -
Procedural Generated Games
by old_kipper ·As for generative layout of levels. Yes it can be done. Here you again have to workout how fine a level of detail you want to control with your in game mechanics, and how much will be preformed object -
How can make when the faster the actor moves, the loader the sounds get?
by mynameisace ·In the actor you want to affect the sound, add a constrain attribute device.sound.volume (this might be something else but it's along those lines - I'm super tired and not on my mac) to 5/self.motion. -
How do I make a Accelerometer Canon?
by RThurman ·Use the Constrain Attribute behavior. -
How do I make a Accelerometer Canon?
by dondan89 ·do I have to use angle rotation or just constrain attribute? -
How do I make a Accelerometer Canon?
by RThurman ·Constrain Attribute: self.Rotation To: 90 + (vectorToAngle( game.Accelerometer.X , game.Accelerometer.Y )+90)%360 -
Accelerometer Help, moving just a part, but sticky to a specific place
by SkyMaple ·Constrain self position x to -
Bouncing Cloud
by sessien ·The constrain works like a charm. -
Bouncing Cloud
by sessien ·Te constrain works like a charm. -
Collisions again...
by Trapper74 ·ok so i have an been making a game for a while now that would benefit greatly from per pixel collisions as im sure many others have too, i decided some time ago (after reading somewhere on these forum -
Speed Based Explosion
by mynameisace ·It's 1:49am here and my 15 week old daughter just woke me up so I'm knackered, but just put a rule saying if actor overlaps or collides AND attribute self.linear velocity.x is greater than 20 (adjust -
Actor accessories
by svn ·Create an attribute called Game.Accessory .