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  1. How do I have a smooth transition between scenes?

    Sparkyidr
    by Sparkyidr · November 2011
    1. Change attribute : self.colour.alpha to 0 << this makes the actor invisible until you need to trigger the effect
  2. Arow moving actor??

    mynameisace
    by mynameisace · November 2011
    Create an integer game attribute called left.
  3. ๏ Stormys 3d Pseudo blocks ๏ with 9 vids (now with parallax blocks in invaders)

    StormyStudio
    by StormyStudio · November 2011
    Thanks. Not sure if mine would be better performance wise, but it's all done with rules and behaviours. I think there are 4 constrain behaviours per side of each block now. (one for constraining the p
  4. How do I make the sound go louder and lofs

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    change the device.musicVolume (or sound volume if its a sound effect) attribute depending on the actors linear motion. That will drop all the sound or music volumes though so if you have other sound e
  5. Animation Restraints

    old_kipper
    by old_kipper · November 2011
    Have the animated states in rule dependant on an interger self attribute. Then use rules to switch the interger based on proximity but have an threshold to switch out behaviour higher than to enter th
  6. Timer With better graphics

    calvin9403
    by calvin9403 · November 2011
    what? didn't tshirt tell you to change the game time to your owns? then change that attribute
  7. Animation Restraints

    calvin9403
    by calvin9403 · November 2011
    make one attribute named animate? bool false
  8. How to restart the level?

    davidsalomon
    by davidsalomon · November 2011
    I can make the SCORE go to 0 again just by changing the attribute, and I've tried the same with the TIME but it didn't work.
  9. Transparency, pixels and colliders

    mynameisace
    by mynameisace · November 2011
    attributes called 'Players X' and 'Players Y'. Constrain the Players X and Y attributes to the hero's X and Y positions.
  10. Procedural Generated Games

    old_kipper
    by old_kipper · November 2011
    As for generative layout of levels. Yes it can be done. Here you again have to workout how fine a level of detail you want to control with your in game mechanics, and how much will be preformed object
  11. How can make when the faster the actor moves, the loader the sounds get?

    mynameisace
    by mynameisace · November 2011
    In the actor you want to affect the sound, add a constrain attribute device.sound.volume (this might be something else but it's along those lines - I'm super tired and not on my mac) to 5/self.motion.
  12. How do I make a Accelerometer Canon?

    RThurman
    by RThurman · November 2011
    Use the Constrain Attribute behavior.
  13. How do I make a Accelerometer Canon?

    dondan89
    by dondan89 · November 2011
    do I have to use angle rotation or just constrain attribute?
  14. How do I make a Accelerometer Canon?

    RThurman
    by RThurman · November 2011
    Constrain Attribute: self.Rotation To: 90 + (vectorToAngle( game.Accelerometer.X , game.Accelerometer.Y )+90)%360
  15. Accelerometer Help, moving just a part, but sticky to a specific place

    SkyMaple
    by SkyMaple · November 2011
    Constrain self position x to
  16. Bouncing Cloud

    sessien
    by sessien · November 2011
    The constrain works like a charm.
  17. Bouncing Cloud

    sessien
    by sessien · November 2011
    Te constrain works like a charm.
  18. Collisions again...

    Trapper74
    by Trapper74 · November 2011
    ok so i have an been making a game for a while now that would benefit greatly from per pixel collisions as im sure many others have too, i decided some time ago (after reading somewhere on these forum
  19. Speed Based Explosion

    mynameisace
    by mynameisace · November 2011
    It's 1:49am here and my 15 week old daughter just woke me up so I'm knackered, but just put a rule saying if actor overlaps or collides AND attribute self.linear velocity.x is greater than 20 (adjust
  20. Actor accessories

    svn
    by svn · November 2011
    Create an attribute called Game.Accessory .
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