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Bouncing Cloud
by RThurman ·Try placing a constrain attribute behavior in the cloud actor: -
Bouncing Cloud
by JPickard ·First create 2 Integer Attributes: -
When moving actor constrain to upright position
by SkyMaple ·Change attribute, rotation -> 0 -
When moving actor constrain to upright position
by sessien ·Hi, -
Rule being triggered when attributes are not appropriately true
by POM ·Make a self.attribute - boolean , call it "trigger rule c" -
How to display a variable and a string in the same text ??
by mynameisace ·Obviously click through and select your score attribute instead of typing it. -
displaying text
by mynameisace ·Create a game integer attribute called 'Text'. -
๏ Stormys 3d Pseudo blocks ๏ with 9 vids (now with parallax blocks in invaders)
by StormyStudio ·essentially I'm trying to work out if you scale the blocks side actors by a game.scale attribute (lets say value of 2), how far do I need to move their position...and then the same question for the op -
how to order actor by game attribute?
by guilleface ·after hours of trying to creating a system with so many rules i need your help guys, i have a group of 4 individual actors in my scene, aim doing a baseball game so i have a group say. -
Rule being triggered when attributes are not appropriately true
by ARC_Games ·btw, all of these Rule behaviors test for a simple boolean true/false attribute. -
Displaying text and timer
by bajash ·I'm using a Game Attribute named Extimer that is an integer. -
Displaying text and timer
by bajash ·I have created a countdown timer game attribute and it works sometimes. -
Enemies on screen help
by bradenpowell ·Enemies on screen (attribute) = 9, since thats what is on the first level. -
is there a limit for game attributes?
by guilleface ·i think i might end up with more than 200 games attributes. also does it matter if i don't use the right attribute, i still don't understand when or how to use like integer instead of real, so basical -
What Features do you want? (Attention Gamesalad Upper Management!)
by tenrdrmer ·hahaha this made me laugh. Sorry no offense intended. Its just funny how people attribute everything as a bug. -
Platforms
by applaudmobile ·does the platform have physics > movable on ? Should be off so it's not affected by collisions etc -
Gamesalad Viewer Issues
by LBG ·Just did a build with an actor that displays this attribute so I can see whats going on.... It says false and still no movement.... -
Gamesalad Viewer Issues
by LBG ·I have the menu interpolate out of the way when you press "start" through an a boolean attribute called "game start". If this attribute is true it will not move ont -
Change actor image
by butterbean ·Create the Game.Powerup Attribute globally, and then create the rule in the power up to detect when it hits the player. (we want globally because we want the player to know when it's true and false) -
Change actor image
by easybusy ·where have I to create the attribute to set it false, in the game attribute folder or un the actor (in that case powerup) attribute folder?