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  1. Speed Based Explosion

    mynameisace
    by mynameisace · November 2011
    It's 1:49am here and my 15 week old daughter just woke me up so I'm knackered, but just put a rule saying if actor overlaps or collides AND attribute self.linear velocity.x is greater than 20 (adjust
  2. Actor accessories

    svn
    by svn · November 2011
    Create an attribute called Game.Accessory .
  3. Bouncing Cloud

    RThurman
    by RThurman · November 2011
    Try placing a constrain attribute behavior in the cloud actor:
  4. Bouncing Cloud

    JPickard
    by JPickard · November 2011
    First create 2 Integer Attributes:
  5. When moving actor constrain to upright position

    SkyMaple
    by SkyMaple · November 2011
    Change attribute, rotation -> 0
  6. When moving actor constrain to upright position

    sessien
    by sessien · November 2011
    Hi,
  7. Rule being triggered when attributes are not appropriately true

    POM
    by POM · November 2011
    Make a self.attribute - boolean , call it "trigger rule c"
  8. How to display a variable and a string in the same text ??

    mynameisace
    by mynameisace · November 2011
    Obviously click through and select your score attribute instead of typing it.
  9. displaying text

    mynameisace
    by mynameisace · November 2011
    Create a game integer attribute called 'Text'.
  10. ๏ Stormys 3d Pseudo blocks ๏ with 9 vids (now with parallax blocks in invaders)

    StormyStudio
    by StormyStudio · November 2011
    essentially I'm trying to work out if you scale the blocks side actors by a game.scale attribute (lets say value of 2), how far do I need to move their position...and then the same question for the op
  11. how to order actor by game attribute?

    guilleface
    by guilleface · November 2011
    after hours of trying to creating a system with so many rules i need your help guys, i have a group of 4 individual actors in my scene, aim doing a baseball game so i have a group say.
  12. Rule being triggered when attributes are not appropriately true

    ARC_Games
    by ARC_Games · November 2011
    btw, all of these Rule behaviors test for a simple boolean true/false attribute.
  13. Displaying text and timer

    bajash
    by bajash · November 2011
    I'm using a Game Attribute named Extimer that is an integer.
  14. Displaying text and timer

    bajash
    by bajash · November 2011
    I have created a countdown timer game attribute and it works sometimes.
  15. Enemies on screen help

    bradenpowell
    by bradenpowell · November 2011
    Enemies on screen (attribute) = 9, since thats what is on the first level.
  16. is there a limit for game attributes?

    guilleface
    by guilleface · November 2011
    i think i might end up with more than 200 games attributes. also does it matter if i don't use the right attribute, i still don't understand when or how to use like integer instead of real, so basical
  17. What Features do you want? (Attention Gamesalad Upper Management!)

    tenrdrmer
    by tenrdrmer · November 2011
    hahaha this made me laugh. Sorry no offense intended. Its just funny how people attribute everything as a bug.
  18. Platforms

    applaudmobile
    by applaudmobile · November 2011
    does the platform have physics > movable on ? Should be off so it's not affected by collisions etc
  19. Gamesalad Viewer Issues

    LBG
    by LBG · November 2011
    Just did a build with an actor that displays this attribute so I can see whats going on.... It says false and still no movement....
  20. Gamesalad Viewer Issues

    LBG
    by LBG · November 2011
    I have the menu interpolate out of the way when you press "start" through an a boolean attribute called "game start". If this attribute is true it will not move ont
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