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  1. Bouncing Cloud

    RThurman
    by RThurman · November 2011
    Try placing a constrain attribute behavior in the cloud actor:
  2. Bouncing Cloud

    JPickard
    by JPickard · November 2011
    First create 2 Integer Attributes:
  3. When moving actor constrain to upright position

    SkyMaple
    by SkyMaple · November 2011
    Change attribute, rotation -> 0
  4. When moving actor constrain to upright position

    sessien
    by sessien · November 2011
    Hi,
  5. Rule being triggered when attributes are not appropriately true

    POM
    by POM · November 2011
    Make a self.attribute - boolean , call it "trigger rule c"
  6. How to display a variable and a string in the same text ??

    mynameisace
    by mynameisace · November 2011
    Obviously click through and select your score attribute instead of typing it.
  7. displaying text

    mynameisace
    by mynameisace · November 2011
    Create a game integer attribute called 'Text'.
  8. ๏ Stormys 3d Pseudo blocks ๏ with 9 vids (now with parallax blocks in invaders)

    StormyStudio
    by StormyStudio · November 2011
    essentially I'm trying to work out if you scale the blocks side actors by a game.scale attribute (lets say value of 2), how far do I need to move their position...and then the same question for the op
  9. how to order actor by game attribute?

    guilleface
    by guilleface · November 2011
    after hours of trying to creating a system with so many rules i need your help guys, i have a group of 4 individual actors in my scene, aim doing a baseball game so i have a group say.
  10. Rule being triggered when attributes are not appropriately true

    ARC_Games
    by ARC_Games · November 2011
    btw, all of these Rule behaviors test for a simple boolean true/false attribute.
  11. Displaying text and timer

    bajash
    by bajash · November 2011
    I'm using a Game Attribute named Extimer that is an integer.
  12. Displaying text and timer

    bajash
    by bajash · November 2011
    I have created a countdown timer game attribute and it works sometimes.
  13. Enemies on screen help

    bradenpowell
    by bradenpowell · November 2011
    Enemies on screen (attribute) = 9, since thats what is on the first level.
  14. is there a limit for game attributes?

    guilleface
    by guilleface · November 2011
    i think i might end up with more than 200 games attributes. also does it matter if i don't use the right attribute, i still don't understand when or how to use like integer instead of real, so basical
  15. What Features do you want? (Attention Gamesalad Upper Management!)

    tenrdrmer
    by tenrdrmer · November 2011
    hahaha this made me laugh. Sorry no offense intended. Its just funny how people attribute everything as a bug.
  16. Platforms

    applaudmobile
    by applaudmobile · November 2011
    does the platform have physics > movable on ? Should be off so it's not affected by collisions etc
  17. Gamesalad Viewer Issues

    LBG
    by LBG · November 2011
    Just did a build with an actor that displays this attribute so I can see whats going on.... It says false and still no movement....
  18. Gamesalad Viewer Issues

    LBG
    by LBG · November 2011
    I have the menu interpolate out of the way when you press "start" through an a boolean attribute called "game start". If this attribute is true it will not move ont
  19. Change actor image

    butterbean
    by butterbean · November 2011
    Create the Game.Powerup Attribute globally, and then create the rule in the power up to detect when it hits the player. (we want globally because we want the player to know when it's true and false)
  20. Change actor image

    easybusy
    by easybusy · November 2011
    where have I to create the attribute to set it false, in the game attribute folder or un the actor (in that case powerup) attribute folder?
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