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  1. Change actor image

    butterbean
    by butterbean · November 2011
    Try this: Create an attribute: Powerup and set it to false or 0
  2. Did I do everything right when finishing?

    GuaveMedia
    by GuaveMedia · November 2011
    I don't know where to look for, because there is no behavior,rule,or attribute saying something like this!
  3. Load Attribute optimization ?

    Braydon_SFX
    by Braydon_SFX · November 2011
    No, I think you still need a load attribute.
  4. Load Attribute optimization ?

    bluebyu25
    by bluebyu25 · November 2011
    Quick optimization question , at the end of every round of my game, I save some stats (i.e. high score). As of now, when the app boots up on my splash screen I have load attribute behaviors loading th
  5. Load/Save Question

    harlin36
    by harlin36 · November 2011
    In my game I collect items that are then displayed on the screen. When the reset button is hit I am still getting the items displayed on the screen. I did what you suggested and have this under my R
  6. Load/Save Question

    mynameisace
    by mynameisace · November 2011
    If you have an attribute called 'score'. At the end of the game, you would save the attribute with the key 'score'. This will also be loaded at the end of the start of the game with the same key.
  7. Load/Save Question

    mynameisace
    by mynameisace · November 2011
    If so, in your reset button, you have to change every saved attribute back to what they were originally and then save them, make sure you add a small timer after the change attributes before the save
  8. Load/Save Question

    harlin36
    by harlin36 · November 2011
    How do I stop the load attribute overriding the reset game attribute?
  9. Got me the Gamecenter blues

    LumpApps
    by LumpApps · November 2011
    Also do you guys have a problem with the show leaderboard? Mine always goes to all time score while the attribute is clearly set up for todays scores.
  10. need help please, i have a problem with a game attribute.

    guilleface
    by guilleface · November 2011
    i need when hero is touching actor1 to change game.attribute "go" to 1(this works fine)
  11. Text attribute

    Beanstine
    by Beanstine · November 2011
    Can you have it to where you can make attributes as you use the app??
  12. How to move multiple actors based on event?

    mludlum
    by mludlum · November 2011
    There is only one attribute, so the first one that resets the attribute will cause the others to not move. The only solution I have that works (but not fullproof) is to use a timer to reset the attri
  13. DISPLAY RANDOM TEXT

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    well you could set up a attribute called randomLetter
  14. How to move multiple actors based on event?

    mludlum
    by mludlum · November 2011
    I have a single collision of Actor X with any Actor of type Y that I want to cause the set of actors of type Y to move at once. I tried setting a game attribute, but I can't figure out how to reset t
  15. QUESTION:- spawn & destroy VS recycling

    tenrdrmer
    by tenrdrmer · November 2011
    You can track the clouds location to a game attribute and when using your recycling technique have the change attribute setup ti work based off that value.
  16. math games

    RThurman
    by RThurman · November 2011
    Just make sure the 'numbers' get entered into a number type attribute (variable) and not a text attribute.
  17. Group Actors Movement

    UtopianGames
    by UtopianGames · November 2011
    Make a self attribute called startY then in the actor do change startY to self.position.Y then change self.position.Y to -100 then if game.show is true change positionY to startY or interpolate depend
  18. Work area

    UtopianGames
    by UtopianGames · November 2011
    You could make the scene bigger or sometimes what i do is a line of code that moves the actors when scene starts like change attribute self.position x to -100 for eg.
  19. Need help: destroy triggers an event

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    yeah make a attribute called blocksLeft and set it to however many blocks you have on screen
  20. My Halloween entry to the App Store - That never was :(

    codemates
    by codemates · November 2011
    Wow. That is polished to a gleaming sheen. Very impressive use of the Size Change Attribute in conjunction with the animation.
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