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Change actor image
by butterbean ·Try this: Create an attribute: Powerup and set it to false or 0 -
Did I do everything right when finishing?
by GuaveMedia ·I don't know where to look for, because there is no behavior,rule,or attribute saying something like this! -
Load Attribute optimization ?
by Braydon_SFX ·No, I think you still need a load attribute. -
Load Attribute optimization ?
by bluebyu25 ·Quick optimization question , at the end of every round of my game, I save some stats (i.e. high score). As of now, when the app boots up on my splash screen I have load attribute behaviors loading th -
Load/Save Question
by harlin36 ·In my game I collect items that are then displayed on the screen. When the reset button is hit I am still getting the items displayed on the screen. I did what you suggested and have this under my R -
Load/Save Question
by mynameisace ·If you have an attribute called 'score'. At the end of the game, you would save the attribute with the key 'score'. This will also be loaded at the end of the start of the game with the same key. -
Load/Save Question
by mynameisace ·If so, in your reset button, you have to change every saved attribute back to what they were originally and then save them, make sure you add a small timer after the change attributes before the save -
Load/Save Question
by harlin36 ·How do I stop the load attribute overriding the reset game attribute? -
Got me the Gamecenter blues
by LumpApps ·Also do you guys have a problem with the show leaderboard? Mine always goes to all time score while the attribute is clearly set up for todays scores. -
need help please, i have a problem with a game attribute.
by guilleface ·i need when hero is touching actor1 to change game.attribute "go" to 1(this works fine) -
Text attribute
by Beanstine ·Can you have it to where you can make attributes as you use the app?? -
How to move multiple actors based on event?
by mludlum ·There is only one attribute, so the first one that resets the attribute will cause the others to not move. The only solution I have that works (but not fullproof) is to use a timer to reset the attri -
DISPLAY RANDOM TEXT
by JohnPapiomitis ·well you could set up a attribute called randomLetter -
How to move multiple actors based on event?
by mludlum ·I have a single collision of Actor X with any Actor of type Y that I want to cause the set of actors of type Y to move at once. I tried setting a game attribute, but I can't figure out how to reset t -
QUESTION:- spawn & destroy VS recycling
by tenrdrmer ·You can track the clouds location to a game attribute and when using your recycling technique have the change attribute setup ti work based off that value. -
math games
by RThurman ·Just make sure the 'numbers' get entered into a number type attribute (variable) and not a text attribute. -
Group Actors Movement
by UtopianGames ·Make a self attribute called startY then in the actor do change startY to self.position.Y then change self.position.Y to -100 then if game.show is true change positionY to startY or interpolate depend -
Work area
by UtopianGames ·You could make the scene bigger or sometimes what i do is a line of code that moves the actors when scene starts like change attribute self.position x to -100 for eg. -
Need help: destroy triggers an event
by JohnPapiomitis ·yeah make a attribute called blocksLeft and set it to however many blocks you have on screen -
My Halloween entry to the App Store - That never was :(
by codemates ·Wow. That is polished to a gleaming sheen. Very impressive use of the Size Change Attribute in conjunction with the animation.