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  1. Need help: destroy triggers an event

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    yeah make a attribute called blocksLeft and set it to however many blocks you have on screen
  2. My Halloween entry to the App Store - That never was :(

    codemates
    by codemates · November 2011
    Wow. That is polished to a gleaming sheen. Very impressive use of the Size Change Attribute in conjunction with the animation.
  3. Paddle "game.mouse.position.X" problem!!!

    RThurman
    by RThurman · November 2011
    In the Ball actor, under the "Note" there is a Change Attribute behavior. Modify it to:
  4. How to make an actor grow until it hits something

    jad
    by jad · November 2011
    # change attribute "move" to "1" #
  5. How to make an actor grow until it hits something

    RThurman
    by RThurman · November 2011
    you will need an attribute called 'growMe' (or whatever)
  6. how do you change the speed of an attribute constrain?

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    make a real attribute called actorVelocity
  7. how do you change the speed of an attribute constrain?

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    constrain self position x to actor1.position.x-40
  8. how do you change the speed of an attribute constrain?

    1UpGamestudio
    by 1UpGamestudio · November 2011
    I put the string in the second actor: constrain attribute (self.position.X) to (game.AIActor1) but by doing so the second player moves as fast as the first.
  9. Tell if actor is moving.

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    its not working because you cant change the moveable attribute in game
  10. Tell if actor is moving.

    Braydon_SFX
    by Braydon_SFX · November 2011
    Rule: When attribute self. linear velocity x is 0 and when linear velocity y is 0:
  11. Game Reset Question

    harlin36
    by harlin36 · November 2011
    I have a button to reset my game which I have set all the attributes back to zero. But when it
  12. Problem Changing Scene with score attribute

    butterbean
    by butterbean · November 2011
    @tinmouse: Make sure you're resetting all your attributes after the player reaches the goal. So if you have a rule that says, if ball overlaps with goal, change goal = 1, go to next scene, make sure y
  13. Problem Changing Scene with score attribute

    tinmouse77
    by tinmouse77 · November 2011
    I have an attribute called "goal", when the ball goes into the goal, I set the attribute to 1, if the attribute is = 1 then I goto next scene. but it's not working after the 2nd sce
  14. Discoloration with animations

    svn
    by svn · November 2011
    2. On the left side of the Actor Editor, there is a list of attributes. Click on Color.
  15. On Start Instructions and Affecting Actors...

    delorianhayze
    by delorianhayze · November 2011
    1.) Is there a way to have "on level start" instructions. Meaning, something like, "At beginning of level set attributes x and y to 1. Set Attribute score to 001."
  16. Save attribute test?

    GuaveMedia
    by GuaveMedia · November 2011
    I tested tshirtbooths score save attribute template and of course it worked, but in my
  17. Save attribute test?

    GuaveMedia
    by GuaveMedia · November 2011
    In each level I have two attributes, levelstars and level complete. When levelstars = 3, level complete is set to true.
  18. Anyone know where I can purchase a gun template?

    0belisk
    by 0belisk · November 2011
    i would imagine you could go about just spawning the muzzle flare, and using an interpolate attribute to reduce the colour.alpha to 0 then return it to normal really fast, add in some sound effects an
  19. Touch to change (simple stuff that I cant figure out)

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    have a attribute called selectedColor
  20. Game scores not an option?

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    you have to make the attribute yourself. In your scene youll see a attributes tab next to the actors tab, click the attribute tab and click the plus sign at the bottom to make a new attribute.
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