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  1. INCREDIBLY strange bug that changes the scene?

    3xL
    by 3xL · November 2011
    thanks for the offer but i fixed it. i think it IS a bug or some kind of glitch? i deleted the attribute and re added it. same name. that seemed to fix it.
  2. Resizing to iPad Technique

    tenrdrmer
    by tenrdrmer · November 2011
    And he means attribute when he says flag. Prob just a
  3. INCREDIBLY strange bug that changes the scene?

    3xL
    by 3xL · November 2011
    EDIT: also i tried loading the game from the FIRST scene (titles scren) to see if maybe the title scene triggers an attribute to fix the jumping. but that didn't work lol
  4. INCREDIBLY strange bug that changes the scene?

    3xL
    by 3xL · November 2011
    so i'm ALMOST halfway through my latest game. and OUT OF NOWHERE my "jump" button changes the scene. I checked all buttons related to the jump attribute. i have verified that the jum
  5. Open Letter...

    bajash
    by bajash · November 2011
    I do agree with gameon and I am a Designer with no programming skills. All though there is room for improvement, I do love this program. Besides the definition of an attribute or behaviour I would lov
  6. what should i use, change or constrain attribute?

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    you want to change the attribute to -1
  7. what should i use, change or constrain attribute?

    davidsalomon
    by davidsalomon · November 2011
    I believe it's change attribute health-1, that's what I would use, but I'm new to GS anyways.
  8. what should i use, change or constrain attribute?

    guilleface
    by guilleface · November 2011
    i set hero game.health.attribute=10
  9. POSITIONAL SOUND? How can I control the STEREO PLACEMENT of my sounds?

    3xL
    by 3xL · November 2011
    I believe its based on the actor with the camera. So say if your Actor that you control (and has the camera attribute) gets closer to another actor that has has sound attribute (say an alien making sp
  10. POSITIONAL SOUND? How can I control the STEREO PLACEMENT of my sounds?

    SingleSparq
    by SingleSparq · November 2011
    I believe its based on the actor with the camera. So say if your Actor that you control (and has the camera attribute) gets closer to another actor that has has sound attribute (say an alien making sp
  11. Open Letter...

    gameon
    by gameon · November 2011
    Attributes
  12. What Features do you want? (Attention Gamesalad Upper Management!)

    gameon
    by gameon · November 2011
    Attributes
  13. Animating a turn around for an actor.

    moidsch
    by moidsch · November 2011
    And it has some attributes like Grounded and FacingRight that help determine his poses.
  14. How to stop music at different scenes

    quantumsheep
    by quantumsheep · November 2011
    is there a chance without an attribute so..when touch is pressed again set music on again?
  15. How to stop music at different scenes

    GuaveMedia
    by GuaveMedia · November 2011
    is there a chance without an attribute so..when touch is pressed again set music on again?
  16. How to stop music at different scenes

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    change attribute device music volume to 0?
  17. How to stop music at different scenes

    GuaveMedia
    by GuaveMedia · November 2011
    how can I stop the music for all scenes, like mute. I thought about an attribute but that's really long-winded (Image)
  18. How to show hundredth of seconds

    GuaveMedia
    by GuaveMedia · November 2011
    I am using the simple method by changing attribute -1 every second. Then this does not work (Image)
  19. Spinja - Game Dev Log by sciTunes - Showing Off Some NEW Art!

    scitunes
    by scitunes · November 2011
    sorts that can be turned to change a game level attribute that then triggers the actor on the right side of the screen to change it's image. I have it set up so that you can touch your finger anywher
  20. Question on time

    outsidethebyte
    by outsidethebyte · November 2011
    Use the actor's (the one that is spawning) time value and a local attribute.
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