-
Drag Problem with Change Attribute ?? (big Issue) Pls Help
by POM ·Sorry about the double posts, I kinda thought i didn't explain the constrain part so did another post. -
Drag Problem with Change Attribute ?? (big Issue) Pls Help
by VoiceExpress ·Sorry about the double posts, I kinda thought i didn't explain the constrain part so did another post. -
How Do I do multitouch in a game?
by gmedina.172 ·IF actor receives event (touch) AND attribute game.touch.count is greater or equal to 1 -
Drag Problem with Change Attribute ?? (big Issue) Pls Help
by POM ·About the constrain that works only once , its too general , you need to be more specific , the constrain is in a rule? what rule? who control this rule? what triggers it? etc -
Why Does Constrain Attribute Only Work Once ????
by VoiceExpress ·I have a button (Actor1) that when touch.released it sends the camera X to 320 and at that page another button (Actor2) that has when touch.released it sends camera X to 0 which works.....BUT ONLY ON… -
Drag Problem with Change Attribute ?? (big Issue) Pls Help
by VoiceExpress ·Also it works with constrain attribute but only works once ???? why is this -
What Features do you want? (Attention Gamesalad Upper Management!)
by Sparkyidr ·@POM... thanks for the touch within a certain magnitude thing. I was doing things pretty much the way tshirt was doing it with a constrained attribute.......your way is loooooverly (Image) -
Stopping a rule?
by POM ·Create self.attribute - boolean - call it "one time only" (or whatever name you want) and set it to false. -
Integer Attributes not showing Decimals
by GuaveMedia ·I think integers are only whole numbers, so for using decimals I would use index or a real attribute .... -
Integer Attributes not showing Decimals
by 0belisk ·if i make rules to increase the value by 0.1, the value doesnt change at all, i have been instead using +1 rather than 0.1 then using /10 at the end to bring it back to its appropriate value, however -
What Features do you want? (Attention Gamesalad Upper Management!)
by calvin9403 ·I think a bar that shows you how many things you want to create is good, so when you press ad attribute or add scene or add actor etc, it will pop up a dialog to ask you the quantity you want to make -
What Features do you want? (Attention Gamesalad Upper Management!)
by LumpApps ·I would like to be able to do a change or constrain to everything with the expression editor. -
What Features do you want? (Attention Gamesalad Upper Management!)
by POM ·But i can't do that. in order to get this to work i have to first constrain magnitude(self.position.x-mouse.position.x,self.position.y-mouse.position.y) to an attribute then make a rule that says if s -
How do i change scores down ?!? :-)
by davidsalomon ·A really 'mechanical' way I'm thinking of is that you make some integer attributes that if it's a certain song, then it's attribute 'Song1' and if it's another song it's 'Song2'. -
How Do I do multitouch in a game?
by JohnPapiomitis ·Rule: When touch is pressed AND attribute touch.count=2 -
How Do I do multitouch in a game?
by JohnPapiomitis ·but how do I apply the rule? can you give me an example or something i found the devices attribute and i put it the count in two how do I make that to destroy the actors with multitouching? -
How Do I do multitouch in a game?
by gmedina.172 ·but how do I apply the rule? can you give me an example or something i found the devices attribute and i put it the count in two how do I make that to destroy the actors with multitouching? -
How Do I do multitouch in a game?
by JohnPapiomitis ·question 1: under the device attributes there a attribute called touch count. Use that for multi touch. So if you wanted to do somethign when theres 2 fingers on the screen you would put in a rule whe -
Change Image Problem
by Gamerfiend ·Alright. To start with I have a rule that when attribute game.Winchester = 1 and attribute game.MA1Shells = 1, then it is supposed to change image to bsplatter-1. It should be working because I have a -
Got a menu that wont go away!
by JohnPapiomitis ·Have a attribute called showMenu and have it set to 0