GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. BAll goes slower after colliding with monster, PLEASE HELP! URGENT!

    morphinegamingmachine
    by morphinegamingmachine · October 2011
    under physics, its basically how elastic your collisions are, if everything is 1 is should keep speen, it is is <1 it slows down and >1 it is sped up when it hits
  2. Problem with reseting a timer

    GuaveMedia
    by GuaveMedia · October 2011
    is it because I am using an real attribute?
  3. Problem with reseting a timer

    GuaveMedia
    by GuaveMedia · October 2011
    I did a timer running down with the behavior constrain attribute (index 10).
  4. Please, NEED SOME HELP !!

    GuaveMedia
    by GuaveMedia · October 2011
    To move the gates I would use Interpolate self position Y. And then just create an attribute saying, when actor collides with button change attribute to 1, otherwise to 0. And then in the gate just sa
  5. Clock running down

    GuaveMedia
    by GuaveMedia · October 2011
    Just a question, what am I doing wrong when I have a reset button, and I press this button I want the scene to be reseted. So I said when touch is pressed reset scene and change attribute time to 10 a
  6. Clock running down

    Rumi
    by Rumi · October 2011
    Use the floor or ceil function. in the display text, open up the expression editor and type ceil(game.attribute) Ceil rounds up to the nearest whole while floor rounds down
  7. Clock running down

    Rumi
    by Rumi · October 2011
    There is a way. Create an attribute that is a real type. set it to 10 and create a rule: Interpolate attribute to 0 in 10 seconds. Then have it display that real attribute.
  8. Clock running down

    GuaveMedia
    by GuaveMedia · October 2011
    I made an actor and an Attribute (index 10). And in my actor I said constrain attribute to self.timer
  9. Highscore Saving Problem

    0belisk
    by 0belisk · October 2011
    Load attribute
  10. Collide while drag? Any luck yet?

    Hapiapps
    by Hapiapps · October 2011
    A few months ago, while I was working on a project I was told that an actor which you are dragging cannot collide with anything else even with the collide attribute. I am trying to finish it up and is
  11. Tshirtbooth onscreen control help with your template

    JohnPapiomitis
    by JohnPapiomitis · October 2011
    so your asking the same rotation constrain question again...
  12. Animate problem in relation with attribute

    GuaveMedia
    by GuaveMedia · October 2011
    I have 2 actors, and when Actor 1 collides with Actor 2, the attribute collide is set to 1. When attribute collide=1 I want to display a text, works fine.
  13. accelerometer problem

    old_kipper
    by old_kipper · October 2011
    I would try a lot of different settings and you might try downloading one of the demos in the editor that give number readings as you play with the device. There is one called 'AccelTester22' which I
  14. Failure depending on attribute?

    0belisk
    by 0belisk · October 2011
    change attribute:
  15. Failure depending on attribute?

    GuaveMedia
    by GuaveMedia · October 2011
    When I pressed a button for next scene my scene was always reseted or most of the time. I turned alpha colour off and said when attribute collect stars = 3, change alpha to 1, then my button for next
  16. why when mouse is pressed inside actors moves down?

    guilleface
    by guilleface · October 2011
    constrain self position x to mouse positions x
  17. Attribute Problem // Last problem in my app....Please help me

    GuaveMedia
    by GuaveMedia · October 2011
    when collides with stars, change attribute star collect to star collect+1.
  18. Highscore Saving Problem

    0belisk
    by 0belisk · October 2011
    but for some reason everytime its still displaying the highscore as 0. i am saving the attribute and loading it, yet still get this, any ideas? is there something else im supposed to be doing when mak
  19. sous chiefs, can game salad even handle this?!

    morphinegamingmachine
    by morphinegamingmachine · October 2011
    have it where it moves on the grid fine, i just save attribute last x and last y to the x,y of the grid every time it hits a new grid actor, for my project each square in the grid is an actor. so when
  20. How to save and load a non-attribute?

    0belisk
    by 0belisk · October 2011
    i fixed it by making a global attribute instead of a self attribute.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla