-
GameSalad 0.9.82 Patch is Now Live!
by SlickZero ·Yeah, I've re-arranged the layer ordering, and even done away with every actor and behavior not associated with the camera and the constrained actor. Still stutters. I don't have an issue with using t -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·Ok, what I don't understand is Load attribute, what is my key,what is my attribute and what is only level1 ? -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·And in the button which make me going from level 1 to two just say when touch is pressed change attribute to 0 and change scene? -
Help With Multi-Touch
by EastEastWb ·and a different area that when touched, should constrain an actors size (game.sizex and game.sizey). When my first touch is in the area without buttons, the actor with constrained size works fine, bu -
Can you lock keyboard imput after you have written in it?
-
GameSalad 0.9.82 Patch is Now Live!
by SlickZero ·Just curious if anybody has had any luck getting rid of the stutter. I only experience it when a constrained actor controls the camera, but I notice some of you are having the issue regardless of cons -
how do i send a actor to a specific random position?
by guilleface ·self position y is less than or equal 28 change attribute random position to random(1,5) so it does go to those position but sometimes when is moving down and reach again the y 28 position nothing h -
how do i send a actor to a specific random position?
by LiquidGameworks ·Create a probability attribute (integer). Have it change rand(0,100) every .3 secs (or whatever you need). -
How to make character unlocks?
by Braydon_SFX ·Im using a Boolean attribute -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·I programmed in Lv1 that when scene to lv2 is changed my attribute collect is set to 0 again, and in Level two, I programmed in the Level select button that when touch is pressed, attribute is set to -
How to make character unlocks?
by Braydon_SFX ·For the load attribute on the menu scene, I just created an actor off screen and added the load attribute, is that okay? -
How to make character unlocks?
by Braydon_SFX ·Okay, so I did that. And it use to work before I added the save and load attribute. But now it won't change the image on the character. It will however, change the image on the unlock character icon t -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·I have an actor collecting stars, and when I have colleted all of them( attribute collect=3),a button is showed up for next level, and in this button I said: When touch is pressed and mouse position i -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·I programmed in Lv1 that when scene to lv2 is changed my attribute collect is set to 0 again, and in Level two, I programmed in the Level select button that when touch is pressed, attribute is set to -
How to make character unlocks?
by Braydon_SFX ·Hey Uptimistik - Do I need to put a Save Attribute in there somewhere? -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·I programmed in Lv1 that when scene to lv2 is changed my attribute collect is set to 0 again, and in Level two, I programmed in the Level select button that when touch is pressed, attribute is set to -
How to save and load a non-attribute?
by 0belisk ·On my game the aim is to complete the test as fast as possible. i have a timer in the corner which displays minutes, seconds and milliseconds, once the game is completed, how do i save the time it to… -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·I tried to make a new attribute for Level2, but same again / -
Lowering the music volume.
by old_kipper ·Yes you can. Use a change attribute device/audio/music volume. For more complex control I made a example that you can find in the project browser if you search for 'sound slider'. -
What Features do you want? (Attention Gamesalad Upper Management!)
by Omenabo ·Also: triangular collisions.