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Display text expression for displaying random dmg
by wormil ·attribute tmp = random(1,4) -
Display text expression for displaying random dmg
by natzuur ·attribute tmp = random(1,4) -
Display text expression for displaying random dmg
by wormil ·attribute tmp = random(1,4) -
Display text expression for displaying random dmg
by natzuur ·So what I have is a game attribute (real) for enemy HP which is set to 10. Then a rule in the the missile that says when overlaps or collides with enemy1 change attribute enemy.hp to enemy.hp-random(1 -
★★★ How to keep HUD in same place when camera rotates ★★★
by CPGAPPS ·HEY! So I got the HUD (Green Box) to constrain but when I try to have the actor move through out the scene, the HUD moves off. How would I go about constraining the HUD with the control of the camera? -
Multiple Collision Help
by Sinequanon ·I have a calculated speed for an actor that's saved as a game attribute - game.Speed. -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·But still one problem, let's say I make an attribute called "setallzero"..and when in Level1 button is pressed change attribute to 1. And in Level2 I have an master actor saying whe -
Make an actor swing (not accelerate towards)? ADVANCED HELP NEEDED
by NtG ·would it be easier to make the rope the pendulum and constrain the character position to the end of the rope? -
Attribute Problem // Last problem in my app....Please help me
by NtG ·Sounds good but in which actor should I change attribute to 0 ? main actor or background or?? -
Attribute Problem // Last problem in my app....Please help me
by GuaveMedia ·Sounds good but in which actor should I change attribute to 0 ? main actor or background or?? -
Attribute Problem // Last problem in my app....Please help me
by NtG ·I have an actor collecting stars, and when I have colleted all of them( attribute collect=3),a button is showed up for next level, and in this button I said: When touch is pressed and mouse position i -
★★★ How to keep HUD in same place when camera rotates ★★★
by old_kipper ·P.s I think you will have to use custom fonts if you have a score visible in the HUD as the in game fonts don't rotate (I if remember correctly)... And try to keep the number of HUD elements down as t -
Inclined plane
by markov ·Ok i find the problem,i had a rule for my animation and an attribute for y motion so everytime i wanted to animate left walking i was checking if tha y motion=0 to avoid animation during falling or ju -
Make an actor swing (not accelerate towards)? ADVANCED HELP NEEDED
by NtG ·change attribute "distance" to magnitude(abs(blockX-actorX),abs(blockY-actorY)) -
Thumbstick to control actor arm movement?
by CreeperWare ·Just use the Game Angle 1 attribute (from the gamesalad joystick template) for the rotation of the character's gun / arm , and add 180 degrees if you want the arm / gun to rotate appropriately if the -
Follow mouse
by JohnPapiomitis ·Constrain self.Position.X to device.Mouse.Position.X -
Follow mouse
by outsidethebyte ·Constrain self.Position.X to device.Mouse.Position.X -
Bigger Scenes are melting my brain!!
by GuaveMedia ·camX and camY. I also created an actor and added constrain attribute, camX (camY) to current scene origin X... -
Gravity and acceleration advice...
by JohnPapiomitis ·Anytime glad i could help. Also you can go into each objects phyics attributes and play with the density. -
Gravity and acceleration advice...
by delorianhayze ·wouldn't. To work around this I created an attribute called "GRAVITY ON". And I said, IF the main character hits the block, turn GRAVITY ON to 1. As long as it's 1, continue to acce