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  1. can someone explain this expression?

    1UpGamestudio
    by 1UpGamestudio · October 2011
    Change Attribute: self.Motion.Linear Velocity.Y To: random(70,120)*(-1)^(random(1,2))
  2. Showing up an image when pressing a button to reset scene?

    GuaveMedia
    by GuaveMedia · October 2011
    when touch is pressed and mouse position is inside, change attribute game.change to game.change+1
  3. Snapping a tile to a grid

    Toecutter
    by Toecutter · October 2011
    At a guess once the tile is released I need the attribute to self lock and have a Real attribute offset x? Thanks
  4. Growing Actor until it touches other actor

    micksolo
    by micksolo · October 2011
    hey there, i had the same problem in one of my games. Basically collisions don't work when actors are changing size, one of the limitations of GS. What you need to do is to set a state for the actor
  5. Need help making a timer for my game

    micksolo
    by micksolo · October 2011
    Probably the easiest way is to setup some global level attributes for the levels and one timer that controls the level
  6. Need an expert or someone for help

    gmedina.172
    by gmedina.172 · October 2011
    Thats bad i think we should wait when you get replied can you reply me back so i can solve this problem in another way? still i know i need a global attribute but i dont know what kind of attribute an
  7. Need an expert or someone for help

    tenrdrmer
    by tenrdrmer · October 2011
    For your issue with the timer. the timer only runs the random function the first time and then keeps that value. You have to set the timer to run on an attribute and then set that attribute to the dif
  8. Follow the mouse around

    FallacyStudios
    by FallacyStudios · October 2011
    Lets say my game has a gun. The user selects it and I would like the gun to follow the mouse (which I can do with constrain attribute) I would like for the gun to be offset based on the location of wh
  9. Creating two attributes for jumping movement?

    GuaveMedia
    by GuaveMedia · October 2011
    I have a button and I said: when button is pressed change attribute game.jump to true!
  10. Creating two attributes for jumping movement?

    wormil
    by wormil · October 2011
    change attribute
  11. Big problem :// last step in my app

    wormil
    by wormil · October 2011
    game attribute levelonestars = 2
  12. How do you make an actor appear...?

    GuaveMedia
    by GuaveMedia · October 2011
    when the player has to touch them in a fixed way, just say when first item is pressed change attribute to 1, 2nd item just say change attribute to 2 and so on...
  13. Growing Actor until it touches other actor

    RThurman
    by RThurman · October 2011
    ----Change Attribute: self.Size.Width To: self.Size.Width + 10
  14. Please help, Its melting my BRAIN!!!

    RThurman
    by RThurman · October 2011
    ----Change Attribute: self.Position.X To: random (0,480)
  15. Actors not in the correct position

    guilleface
    by guilleface · October 2011
    I am not sure if this will work if you actor will move around the screen, but if you actor will stay all the time on same position what i do is for ex. if i have a actor of 480x320 and i need it to b
  16. Dragging an actor 'Not' through walls

    tenrdrmer
    by tenrdrmer · October 2011
    I did a demo of something like this a while back but I don't know what I did with it. I'll see if I can find something. If I remember right it basically was basically putting the Touch rules inside th
  17. How do you make an actor appear...?

    GuaveMedia
    by GuaveMedia · October 2011
    1) you create the collect attribute just once!
  18. TIP: Trail like Angry Birds

    lildragn
    by lildragn · October 2011
    1. I created an integer game attribute called "trailHistory"
  19. How do you make an actor appear...?

    christo
    by christo · October 2011
    Do I create the collect attribute for each item within the scene or for the scene itself?
  20. Please help, Its melting my BRAIN!!!

    cbt
    by cbt · October 2011
    create 2 real attributes
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