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How do you make an actor appear...?
by GuaveMedia ·Create an attribute named collect or something like that (integer) and when your actor collides with your item#1, change attribute "collect" to (collect )+1...........in this case yo -
Actor can't jump on walls?
by GuaveMedia ·I also said when overlapse or collide with wall set attribute jump to true... -
Only jump once
by GuaveMedia ·I used a button to control the jump function for my actor. I created a boolean attribute and I worked with self.Moton.linearVelocity.... -
Problem Changing Scene with score attribute
by albertsaliba ·I'm creating a rule: Attribute Game.Score = 1500, Change Scene: Next -
How to make a clock running down?
by zellhuang ·Okey other idea. When my clock is down from 10sec and my collect attribute is not 3, I want to Display game over and show up a restart button. How to do that?! -
How to make a clock running down?
by zellhuang ·Okey other idea. When my clock is down from 10sec and my collect attribute is not 3, I want to Display game over and show up a restart button. How to do that?! -
How to make a clock running down?
by GuaveMedia ·Okey other idea. When my clock is down from 10sec and my collect attribute is not 3, I want to Display game over and show up a restart button. How to do that?! -
Changing scenes
by zellhuang ·u should learn how to use attribute first. if u donn't know how to use attribute, I recmmond u to watch the tutorial video named "Attributes in GameSalad" posted by Tshirtbooth on Yo -
How to make a clock running down?
by zellhuang ·2)add an actor named "time limit", double click it and drag a "timer" behavior to it setting "every 1 second" ,remember the "Run to Compl -
How to make a clock running down?
by zellhuang ·1)add an attribute(real) named "time" or whatever u like,and set it to "10" -
Changing scenes
by zellhuang ·u can add an game attribute (real) named "playing scene" and give each scene an attribute(real) name "sceneID". -
GameSalad 0.9.82 Patch is Now Live!
by mtingle ·upon another actor for it's movement ( e.g. Constrain to other actor) if you don't have the actors placed in the proper order to each other you will get jutter. It is even worse when one of the actor -
Jump once only when pressed
by davidsalomon ·Doing what you told me did the job, but if I pressed the Jump button on the air, then it'll still jump so I did an attribute saying that if the player overlaps or collides with the floor, then jump, b -
GameSalad 0.9.82 Patch is Now Live!
by dotsonj23 ·upon another actor for it's movement ( e.g. Constrain to other actor) if you don't have the actors placed in the proper order to each other you will get jutter. It is even worse when one of the actor -
Ability CoolDown
by markov ·i renamed the RocketReady attribute to JetPackReady -
Ability CoolDown
by calvin9403 ·so when attribute is false put it in the timer and set for after 5 secs change to true -
Ability CoolDown
by markov ·Thanks for the reply!I tottaly got the logic but apparently i cant get it to work this is what i did after i made the RocketReady attribute:Rule(when i press space)-->change attribute(self.Rock -
Ability CoolDown
by calvin9403 ·make an attribute able to fly? bool true -
GameSalad 0.9.82 Patch is Now Live!
by dudemangames ·All of you that are experiencing stuttering…Do you have an actor constrained to your main actor that controls the camera? Or is it just stuttering no matter what? -
GameSalad 0.9.82 Patch is Now Live!
by SlickZero ·All of you that are experiencing stuttering…Do you have an actor constrained to your main actor that controls the camera? Or is it just stuttering no matter what?