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  1. Jump once only when pressed

    JohnPapiomitis
    by JohnPapiomitis · October 2011
    make a attribute called jump.
  2. How to stop movement

    svn
    by svn · October 2011
    Yeah, that's what I meant John. I just called the attribute Moveable because the name seemed logical.
  3. Dragging an actor 'Not' through walls

    scitunes
    by scitunes · October 2011
    unfortunately it isn't possible. I have created a demo that you can find in the new section of the GS creator start menu. It is called "Fake Constrain With Collisions". You can searc
  4. How to double an actor each time another actor is touched?

    VGX
    by VGX · October 2011
    Which rule/attribute will work? Braydon_SFX or uptimistik ?
  5. How to double an actor each time another actor is touched?

    Braydon_SFX
    by Braydon_SFX · October 2011
    If attribute game.blackorbcount is more then 1 spawn another?
  6. About "load attribute"

    retired_beeb2e49dcafeaad727b18c3b994c95a
    by retired_beeb2e49dcafeaad727b18c3b994c95a · October 2011
    When you use Save Attribute, GS saves the attribute you choose for later use. So when you want to re-load that attribute if someone has quit, or restart the game, It will load it back in. The key is j
  7. About "load attribute"

    Davisan
    by Davisan · October 2011
    What do "key" and "attribute" mean under "load attribute"
  8. What happens with the option key afterwards?

    SlickZero
    by SlickZero · October 2011
    Make you some graphics for control buttons, arrows, round button, whatever you want. Create a text attribute, and call it "controls"
  9. pointing an object in the right angle

    part12studios
    by part12studios · October 2011
    what i tried to do is each time that X change happens, to stamp that as a "change attribute" and then whenever the foot print is spawned it references the last stamp and would point
  10. Getting myself confused...

    Chobbiface
    by Chobbiface · October 2011
    Make a game attribute (integer or real) called walk/notwalk or whatever you want to call it.
  11. about"load attribute"

    COBGames
    by COBGames · October 2011
    well under save attribute you pick your attribute you want to save and give a key name such as "highscore" then using the load attribute you pick an attribute to load that key back i
  12. Getting myself confused...

    DimensionGames
    by DimensionGames · October 2011
    Actor receives event touch is pressed....attribute game.walk/notwalk is false.
  13. Quick drag and drop question

    0belisk
    by 0belisk · October 2011
    when you constrain an object to the mouseposition.x and mouseposition.y to drag it around the screen, when you publish the game to an iphone, do the mouse positions convert to touch positions?
  14. about"load attribute"

    Davisan
    by Davisan · October 2011
    a simple question about "load attribute"
  15. Stop jumping and activate a Timer

    GuaveMedia
    by GuaveMedia · October 2011
    And when time is Out and attribute is Not 3 ..restart Level
  16. scene.Controllers.drag.Motion.Linear.Velocity.X

    tenrdrmer
    by tenrdrmer · October 2011
    motion.linearvelocity.x is the Attribute selected within the drag actor
  17. what aim doing wrong?

    RThurman
    by RThurman · October 2011
    If it is a game level attribute then it _is_ detecting the game.att holeover. Be sure to set the attribute back to '0'. (Or anything but '1'.)
  18. Platform Template

    RThurman
    by RThurman · October 2011
    Now i have gravity on my player but i dont get the correct animation when im jumping right-left falling right-left.I also get a message when im switching from preview to editor: "warning the
  19. Platform Template

    markov
    by markov · October 2011
    Now i have gravity on my player but i dont get the correct animation when im jumping right-left falling right-left.I also get a message when im switching from preview to editor: "warning the
  20. How to stop movement

    JohnPapiomitis
    by JohnPapiomitis · October 2011
    the moveable attribute cant be changed in game.
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