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Jump once only when pressed
by JohnPapiomitis ·make a attribute called jump. -
How to stop movement
by svn ·Yeah, that's what I meant John. I just called the attribute Moveable because the name seemed logical. -
Dragging an actor 'Not' through walls
by scitunes ·unfortunately it isn't possible. I have created a demo that you can find in the new section of the GS creator start menu. It is called "Fake Constrain With Collisions". You can searc -
How to double an actor each time another actor is touched?
by VGX ·Which rule/attribute will work? Braydon_SFX or uptimistik ? -
How to double an actor each time another actor is touched?
by Braydon_SFX ·If attribute game.blackorbcount is more then 1 spawn another? -
About "load attribute"
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About "load attribute"
by Davisan ·What do "key" and "attribute" mean under "load attribute" -
What happens with the option key afterwards?
by SlickZero ·Make you some graphics for control buttons, arrows, round button, whatever you want. Create a text attribute, and call it "controls" -
pointing an object in the right angle
by part12studios ·what i tried to do is each time that X change happens, to stamp that as a "change attribute" and then whenever the foot print is spawned it references the last stamp and would point -
Getting myself confused...
by Chobbiface ·Make a game attribute (integer or real) called walk/notwalk or whatever you want to call it. -
about"load attribute"
by COBGames ·well under save attribute you pick your attribute you want to save and give a key name such as "highscore" then using the load attribute you pick an attribute to load that key back i -
Getting myself confused...
by DimensionGames ·Actor receives event touch is pressed....attribute game.walk/notwalk is false. -
Quick drag and drop question
by 0belisk ·when you constrain an object to the mouseposition.x and mouseposition.y to drag it around the screen, when you publish the game to an iphone, do the mouse positions convert to touch positions? -
about"load attribute"
by Davisan ·a simple question about "load attribute" -
Stop jumping and activate a Timer
by GuaveMedia ·And when time is Out and attribute is Not 3 ..restart Level -
scene.Controllers.drag.Motion.Linear.Velocity.X
by tenrdrmer ·motion.linearvelocity.x is the Attribute selected within the drag actor -
what aim doing wrong?
by RThurman ·If it is a game level attribute then it _is_ detecting the game.att holeover. Be sure to set the attribute back to '0'. (Or anything but '1'.) -
Platform Template
by RThurman ·Now i have gravity on my player but i dont get the correct animation when im jumping right-left falling right-left.I also get a message when im switching from preview to editor: "warning the -
Platform Template
by markov ·Now i have gravity on my player but i dont get the correct animation when im jumping right-left falling right-left.I also get a message when im switching from preview to editor: "warning the -
How to stop movement
by JohnPapiomitis ·the moveable attribute cant be changed in game.