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How to stop movement
by svn ·Create a Boolean attribute called Movable. Then create a rule. When Game.an attribute is 3, then change attribute Moveable to false. In your actor create a rule: When attribute Movable is true: here, -
Character choice on scene
by LoneTreeInteractive ·It's totally do-able in the same scene. I would create some kind "Change Attribute" behavior on your character select screen so if your first character is chosen you'd change an int -
what aim doing wrong?
by guilleface ·i have a rule when ball collides with hole, set game.attribute. holeover to 1 -
Can I Change self.graphics.visible at runtime? - answer=no
by tenrdrmer ·Its not a "BUG!!!" You have never ever been able to change the visible attribute at runtime. -
How to stop movement
by GuaveMedia ·How to solve the problem, when an attribute equals 3, my actor should not react on all things I programmed like move left and so on... -
Spin loader when testing my game
by steve86 ·1.- create an attribute that says timeLeft set that attribute to 10. -
Got me the Gamecenter blues
by RUPAS ·GameCenter does not show my punctuation, shows 0, I have chosen the attribute game.score this correct? is better game.bestscore ? -
rotation
by Grubby_Nerdblender ·Change Attribute self.rotationCount to self.rotationCount+1 -
Getting an actor to read another actor's self attribute...possible?
by TumbleSoft ·You have to unlock the moving actor. Then when you go into the actor and then into the attribute selector there is a new option, "Current Scene". Click on that and go into " -
Getting an actor to read another actor's self attribute...possible?
by okkle ·I have two actors, one which will move and collide with the other which is static. The static one has an integer self attribute which it randomly sets at the start as a number between 1 and 5, and loa -
Sound clip to soon
by bigdbz ·I have put the [A] play sound attribute before the collide and after the collide. No matter what I have tried the sound plays as soon as the scene opens? -
Game Development Steps
by old_kipper ·to have speed of enemy objects reference 2 game attribute numbers plus perhaps their game scene number, and by using these numbers in a variable allow difficulty across the whole game be ramped with -
Odd Move To / Interpolate results
by LoneTreeInteractive ·checked. Another time I set up real game.attributes and used "Change Attribute" to update the "Touch X / Y" coordinates whenever a new location was touched. Then -
A few probably simple questions for you all!
by SlickZero ·You can apply gravity to a scene in the scene attribute window. On the left side of the program up close to the top, are 2 buttons, Game and Scene. Click on the scene button, and in the browser there -
A few probably simple questions for you all!
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Changing Image's alpha settings problem?!
by GuaveMedia ·Problem was that I defined "when collide with actor change attribute game.starCollect to starCollect + 1 only at one star, now I did for the second... change to 2 and now it work's... -
Changing Image's alpha settings problem?!
by GuaveMedia ·I programmed that when my actor is colliding with a star, attribute starCollect is changed to game.starCollect+1, -
Camara like tiny wings
by scitunes ·Create a game attribute (integer) game.BirdY -
How do rotate an object?
by RThurman ·Change Attribute: self.motion.Angular Velocity To: -10 (or whatever) -
Dot to Dot game - is it possible
by scitunes ·finger. So what you could do is create a game attribute called game.TotalLineDistance (integer). Each time a new segment is spawned you would add its width to this attribute (change attribute game.To