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  1. How to stop movement

    svn
    by svn · October 2011
    Create a Boolean attribute called Movable. Then create a rule. When Game.an attribute is 3, then change attribute Moveable to false. In your actor create a rule: When attribute Movable is true: here,
  2. Character choice on scene

    LoneTreeInteractive
    by LoneTreeInteractive · October 2011
    It's totally do-able in the same scene. I would create some kind "Change Attribute" behavior on your character select screen so if your first character is chosen you'd change an int
  3. what aim doing wrong?

    guilleface
    by guilleface · October 2011
    i have a rule when ball collides with hole, set game.attribute. holeover to 1
  4. Can I Change self.graphics.visible at runtime? - answer=no

    tenrdrmer
    by tenrdrmer · October 2011
    Its not a "BUG!!!" You have never ever been able to change the visible attribute at runtime.
  5. How to stop movement

    GuaveMedia
    by GuaveMedia · October 2011
    How to solve the problem, when an attribute equals 3, my actor should not react on all things I programmed like move left and so on...
  6. Spin loader when testing my game

    steve86
    by steve86 · October 2011
    1.- create an attribute that says timeLeft set that attribute to 10.
  7. Got me the Gamecenter blues

    RUPAS
    by RUPAS · October 2011
    GameCenter does not show my punctuation, shows 0, I have chosen the attribute game.score this correct? is better game.bestscore ?
  8. rotation

    Grubby_Nerdblender
    by Grubby_Nerdblender · October 2011
    Change Attribute self.rotationCount to self.rotationCount+1
  9. Getting an actor to read another actor's self attribute...possible?

    TumbleSoft
    by TumbleSoft · October 2011
    You have to unlock the moving actor. Then when you go into the actor and then into the attribute selector there is a new option, "Current Scene". Click on that and go into "
  10. Getting an actor to read another actor's self attribute...possible?

    okkle
    by okkle · October 2011
    I have two actors, one which will move and collide with the other which is static. The static one has an integer self attribute which it randomly sets at the start as a number between 1 and 5, and loa
  11. Sound clip to soon

    bigdbz
    by bigdbz · October 2011
    I have put the [A] play sound attribute before the collide and after the collide. No matter what I have tried the sound plays as soon as the scene opens?
  12. Game Development Steps

    old_kipper
    by old_kipper · October 2011
    to have speed of enemy objects reference 2 game attribute numbers plus perhaps their game scene number, and by using these numbers in a variable allow difficulty across the whole game be ramped with
  13. Odd Move To / Interpolate results

    LoneTreeInteractive
    by LoneTreeInteractive · October 2011
    checked. Another time I set up real game.attributes and used "Change Attribute" to update the "Touch X / Y" coordinates whenever a new location was touched. Then
  14. A few probably simple questions for you all!

    SlickZero
    by SlickZero · October 2011
    You can apply gravity to a scene in the scene attribute window. On the left side of the program up close to the top, are 2 buttons, Game and Scene. Click on the scene button, and in the browser there
  15. A few probably simple questions for you all!

    retired_beeb2e49dcafeaad727b18c3b994c95a
    by retired_beeb2e49dcafeaad727b18c3b994c95a · October 2011
    Welcome! If you wan't gravity, put an accelerate attribute into your actor, have it accelerate down at 600. The scene gravity is not the best I hear, mabe some one else can tell us why. The scene grav
  16. Changing Image's alpha settings problem?!

    GuaveMedia
    by GuaveMedia · October 2011
    Problem was that I defined "when collide with actor change attribute game.starCollect to starCollect + 1 only at one star, now I did for the second... change to 2 and now it work's...
  17. Changing Image's alpha settings problem?!

    GuaveMedia
    by GuaveMedia · October 2011
    I programmed that when my actor is colliding with a star, attribute starCollect is changed to game.starCollect+1,
  18. Camara like tiny wings

    scitunes
    by scitunes · October 2011
    Create a game attribute (integer) game.BirdY
  19. How do rotate an object?

    RThurman
    by RThurman · October 2011
    Change Attribute: self.motion.Angular Velocity To: -10 (or whatever)
  20. Dot to Dot game - is it possible

    scitunes
    by scitunes · October 2011
    finger. So what you could do is create a game attribute called game.TotalLineDistance (integer). Each time a new segment is spawned you would add its width to this attribute (change attribute game.To
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