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  1. WIP 3D maze level

    MarkOnTheIron
    by MarkOnTheIron · October 2011
    I'm using a single text attribute that hold all the information on what wall is visible in each step but doing this result in a 0.1 second blackout during each step while it reset and repopulate with
  2. Pinch-Zoom

    AcceleratedGames
    by AcceleratedGames · October 2011
    I think that the feature should be implemented by having a scene boolean attribute that you can just check on and off.
  3. WIP 3D maze level

    MarkOnTheIron
    by MarkOnTheIron · October 2011
    It was fun doing it. I coded it so that there are no unlocked actors, only one self attribute for the walls is unlocked.
  4. Rotate to face direction moving

    micksolo
    by micksolo · October 2011
    Constrain Attribute Self.Rotation -> VectorToAngle(Self.Motion.Linear.Velocity.X, Self.Motion.LinearVelocity.Y)
  5. How to make things stick to each other?

    liamo
    by liamo · October 2011
    constrain attribute truck x (real) to self position x
  6. Not equal to in expression editor

    liamo
    by liamo · October 2011
    I've set up an actor the size of the screen and constrained an attribute called 'tracking area' to its self.Position.x, I am wanting to put a rule in my actor saying spawn actor at anywhere not equal
  7. GREAT TRIPLE TEMPLATE PACK! THREE TEMPLATES FOR $5!

    jb15
    by jb15 · October 2011
    use of calculating distance between two actors, constrain attribute, timers, and other behaviors.
  8. 1 Button to Change 2 images simultaneously?

    Braydon_SFX
    by Braydon_SFX · October 2011
    Have a attribute called touch2image (boolean) and set it to false
  9. Timer Bug

    SlickZero
    by SlickZero · October 2011
    I'm having the same issue with the timer as well, liamo. Although, I can get it to work by itself to change a custom attribute, but when I use it to try and change a behavior, like the velocity of an
  10. Constraining With Rotations

    Rumi
    by Rumi · October 2011
    Well anyway. Create an attribute and make it an angle type. in the actor that rotates have a constrain self.rotation to the attribute you created and in the other acter have the same constraint except
  11. Timer Bug

    liamo
    by liamo · October 2011
    If attribute Jump? = 1
  12. Scores don't stay

    COBGames
    by COBGames · October 2011
    are you using a save/load attribute for the score? if not there is your problem.
  13. Is it possible to turn off constrain attributes?

    jazzlover
    by jazzlover · October 2011
    that gets constrained to the magnitude formula given by TSB. When the distance variable is less than 16 I destroy one of the actors. I'd like to at that time "reset" the distanceF
  14. Is it possible to turn off constrain attributes?

    UtopianGames
    by UtopianGames · October 2011
    You could use a boolean (true or false) lets call it "constrain" and do something like if "constrain" is true.....
  15. Is it possible to turn off constrain attributes?

    jazzlover
    by jazzlover · October 2011
    Is is possible to constrain an actor's attributes temporarily and after a period of time reset those attributes to their current value and thus "turn off" the constraining of the att
  16. Constraining With Rotations

    PeterKnow
    by PeterKnow · October 2011
    I was wondering if you can constrain an actor 1 to actor 2 with them rotating. So i basically want actor 1 to be on actor 2 but i want actor 1 to stay where i have constrained it to but rotate as well
  17. Help with jumping Actor

    GuaveMedia
    by GuaveMedia · October 2011
    1,To jump while I am moving? For jump I set change attribute to selfMotionLine Y to 100...
  18. Move character

    GuaveMedia
    by GuaveMedia · October 2011
    1, To jump while I am moving? For jump I set change attribute to selfMotionLine Y to 100...
  19. Move character

    UtopianGames
    by UtopianGames · October 2011
    Have you got 2 booleans set up for left & right...in the right button do if touch is inside change attribute "right" to true and in otherwise set it to false.
  20. Interrupting interpolate....

    LBG
    by LBG · October 2011
    Die Rule: When self.life = or is less than 0 change attribute self.pos.x to 510
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