GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Little Help Here, Please!

    Chobbiface
    by Chobbiface · October 2011
    First make a game (boolean) attribute, call it 'move' or whatever you want. Go into actor 2 - make a rule 'if touch is pressed change attribute 'move' to true. Now go into actor 1 - make a rule, if ga
  2. Little Help Here, Please!

    iOSLab
    by iOSLab · October 2011
    On Touch Inside event on actor 2, update a game attribute to move.
  3. Stopping a Sound

    gyroscope
    by gyroscope · October 2011
    Hi, the following way uses an attribute for each sound that needs to be stopped, otherwise you'll stop all sounds, if there's more than one playing at the same time:
  4. Just asking for a little help :)

    Caketroll2
    by Caketroll2 · October 2011
    Right, I have one last problem this is constraining with rotation. can you constrain to ends of an actor to another actor if so how do you do it. also how do you make this constrain work with my other
  5. Timer Bug

    liamo
    by liamo · October 2011
    thank you SAZ_1, but i just need a way to fix the problem with my timer not turning the attribute back to 0 after 0.1 seconds.
  6. Causing something to happen everytime after an integer attribute changes

    EastEastWb
    by EastEastWb · October 2011
    Hi Everyone,
  7. Timer not responding

    SlickZero
    by SlickZero · October 2011
    Originally i was trying to change an attribute for 2 seconds. It was a character moving at a set velocity, and when you press at the arrow key, for 2 seconds it would do double speed. It worked with n
  8. Timer not responding

    DrGlickert
    by DrGlickert · October 2011
    Change attribute game.attribute to game.attribute+1
  9. changing actor into another actor

    Braydon_SFX
    by Braydon_SFX · October 2011
    An attribute for the enemy actor. You need to set it to true whenever you hit the power up, and then in your enemy actor make a rule:
  10. changing actor into another actor

    Braydon_SFX
    by Braydon_SFX · October 2011
    IF you have an attribute for how many hits it takes to kill an enemy, just reduce it by how strong you want the actor to be.
  11. Timer not responding

    SlickZero
    by SlickZero · October 2011
    Im even using a blank project, and setting the timer to change an attribute from 1 to 2, and it does not respond. Maybe a re-install of GameSalad is in order.
  12. Need a growing Laser?

    RedlerTech
    by RedlerTech · October 2011
    Constrain self position x to (gunX +( gunWidth/2))+(laserwidth/2)
  13. Little Help Here, Please!

    wormil
    by wormil · October 2011
    level lock could be achieved by an attribute in the game saying what level is max, if level < 3, lock 3, lock 4, etc.
  14. Little Help Here, Please!

    wormil
    by wormil · October 2011
    On Touch Inside event on actor 2, update a game attribute to move.
  15. Timer Bug

    liamo
    by liamo · October 2011
    Thank you for the suggestion but most of those use the linear velocity or interpolate methods, i just want to know why my timer isn't turning the attribute back to 0 and a way to fix it or another met
  16. Jumping with touch sensitivity

    guilleface
    by guilleface · October 2011
    change attribute "jump" to attribute" jump"+10
  17. NEED HELP QUICKLY PLEASE!

    retired_beeb2e49dcafeaad727b18c3b994c95a
    by retired_beeb2e49dcafeaad727b18c3b994c95a · October 2011
    when the scene starts... Just have a boolean attribute, Rule: When game.level1Completed is True, Spawn Actor Check.
  18. NEED HELP QUICKLY PLEASE!

    POM
    by POM · October 2011
    The 'Visible' attribute cannot be change during runtime ,
  19. Collisions when two actors are contained together

    EwokPD
    by EwokPD · October 2011
    Fixed spider ball by constraining velocities.
  20. Jump Jump

    JohnPapiomitis
    by JohnPapiomitis · October 2011
    have a rule in the otherwise section when jump button is pressed or jump attribute=1 or whatver
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla