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Attributes Bug 0.9.80
by AnunnakiCreators ·In my game attributes I have two integers that are dropped and bombs. In the game each level has X amount of bombs, with each bomb spawn it is suppose to add 1 to dropped. Once dropped = bombs it star -
Jump Jump
by JohnPapiomitis ·I would use 2 attribute wallx and playerx -
OMG Collision Problem!!!
by UtopianGames ·You will need to constrain it the the larger actors X Y. -
Would love some help with an Archery (bow & arrow) prototype
by lildragn ·- I created two scene attributes for X/Y respectively -
OMG Collision Problem!!!
by Clock ·I have a series of sprite animations, the actual size of my animations are 200x200 px. There are some empty transparency space left in the animated images. i dont want those transparency space collide -
Jump Jump
by GuaveMedia ·Then for left and right: Attribute, Accelerator to X and >< -0.1 and 0.1 -
Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)
by beefy_clyro ·The reason you constrain the images is to update the score depending on something happening that will increase it, right? -
Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)
by quantumsheep ·The reason you constrain the images is to update the score depending on something happening that will increase it, right? -
Collisions when two actors are contained together
by EwokPD ·While the collision rule of the picked up object no longer work under a constrain, the overlap still detects so i had to basically drop the ball every time it hit some thing, this turns collisions bac -
Make a button trigger the rotation of another actor?
by DrGlickert ·When left button is pressed change attribute Game.RotateLeft to True -
Losing expressions ... bug?
by DrGlickert ·For example: Change Attribute game.BallColor to Random(1,7) -
Attribute Bug 0.9.80
by svn ·For some reason, the game thinks that two Boolean attributes, Win and Retry, are both true at the start of each level. There are NO rules anywhere that tell them to start the level with those attribut -
Attribute Bug 0.9.80
by svn ·For some reason, the game thinks that two Boolean attributes, Win and Retry, are both true at the start of each level. There are NO rules anywhere that tell them to start the level with those attribut -
Assigning Actor Tags
by gyroscope ·As for rules for changing tags when the game is running, I'm not sure you can do that (although would be interested to know if I'm wrong on this point). I know we have Actor Tags as a Game attribute b -
goto scene if
by cnmeyer1980 ·Just wondering if you can answer this (and then I wont trouble you anymore) - how can I add to a attribute, for example, if you click on a image, it adds say 1 to an existing attribute value? -
goto scene if
by cnmeyer1980 ·Basically, when you click on a image it changes the attribute to 1, and if you click on another image it changes the attribute to 2. -
Assigning Actor Tags
by okkle ·Or is this not how Actor tags work? I have tried it and it didn't seem to but I figured I might just be going about it the wrong way? It gives me the option to change their attribute so I figured ther -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by beefy_clyro ·Thank you for informing the thread of the additional post created with info on the Preload Art attribute. -
Change Actor's Z Position?
by expired_012 ·What I would try to do it make a duplicate of whatever your actor you're dragging, set it's alpha to 0, and constrain its X and Y positions to the original actor. -
GS 0.9.8 and Scrolling scene problem...
by sebmacfly ·I constrain the X and Y position if i drag with my finger and if drag =0 i constrain the X and Y LinearVelocity to self.Linear Velocity.X*0.95 & self.Linear Velocity.Y*0.95 (Scrolling slowing