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  1. Attributes Bug 0.9.80

    AnunnakiCreators
    by AnunnakiCreators · October 2011
    In my game attributes I have two integers that are dropped and bombs. In the game each level has X amount of bombs, with each bomb spawn it is suppose to add 1 to dropped. Once dropped = bombs it star
  2. Jump Jump

    JohnPapiomitis
    by JohnPapiomitis · October 2011
    I would use 2 attribute wallx and playerx
  3. OMG Collision Problem!!!

    UtopianGames
    by UtopianGames · October 2011
    You will need to constrain it the the larger actors X Y.
  4. Would love some help with an Archery (bow & arrow) prototype

    lildragn
    by lildragn · October 2011
    - I created two scene attributes for X/Y respectively
  5. OMG Collision Problem!!!

    Clock
    by Clock · October 2011
    I have a series of sprite animations, the actual size of my animations are 200x200 px. There are some empty transparency space left in the animated images. i dont want those transparency space collide
  6. Jump Jump

    GuaveMedia
    by GuaveMedia · October 2011
    Then for left and right: Attribute, Accelerator to X and >< -0.1 and 0.1
  7. Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)

    beefy_clyro
    by beefy_clyro · October 2011
    The reason you constrain the images is to update the score depending on something happening that will increase it, right?
  8. Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)

    quantumsheep
    by quantumsheep · October 2011
    The reason you constrain the images is to update the score depending on something happening that will increase it, right?
  9. Collisions when two actors are contained together

    EwokPD
    by EwokPD · October 2011
    While the collision rule of the picked up object no longer work under a constrain, the overlap still detects so i had to basically drop the ball every time it hit some thing, this turns collisions bac
  10. Make a button trigger the rotation of another actor?

    DrGlickert
    by DrGlickert · October 2011
    When left button is pressed change attribute Game.RotateLeft to True
  11. Losing expressions ... bug?

    DrGlickert
    by DrGlickert · October 2011
    For example: Change Attribute game.BallColor to Random(1,7)
  12. Attribute Bug 0.9.80

    svn
    by svn · October 2011
    For some reason, the game thinks that two Boolean attributes, Win and Retry, are both true at the start of each level. There are NO rules anywhere that tell them to start the level with those attribut
  13. Attribute Bug 0.9.80

    svn
    by svn · October 2011
    For some reason, the game thinks that two Boolean attributes, Win and Retry, are both true at the start of each level. There are NO rules anywhere that tell them to start the level with those attribut
  14. Assigning Actor Tags

    gyroscope
    by gyroscope · October 2011
    As for rules for changing tags when the game is running, I'm not sure you can do that (although would be interested to know if I'm wrong on this point). I know we have Actor Tags as a Game attribute b
  15. goto scene if

    cnmeyer1980
    by cnmeyer1980 · October 2011
    Just wondering if you can answer this (and then I wont trouble you anymore) - how can I add to a attribute, for example, if you click on a image, it adds say 1 to an existing attribute value?
  16. goto scene if

    cnmeyer1980
    by cnmeyer1980 · October 2011
    Basically, when you click on a image it changes the attribute to 1, and if you click on another image it changes the attribute to 2.
  17. Assigning Actor Tags

    okkle
    by okkle · October 2011
    Or is this not how Actor tags work? I have tried it and it didn't seem to but I figured I might just be going about it the wrong way? It gives me the option to change their attribute so I figured ther
  18. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    beefy_clyro
    by beefy_clyro · October 2011
    Thank you for informing the thread of the additional post created with info on the Preload Art attribute.
  19. Change Actor's Z Position?

    expired_012
    by expired_012 · October 2011
    What I would try to do it make a duplicate of whatever your actor you're dragging, set it's alpha to 0, and constrain its X and Y positions to the original actor.
  20. GS 0.9.8 and Scrolling scene problem...

    sebmacfly
    by sebmacfly · October 2011
    I constrain the X and Y position if i drag with my finger and if drag =0 i constrain the X and Y LinearVelocity to self.Linear Velocity.X*0.95 & self.Linear Velocity.Y*0.95 (Scrolling slowing
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