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  1. Collisions when two actors are contained together

    EwokPD
    by EwokPD · October 2011
    So is there a neater and better way to keep collisions working on an actor that is constrained to another?
  2. Having an actor get stuck into another actor (Think Arrows)

    Braydon_SFX
    by Braydon_SFX · October 2011
    No, it will only attach itself to the actor you want it to constrain to.
  3. Capture time played.

    EwokPD
    by EwokPD · October 2011
    I use two attributes to record time taken to complete a level.
  4. Constraints with flexibility (child moving off and on its parent)?

    quantumsheep
    by quantumsheep · October 2011
    You could say if jump is true, then move hat Y up by 50, otherwise constrain to actor.
  5. Having an actor get stuck into another actor (Think Arrows)

    Braydon_SFX
    by Braydon_SFX · October 2011
    constrain it to the actor you want. (Image)
  6. Resolve the Save/Load attribute problem...

    sebmacfly
    by sebmacfly · October 2011
    I was talking with the Gamesalad Customer Support (CJ) and we found the solution for my Load attribute problem (doesn't load).
  7. Wall

    SingleSparq
    by SingleSparq · October 2011
    Don't know about the boat thing but you can make a wall move even with the moveable turned off by using interpolate instead of move attribute. Just choose the actor self.positionx and to whatever posi
  8. Lag, lag, lag

    tenrdrmer
    by tenrdrmer · October 2011
    Are you using Scene Gravity. Darren found some weird bugs regarding scene gravity. He posted a a video that says if you go to the scene gravity attribute delete the value and re-enter the value it see
  9. Preload art as a Change Attribute?

    hotMagic
    by hotMagic · October 2011
    Is it possible to set Preload art to false, and then fire off Preload art= true in a change attribute, say .5 seconds after the scene starts?
  10. Allow operations or numbers on both sides of rules

    InLikeFlynn
    by InLikeFlynn · October 2011
    If I want to do this, I need to make a new attribute that's always set to zero and set it as the attribute on the left so I can have the expression on the right.
  11. Double tap rotation help?

    DrGlickert
    by DrGlickert · October 2011
    I would use a self.attribute for the rotation
  12. How to increase an attribute by % of itself?

    drentek
    by drentek · October 2011
    was wondering how I go about increasing an attribute (e.g. height) by 20% every 3 seconds.
  13. Double tap rotation help?

    DrGlickert
    by DrGlickert · October 2011
    * Change Attribute self.doubletap to TRUE.
  14. New Build - code no longer does what expected

    EwokPD
    by EwokPD · October 2011
    I have tracked the problem down to 1 or 2 self attributes on the player actor, when off the flight dynamics 'mostly' work... and when they are turned on the flight dynamic 'mostly' break normally afte
  15. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    azimpact
    by azimpact · October 2011
    I have a attribute to play sound if true, but I've placed a blank actor showing that attribute and it is still showing true when the sound stops working.
  16. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    MarkOnTheIron
    by MarkOnTheIron · October 2011
    However it would have been useful if you also added a PreloadSound attribute along with the art one.
  17. Random Squares

    retired_800f9c1f2659c23ba6edd6493a458e4f
    by retired_800f9c1f2659c23ba6edd6493a458e4f · October 2011
    make a game attribute "redcount" and in the red actor a "change attribute" redcount+1
  18. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    pixel_knights
    by pixel_knights · October 2011
    Did anyone else experience the weirdness that UtopianGames had with that attribute problem? I'm in 2 minds about installing this "upgrade" as I have a load of attributes in use, so t
  19. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    gamedivision
    by gamedivision · October 2011
    That is correct - the Preload Art setting enables you to defer asset loading for behaviors like Animate and Change Image rather than using Change Attribute + Timer.
  20. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    retired_59575d97ff6587e78de8442385cad0fc
    by retired_59575d97ff6587e78de8442385cad0fc · October 2011
    So now, is it best practice to UNTICK the Preload Art attribute on all actors with images & animations?
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