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Collisions when two actors are contained together
by EwokPD ·So is there a neater and better way to keep collisions working on an actor that is constrained to another? -
Having an actor get stuck into another actor (Think Arrows)
by Braydon_SFX ·No, it will only attach itself to the actor you want it to constrain to. -
Capture time played.
by EwokPD ·I use two attributes to record time taken to complete a level. -
Constraints with flexibility (child moving off and on its parent)?
by quantumsheep ·You could say if jump is true, then move hat Y up by 50, otherwise constrain to actor. -
Having an actor get stuck into another actor (Think Arrows)
by Braydon_SFX ·constrain it to the actor you want. (Image) -
Resolve the Save/Load attribute problem...
by sebmacfly ·I was talking with the Gamesalad Customer Support (CJ) and we found the solution for my Load attribute problem (doesn't load). -
Wall
by SingleSparq ·Don't know about the boat thing but you can make a wall move even with the moveable turned off by using interpolate instead of move attribute. Just choose the actor self.positionx and to whatever posi -
Lag, lag, lag
by tenrdrmer ·Are you using Scene Gravity. Darren found some weird bugs regarding scene gravity. He posted a a video that says if you go to the scene gravity attribute delete the value and re-enter the value it see -
Preload art as a Change Attribute?
by hotMagic ·Is it possible to set Preload art to false, and then fire off Preload art= true in a change attribute, say .5 seconds after the scene starts? -
Allow operations or numbers on both sides of rules
by InLikeFlynn ·If I want to do this, I need to make a new attribute that's always set to zero and set it as the attribute on the left so I can have the expression on the right. -
Double tap rotation help?
by DrGlickert ·I would use a self.attribute for the rotation -
How to increase an attribute by % of itself?
by drentek ·was wondering how I go about increasing an attribute (e.g. height) by 20% every 3 seconds. -
Double tap rotation help?
by DrGlickert ·* Change Attribute self.doubletap to TRUE. -
New Build - code no longer does what expected
by EwokPD ·I have tracked the problem down to 1 or 2 self attributes on the player actor, when off the flight dynamics 'mostly' work... and when they are turned on the flight dynamic 'mostly' break normally afte -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by azimpact ·I have a attribute to play sound if true, but I've placed a blank actor showing that attribute and it is still showing true when the sound stops working. -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by MarkOnTheIron ·However it would have been useful if you also added a PreloadSound attribute along with the art one. -
Random Squares
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GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by pixel_knights ·Did anyone else experience the weirdness that UtopianGames had with that attribute problem? I'm in 2 minds about installing this "upgrade" as I have a load of attributes in use, so t -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by gamedivision ·That is correct - the Preload Art setting enables you to defer asset loading for behaviors like Animate and Change Image rather than using Change Attribute + Timer. -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser