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GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by azimpact ·That is correct - the Preload Art setting enables you to defer asset loading for behaviors like Animate and Change Image rather than using Change Attribute + Timer. -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by QVT ·if you already use the change attribute trick then this will not help you other then animations. -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by steve86 ·if you already use the change attribute trick then this will not help you other then animations. -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by gamedivision ·maybe i don't see much of a difference because most of my actors use the timer and change attribute image method for animations , but still , loading times got bigger , a result i did not expect from -
New Build - code no longer does what expected
by EwokPD ·For example - i have an actor flying round that runs on an energy source - when energy attribute reaches zero - acceleration is locked to zero - however currently the ship can still fly -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by POM ·@Lauren, How is the preload art switch any different from using blank actors, and changing their self.image attribute when necessary? -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by expired_012 ·@Lauren, How is the preload art switch any different from using blank actors, and changing their self.image attribute when necessary? -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by POM ·maybe i don't see much of a difference because most of my actors use the timer and change attribute image method for animations , but still , loading times got bigger , a result i did not expect from -
GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser
by QVT ·Please refer to the best practices guide for a more in-depth explanation of how to use the Preload Art attribute. -
Game Center Leader Boards
by craps ·Post Attribute game.bankroll -
device time question
by GhostShipApps ·Basically I am trying to understand the clock cycle, I am changing only the hour attribute but when is 1pm the result I get is for 1 am. thanks. -
HTML5 screen / touch position problem
by arcticsunrise ·in your mouse constrains try this for x: -
how to calculate difference from two date? help me please
by 1UpGamestudio ·and three attributes: year = 2013 months = 12 days = 20. -
HTML5 screen / touch position problem
by scitunes ·in your mouse constrains try this for x: -
HTML5 screen / touch position problem
by arcticsunrise ·just putting in an actor with a crosshair picture and giving it 2 constrain rules shows up fine in gsviewer - however in html5 when i move the mouse the actor appears as if it was relevant to the orig -
Looking for help on building a feature of the game.
by COBGames ·you could set an attribute to a certain value when it is contact with the ground and then have the rule say if attribute is true (meaning touching ground) and rotation greater than whatever then destr -
Gravity
by ShineyGames ·Create a game.attribute that's a real number. -
Gravity
by DrGlickert ·Create a game.attribute that's a real number. -
Random Integer not working correctly...
by scitunes ·Let's say that the value of the attribute is 2 -
HTML5 screen / touch position problem
by scitunes ·Here's a possible work around for the HTML5 version. You could have an invisible actor called mouse pointer (or something). Constrain this actor to the mouse x and y with camera offsets as shown in th