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  1. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    azimpact
    by azimpact · October 2011
    That is correct - the Preload Art setting enables you to defer asset loading for behaviors like Animate and Change Image rather than using Change Attribute + Timer.
  2. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    QVT
    by QVT · October 2011
    if you already use the change attribute trick then this will not help you other then animations.
  3. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    steve86
    by steve86 · October 2011
    if you already use the change attribute trick then this will not help you other then animations.
  4. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    gamedivision
    by gamedivision · October 2011
    maybe i don't see much of a difference because most of my actors use the timer and change attribute image method for animations , but still , loading times got bigger , a result i did not expect from
  5. New Build - code no longer does what expected

    EwokPD
    by EwokPD · October 2011
    For example - i have an actor flying round that runs on an energy source - when energy attribute reaches zero - acceleration is locked to zero - however currently the ship can still fly
  6. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    POM
    by POM · October 2011
    @Lauren, How is the preload art switch any different from using blank actors, and changing their self.image attribute when necessary?
  7. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    expired_012
    by expired_012 · October 2011
    @Lauren, How is the preload art switch any different from using blank actors, and changing their self.image attribute when necessary?
  8. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    POM
    by POM · October 2011
    maybe i don't see much of a difference because most of my actors use the timer and change attribute image method for animations , but still , loading times got bigger , a result i did not expect from
  9. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    QVT
    by QVT · October 2011
    Please refer to the best practices guide for a more in-depth explanation of how to use the Preload Art attribute.
  10. Game Center Leader Boards

    craps
    by craps · October 2011
    Post Attribute game.bankroll
  11. device time question

    GhostShipApps
    by GhostShipApps · October 2011
    Basically I am trying to understand the clock cycle, I am changing only the hour attribute but when is 1pm the result I get is for 1 am. thanks.
  12. HTML5 screen / touch position problem

    arcticsunrise
    by arcticsunrise · October 2011
    in your mouse constrains try this for x:
  13. how to calculate difference from two date? help me please

    1UpGamestudio
    by 1UpGamestudio · October 2011
    and three attributes: year = 2013 months = 12 days = 20.
  14. HTML5 screen / touch position problem

    scitunes
    by scitunes · October 2011
    in your mouse constrains try this for x:
  15. HTML5 screen / touch position problem

    arcticsunrise
    by arcticsunrise · October 2011
    just putting in an actor with a crosshair picture and giving it 2 constrain rules shows up fine in gsviewer - however in html5 when i move the mouse the actor appears as if it was relevant to the orig
  16. Looking for help on building a feature of the game.

    COBGames
    by COBGames · October 2011
    you could set an attribute to a certain value when it is contact with the ground and then have the rule say if attribute is true (meaning touching ground) and rotation greater than whatever then destr
  17. Gravity

    ShineyGames
    by ShineyGames · October 2011
    Create a game.attribute that's a real number.
  18. Gravity

    DrGlickert
    by DrGlickert · October 2011
    Create a game.attribute that's a real number.
  19. Random Integer not working correctly...

    scitunes
    by scitunes · October 2011
    Let's say that the value of the attribute is 2
  20. HTML5 screen / touch position problem

    scitunes
    by scitunes · October 2011
    Here's a possible work around for the HTML5 version. You could have an invisible actor called mouse pointer (or something). Constrain this actor to the mouse x and y with camera offsets as shown in th
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