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  1. Random Integer not working correctly...

    0belisk
    by 0belisk · October 2011
    i made made a integer attribute, set at 0.
  2. Prototypes with scene-attributes stop opening

    Omenabo
    by Omenabo · October 2011
    If you use spawning prototypes in your game, which also have scene-attributes inside them, your prototypes will become uneditable.
  3. Resizing to iPad Technique

    Holderness_Media_Inc
    by Holderness_Media_Inc · October 2011
    IF you resize your background actors, then yes. That's why I specified you're better off using a properly scaled image for backgrounds. Instead of resizing the background, change image attribute to p
  4. Resizing to iPad Technique

    Holderness_Media_Inc
    by Holderness_Media_Inc · October 2011
    1.) Create a boolean game attribute called "isPad", or "isiPhone" or simliar. (I went ahead and made booleans for iPad/iPhone/Android/etc. so that when the options
  5. saving information from the iphone

    bradherman
    by bradherman · October 2011
    You want the Save Attribute and Load Attribute Rules
  6. Different Collision effects at certain points of actor

    dotsonj23
    by dotsonj23 · October 2011
    Not sure I completely understand the question. But you might try making the visible battle ram one actor. Then constrain two invisible actors to it where you want the different collision effect to o
  7. Touch PNG Image Background Problem

    tenrdrmer
    by tenrdrmer · October 2011
    Crop off the transparent parts of the image. GameSalads touch and collisions are based on the Actor size and the actor size is set by the image dimensions including the transparent areas.
  8. Actor glued on another

    HairyMuffinMan
    by HairyMuffinMan · October 2011
    ^ it makes a lot of sense, but I can't see the main actor as selectable option in the change attribute, all I see is "Game, Devices, mini actor".
  9. moving up and down objects

    Toby
    by Toby · October 2011
    Create an attribute (INDEX) eg: counter
  10. Rotating Actor towards movement direction

    UtopianGames
    by UtopianGames · October 2011
    Constrain self.rotation to vectorToAngle(self.Motion.LinearVelocity.X,self.Motion.LinearVelocity.Y)
  11. help with touches

    UtopianGames
    by UtopianGames · October 2011
    Now in each actor let's start with Red do if touch is pressed and BlueTouched = false and GreenTouched = false change attribute RedTouched to true otherwise change attribute RedTouched to false.
  12. Actor glued on another

    Guardian
    by Guardian · October 2011
    Add two 'change attribute' behaviours to the mini actor.
  13. Constraint and it's actual function

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · October 2011
    If two actors are trying to constrain the same attribute, it will flicker... as they constantly overwrite each others data.
  14. Constraint and it's actual function

    wormil
    by wormil · October 2011
    I want to know what exactly constraint is doing (code wise if possible). It seems to do something that either was not intended or makes no sense to me at all, this case would be....
  15. Choose between specific numbers

    RThurman
    by RThurman · October 2011
    Use two integer attributes: randNum and oneOrThree
  16. Is there a workaround for the save/load bug?

    steve86
    by steve86 · October 2011
    I think I got it to work.. Don't know what was actually wrong but I deleted the attribute and all the load/save behaviors then create a new attribute with the same name and placed new behaviors in the
  17. How to check who clicked first?

    old_kipper
    by old_kipper · October 2011
    have a game or scene integer attribute that each of the buttons puts 'their' number into when touched but in the rule for touch have a second condition that only if the game integer is zero. This way
  18. Is there a workaround for the save/load bug?

    LaurenSalad
    by LaurenSalad · October 2011
    I need to apologize if there is any confusion with the save/load attribute issue. I misspoke when I stated (in a past thread) that this was a "known issue". I meant that we were awar
  19. how do i create a dynamic order of scene presentation...

    Braydon_SFX
    by Braydon_SFX · October 2011
    Make an attribute called Good? and set it to 0
  20. Levels completed not loaded after device restart

    spock1234
    by spock1234 · October 2011
    Here is I am doing it. Would be Great if some of the GS expert can suggest. I save the last level complete with save attribute and a key. At the beginning of the code, I am loading the level complete
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