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Random Integer not working correctly...
by 0belisk ·i made made a integer attribute, set at 0. -
Prototypes with scene-attributes stop opening
by Omenabo ·If you use spawning prototypes in your game, which also have scene-attributes inside them, your prototypes will become uneditable. -
Resizing to iPad Technique
by Holderness_Media_Inc ·IF you resize your background actors, then yes. That's why I specified you're better off using a properly scaled image for backgrounds. Instead of resizing the background, change image attribute to p -
Resizing to iPad Technique
by Holderness_Media_Inc ·1.) Create a boolean game attribute called "isPad", or "isiPhone" or simliar. (I went ahead and made booleans for iPad/iPhone/Android/etc. so that when the options -
saving information from the iphone
by bradherman ·You want the Save Attribute and Load Attribute Rules -
Different Collision effects at certain points of actor
by dotsonj23 ·Not sure I completely understand the question. But you might try making the visible battle ram one actor. Then constrain two invisible actors to it where you want the different collision effect to o -
Touch PNG Image Background Problem
by tenrdrmer ·Crop off the transparent parts of the image. GameSalads touch and collisions are based on the Actor size and the actor size is set by the image dimensions including the transparent areas. -
Actor glued on another
by HairyMuffinMan ·^ it makes a lot of sense, but I can't see the main actor as selectable option in the change attribute, all I see is "Game, Devices, mini actor". -
moving up and down objects
by Toby ·Create an attribute (INDEX) eg: counter -
Rotating Actor towards movement direction
by UtopianGames ·Constrain self.rotation to vectorToAngle(self.Motion.LinearVelocity.X,self.Motion.LinearVelocity.Y) -
help with touches
by UtopianGames ·Now in each actor let's start with Red do if touch is pressed and BlueTouched = false and GreenTouched = false change attribute RedTouched to true otherwise change attribute RedTouched to false. -
Actor glued on another
by Guardian ·Add two 'change attribute' behaviours to the mini actor. -
Constraint and it's actual function
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Constraint and it's actual function
by wormil ·I want to know what exactly constraint is doing (code wise if possible). It seems to do something that either was not intended or makes no sense to me at all, this case would be.... -
Choose between specific numbers
by RThurman ·Use two integer attributes: randNum and oneOrThree -
Is there a workaround for the save/load bug?
by steve86 ·I think I got it to work.. Don't know what was actually wrong but I deleted the attribute and all the load/save behaviors then create a new attribute with the same name and placed new behaviors in the -
How to check who clicked first?
by old_kipper ·have a game or scene integer attribute that each of the buttons puts 'their' number into when touched but in the rule for touch have a second condition that only if the game integer is zero. This way -
Is there a workaround for the save/load bug?
by LaurenSalad ·I need to apologize if there is any confusion with the save/load attribute issue. I misspoke when I stated (in a past thread) that this was a "known issue". I meant that we were awar -
how do i create a dynamic order of scene presentation...
by Braydon_SFX ·Make an attribute called Good? and set it to 0 -
Levels completed not loaded after device restart
by spock1234 ·Here is I am doing it. Would be Great if some of the GS expert can suggest. I save the last level complete with save attribute and a key. At the beginning of the code, I am loading the level complete