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  1. Random timer for spawning different actors

    Icebox
    by Icebox · August 2016
    Edit: or without incrementing an attribute, you can use self.time instead of self.spawner and use mod conditions if you want
  2. Random spawn

    saad1993
    by saad1993 · August 2016
    (Quote)
  3. How do we make the timer use different random values?

    saad1993
    by saad1993 · August 2016
    (Quote)
  4. How do we make the timer use different random values?

    WhitePanther
    by WhitePanther · August 2016
    -Change Attribute game.timer to *random(min value,max value)
  5. Talking to a single corner of an actors rectangle?

    Socks
    by Socks · August 2016
    (Quote)
  6. Talking to a single corner of an actors rectangle?

    croc0000
    by croc0000 · August 2016
    Could I constrain the max X and min Y of the frame to the front wheel and the Min X and Min Y to the back? I was trying stuff like that, but it didn't seem to work?
  7. Talking to a single corner of an actors rectangle?

    croc0000
    by croc0000 · August 2016
    Sorry. Apply constraint rules to two corners. The idea being both the front and back forks of a bike. I can attach the bike frame to the front wheel, but I have been trying to constrain the frame to f
  8. Talking to a single corner of an actors rectangle?

    croc0000
    by croc0000 · August 2016
    How do I constrain the behaviour of a corner (bottom-left) of the rectangle that defines my actor?
  9. Tap To Play

    NNterprises
    by NNterprises · August 2016
    Do a transparent layer full screen size on top of everything, and create a boolean attribute called START.
  10. Tap To Play

    NNterprises
    by NNterprises · August 2016
    I do tap to play on some things, I do the transparent layer full screen size on top of everything, and create a boolean attribute called START.
  11. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · August 2016
    (Quote)
  12. 'touch is pressed' being pressed all at once

    Feathers
    by Feathers · August 2016
    (Quote)
  13. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    build
    by build · August 2016
    Execpt for the bugged custom collisions, but thats another topic
  14. Video Tutorial: Custom Collision Shapes using Physics Body Editor

    build
    by build · August 2016
    Basicly, the lines i draw for my custom collisions, aren't colliding the way they are supposed to.
  15. 'touch is pressed' being pressed all at once

    build
    by build · August 2016
    What you need to do is add a boolean attribute, call it "touched" make the following rules:
  16. 'touch is pressed' being pressed all at once

    Feathers
    by Feathers · August 2016
    * Made 5 boolean attributes.(goal1, goal2, goal3, goal4, goal5)-Default: false.
  17. Jumping while running & colliding problem

    Icebox
    by Icebox · August 2016
    Try constraining linear velocity x instead of change attribute
  18. Jumping while running & colliding problem

    fatetaleteller
    by fatetaleteller · August 2016
    @icebox When i press "move right" i use attribute (change attribute: linear velocity x) when i press "jump" i use (change attribute: linear velocity y) and of cours
  19. Jumping while running & colliding problem

    Icebox
    by Icebox · August 2016
    Are you using move behavior or change attribute behavior (for movement) ?
  20. Side scroller with hills, instead of just flat bottom.

    croc0000
    by croc0000 · August 2016
    to match the line, I was trying something like a constrain att.
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