-
Random timer for spawning different actors
by Icebox ·Edit: or without incrementing an attribute, you can use self.time instead of self.spawner and use mod conditions if you want -
Random spawn
by saad1993 ·(Quote) -
How do we make the timer use different random values?
by saad1993 ·(Quote) -
How do we make the timer use different random values?
by WhitePanther ·-Change Attribute game.timer to *random(min value,max value) -
Talking to a single corner of an actors rectangle?
by Socks ·(Quote) -
Talking to a single corner of an actors rectangle?
by croc0000 ·Could I constrain the max X and min Y of the frame to the front wheel and the Min X and Min Y to the back? I was trying stuff like that, but it didn't seem to work? -
Talking to a single corner of an actors rectangle?
by croc0000 ·Sorry. Apply constraint rules to two corners. The idea being both the front and back forks of a bike. I can attach the bike frame to the front wheel, but I have been trying to constrain the frame to f -
Talking to a single corner of an actors rectangle?
by croc0000 ·How do I constrain the behaviour of a corner (bottom-left) of the rectangle that defines my actor? -
Tap To Play
by NNterprises ·Do a transparent layer full screen size on top of everything, and create a boolean attribute called START. -
Tap To Play
by NNterprises ·I do tap to play on some things, I do the transparent layer full screen size on top of everything, and create a boolean attribute called START. -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by jonmulcahy ·(Quote) -
'touch is pressed' being pressed all at once
by Feathers ·(Quote) -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by build ·Execpt for the bugged custom collisions, but thats another topic -
Video Tutorial: Custom Collision Shapes using Physics Body Editor
by build ·Basicly, the lines i draw for my custom collisions, aren't colliding the way they are supposed to. -
'touch is pressed' being pressed all at once
by build ·What you need to do is add a boolean attribute, call it "touched" make the following rules: -
'touch is pressed' being pressed all at once
by Feathers ·* Made 5 boolean attributes.(goal1, goal2, goal3, goal4, goal5)-Default: false. -
Jumping while running & colliding problem
by Icebox ·Try constraining linear velocity x instead of change attribute -
Jumping while running & colliding problem
by fatetaleteller ·@icebox When i press "move right" i use attribute (change attribute: linear velocity x) when i press "jump" i use (change attribute: linear velocity y) and of cours -
Jumping while running & colliding problem
by Icebox ·Are you using move behavior or change attribute behavior (for movement) ? -
Side scroller with hills, instead of just flat bottom.
by croc0000 ·to match the line, I was trying something like a constrain att.