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Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)
by beefy_clyro ·So i've been wrestling with power ups some more today. One of my proposed ideas has had to be modified as i could get the PU to do what i wanted but it then didn't detect collisions ... This was no go -
Resizing to iPad Technique
by bradherman ·thats a nice technique you have as well. What orientation is that based on and do you just change the project to iphone version in the device list and the attribute or is there more you do to tweak th -
Maths?
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changing background
by JamieOneil ·Create an attribute. -
Optimization: Spawning vs. Preloading Actors
by StormCrafter ·Based on the advice from other threads I've tried to avoid behaviors like Constrain (only 1, maybe 2 uses of this per level) and Collide (though I still use overlap/collide checks on all my enemies an -
make person bounce on trampoline
by old_kipper ·have the bounce actor have a on collision rule that looked for collision with the trampoline actor, and this then stopped the actor by setting it's speeds (x and y) to 0, and at the same time switch i -
make person bounce on trampoline
by bluebyu25 ·represents a gradual change, unlike the change attribute behavior which is instant. You can get a great jumping effect by using its "ease out" feature (to simulate the peak of the j -
Move Two Actors with one touch, at the same time
by pixelknights ·I have been using gamesalad now for 8 months, and this is the only time I have encountered a problem that I could not solve myself or from the forums on this website. I have watched most of the vidoe -
Resizing to iPad Technique
by tenrdrmer ·thats a nice technique you have as well. What orientation is that based on and do you just change the project to iphone version in the device list and the attribute or is there more you do to tweak th -
make person bounce on trampoline
by old_kipper ·use a replacement animation the trampoline, or constrain it temporally to positions that match the frames of the bouncing surface of the trampoline, then switch back visible with a new speed/directio -
How to make a weapon appear and then walk over to pick it up?
by Grunt ·You spawn the new weapon as an actor when enemy is dead at the desired position. When your character collides with it change character image to with weapon or constrain the weapon position to your cha -
Resizing to iPad Technique
by Holderness_Media_Inc ·Magic Scaling has a big if rule that surrounds four change attributes. -
Turn off groups in-game?
by tenrdrmer ·You would use a rule instead of a group and have a boolean attribute. -
Indicator for when an actor has a rule applied.
by RedlerTech ·what you want to do is have an attribute (boolean) called check. -
Very basic slingshot type example
by lildragn ·Although I don't need to change this, the 'Constrain distance from center' math as I understand it is, you finding the square root of the X/Y axis and applying that to the center dot? Or just the cent -
Falling Actor
by craps ·Is it possible to have a game attribute that would turn on / off - the "moveable" physics attribute within an actor? -
Why does my game suck?
by quantumsheep ·But wait, the customers who already bought the game would also have to buy the IAP purchase for the game they already bought! Can this be solved with this: release an update with an attribute set to t -
Why does my game suck?
by YouKnowMe ·But wait, the customers who already bought the game would also have to buy the IAP purchase for the game they already bought! Can this be solved with this: release an update with an attribute set to t -
Saveable?
by DigiChain ·Can I save all of my games attributes (I currently have about 100) to a single key or do you have to save and load every attribute from a unique key? -
A math question - How do you mathematically find the reciprocal of a number?
by Rumi ·Game.Number = attribute