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  1. Star Serum - Sci Fi Game Dev Log (Beefy_Clyro)

    beefy_clyro
    by beefy_clyro · October 2011
    So i've been wrestling with power ups some more today. One of my proposed ideas has had to be modified as i could get the PU to do what i wanted but it then didn't detect collisions ... This was no go
  2. Resizing to iPad Technique

    bradherman
    by bradherman · October 2011
    thats a nice technique you have as well. What orientation is that based on and do you just change the project to iphone version in the device list and the attribute or is there more you do to tweak th
  3. Maths?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · October 2011
    To fix this, you can use an attribute to store the target size... like self.targetX
  4. changing background

    JamieOneil
    by JamieOneil · October 2011
    Create an attribute.
  5. Optimization: Spawning vs. Preloading Actors

    StormCrafter
    by StormCrafter · October 2011
    Based on the advice from other threads I've tried to avoid behaviors like Constrain (only 1, maybe 2 uses of this per level) and Collide (though I still use overlap/collide checks on all my enemies an
  6. make person bounce on trampoline

    old_kipper
    by old_kipper · October 2011
    have the bounce actor have a on collision rule that looked for collision with the trampoline actor, and this then stopped the actor by setting it's speeds (x and y) to 0, and at the same time switch i
  7. make person bounce on trampoline

    bluebyu25
    by bluebyu25 · October 2011
    represents a gradual change, unlike the change attribute behavior which is instant. You can get a great jumping effect by using its "ease out" feature (to simulate the peak of the j
  8. Move Two Actors with one touch, at the same time

    pixelknights
    by pixelknights · October 2011
    I have been using gamesalad now for 8 months, and this is the only time I have encountered a problem that I could not solve myself or from the forums on this website. I have watched most of the vidoe
  9. Resizing to iPad Technique

    tenrdrmer
    by tenrdrmer · October 2011
    thats a nice technique you have as well. What orientation is that based on and do you just change the project to iphone version in the device list and the attribute or is there more you do to tweak th
  10. make person bounce on trampoline

    old_kipper
    by old_kipper · October 2011
    use a replacement animation the trampoline, or constrain it temporally to positions that match the frames of the bouncing surface of the trampoline, then switch back visible with a new speed/directio
  11. How to make a weapon appear and then walk over to pick it up?

    Grunt
    by Grunt · October 2011
    You spawn the new weapon as an actor when enemy is dead at the desired position. When your character collides with it change character image to with weapon or constrain the weapon position to your cha
  12. Resizing to iPad Technique

    Holderness_Media_Inc
    by Holderness_Media_Inc · October 2011
    Magic Scaling has a big if rule that surrounds four change attributes.
  13. Turn off groups in-game?

    tenrdrmer
    by tenrdrmer · October 2011
    You would use a rule instead of a group and have a boolean attribute.
  14. Indicator for when an actor has a rule applied.

    RedlerTech
    by RedlerTech · October 2011
    what you want to do is have an attribute (boolean) called check.
  15. Very basic slingshot type example

    lildragn
    by lildragn · October 2011
    Although I don't need to change this, the 'Constrain distance from center' math as I understand it is, you finding the square root of the X/Y axis and applying that to the center dot? Or just the cent
  16. Falling Actor

    craps
    by craps · October 2011
    Is it possible to have a game attribute that would turn on / off - the "moveable" physics attribute within an actor?
  17. Why does my game suck?

    quantumsheep
    by quantumsheep · October 2011
    But wait, the customers who already bought the game would also have to buy the IAP purchase for the game they already bought! Can this be solved with this: release an update with an attribute set to t
  18. Why does my game suck?

    YouKnowMe
    by YouKnowMe · October 2011
    But wait, the customers who already bought the game would also have to buy the IAP purchase for the game they already bought! Can this be solved with this: release an update with an attribute set to t
  19. Saveable?

    DigiChain
    by DigiChain · October 2011
    Can I save all of my games attributes (I currently have about 100) to a single key or do you have to save and load every attribute from a unique key?
  20. A math question - How do you mathematically find the reciprocal of a number?

    Rumi
    by Rumi · October 2011
    Game.Number = attribute
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