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Drag and Drop
by tenrdrmer ·Drag is a physics attribute. Like drag on an airplane. -
Code Generation
by wormil ·I have a vision that a scene loads similar to a basic app, and each object runs it's initialisation code (anything not in a repeated action such as a timer, a constraint, a conditional or callback).Co -
Drag and Drop
by bucks699 ·I can not find drag and drop anywhere in the change attribute menu. I can only find Drag, does anyone know how to drag and drop? thanks. -
A math question - How do you mathematically find the reciprocal of a number?
by RedlerTech ·Game.Number = attribute -
Can you help me? Holding spacebar to shoot doesn't collide properly
by JohnPapiomitis ·yes the hitpoints attribute needs to be a self attribute -
Can you help me? Holding spacebar to shoot doesn't collide properly
by ShineyGames ·Try using self attribute instead of the globe ones(share the sme hit pionts) -
Can you help me? Holding spacebar to shoot doesn't collide properly
by rab127 ·tried it and it didn't work but I think the issue is that I have multiple actors being spawned that share the same "hitpoints" attribute that are on the screen at the same time. -
Resizing to iPad Technique
by Holderness_Media_Inc ·I will redo some of the graphics for the iPad version for my new game and just make rules on the actors "if iPad is true then change attribute to ___image.png". -
Countdown Timer Help on Device
by william24 ·Does anyone know of an issue with the Viewer as far as the timer attribute is concerned? I have a great looking timer that is working very well (followed tshirtbooth's video). It works great in game -
Bullet double spawn problem
by 0belisk ·ive tried making boolean attributes for each actor, making it so if "right touch area" is pressed, player right boolean = true, all other player booleans = false, when false, destroy -
Resizing to iPad Technique
by tenrdrmer ·I went through each scene in my game and place an actor that is unlocked and changed the Camera Size to 320x480. This also did not fully work however. I had to further adjust the camera origin on some -
Cycle through Inventory - HELP NEEDED!
by DigiChain ·Key1 (Integer attribute which is either 1=not collected, 2=collected and in inventory, 3=used and removed from inventory) -
Countdown Timer Help on Device
by william24 ·I have successfully created a countdown timer. I have an attribute... -
ipad letterbox
by Holderness_Media_Inc ·Change attribute: game.DisplaySize.Width To: 480 -
the ultimate workaround
by Rumi ·The new clock attributes might be able to work. The clock data could be used as a timer. -
Simple Jump
by tomeglenn ·Basically, you need an attribute on your actor, let's call it "Grounded". -
Move Two Actors with one touch, at the same time
by SlickZero ·You need to use a "constrain attribute" behavior on the x and y value of the barrier actor, to the x and y value of the main actor. Take a look at this video from Tshirtbooth on the -
Is this normal?
by v00d0 ·anyway if u wanna improve it a bit replace you change image and animation with change attribute => self => image -
keeping space between moving actors
by old_kipper ·Perhaps you could use a system where there is a controlled x value (by the player) and the spawned actor on birthing notes its offset from the x and then is constrained to the x with that offset. I am -
Interpolate Question
by JohnPapiomitis ·have a Rule: when attribute self rotation = 0