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  1. Drag and Drop

    tenrdrmer
    by tenrdrmer · October 2011
    Drag is a physics attribute. Like drag on an airplane.
  2. Code Generation

    wormil
    by wormil · October 2011
    I have a vision that a scene loads similar to a basic app, and each object runs it's initialisation code (anything not in a repeated action such as a timer, a constraint, a conditional or callback).Co
  3. Drag and Drop

    bucks699
    by bucks699 · October 2011
    I can not find drag and drop anywhere in the change attribute menu. I can only find Drag, does anyone know how to drag and drop? thanks.
  4. A math question - How do you mathematically find the reciprocal of a number?

    RedlerTech
    by RedlerTech · October 2011
    Game.Number = attribute
  5. Can you help me? Holding spacebar to shoot doesn't collide properly

    JohnPapiomitis
    by JohnPapiomitis · October 2011
    yes the hitpoints attribute needs to be a self attribute
  6. Can you help me? Holding spacebar to shoot doesn't collide properly

    ShineyGames
    by ShineyGames · October 2011
    Try using self attribute instead of the globe ones(share the sme hit pionts)
  7. Can you help me? Holding spacebar to shoot doesn't collide properly

    rab127
    by rab127 · October 2011
    tried it and it didn't work but I think the issue is that I have multiple actors being spawned that share the same "hitpoints" attribute that are on the screen at the same time.
  8. Resizing to iPad Technique

    Holderness_Media_Inc
    by Holderness_Media_Inc · October 2011
    I will redo some of the graphics for the iPad version for my new game and just make rules on the actors "if iPad is true then change attribute to ___image.png".
  9. Countdown Timer Help on Device

    william24
    by william24 · October 2011
    Does anyone know of an issue with the Viewer as far as the timer attribute is concerned? I have a great looking timer that is working very well (followed tshirtbooth's video). It works great in game
  10. Bullet double spawn problem

    0belisk
    by 0belisk · October 2011
    ive tried making boolean attributes for each actor, making it so if "right touch area" is pressed, player right boolean = true, all other player booleans = false, when false, destroy
  11. Resizing to iPad Technique

    tenrdrmer
    by tenrdrmer · October 2011
    I went through each scene in my game and place an actor that is unlocked and changed the Camera Size to 320x480. This also did not fully work however. I had to further adjust the camera origin on some
  12. Cycle through Inventory - HELP NEEDED!

    DigiChain
    by DigiChain · October 2011
    Key1 (Integer attribute which is either 1=not collected, 2=collected and in inventory, 3=used and removed from inventory)
  13. Countdown Timer Help on Device

    william24
    by william24 · October 2011
    I have successfully created a countdown timer. I have an attribute...
  14. ipad letterbox

    Holderness_Media_Inc
    by Holderness_Media_Inc · September 2011
    Change attribute: game.DisplaySize.Width To: 480
  15. the ultimate workaround

    Rumi
    by Rumi · September 2011
    The new clock attributes might be able to work. The clock data could be used as a timer.
  16. Simple Jump

    tomeglenn
    by tomeglenn · September 2011
    Basically, you need an attribute on your actor, let's call it "Grounded".
  17. Move Two Actors with one touch, at the same time

    SlickZero
    by SlickZero · September 2011
    You need to use a "constrain attribute" behavior on the x and y value of the barrier actor, to the x and y value of the main actor. Take a look at this video from Tshirtbooth on the
  18. Is this normal?

    v00d0
    by v00d0 · September 2011
    anyway if u wanna improve it a bit replace you change image and animation with change attribute => self => image
  19. keeping space between moving actors

    old_kipper
    by old_kipper · September 2011
    Perhaps you could use a system where there is a controlled x value (by the player) and the spawned actor on birthing notes its offset from the x and then is constrained to the x with that offset. I am
  20. Interpolate Question

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    have a Rule: when attribute self rotation = 0
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