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  1. Random animation

    Eagleone
    by Eagleone · September 2011
    Ahh I see... ok. I understand what you mean but can not tell you if I used a global or a self attribute, I'm not sure how to check, but I understand what needs to be done. I'll do a search on self att
  2. Random animation

    ShineyGames
    by ShineyGames · September 2011
    did you use a Self attribute?
  3. Random animation

    Eagleone
    by Eagleone · September 2011
    Ok I have it sorted. I just created another blink attribute like the first one and named it blink2. I used this attribute with the second actor and now both actors are blinking randomly and they're no
  4. Display animation with player health is reduced?

    0belisk
    by 0belisk · September 2011
    but basically, i have a health system, integer attribute giving the player 5 lifes.
  5. Saving text that was added in Keyboard entry.

    theCodeMonsters
    by theCodeMonsters · September 2011
    Yes you can using the save attribute and load attribute behaviors.
  6. How to create a game similar to bubble pop?

    TrinityDev
    by TrinityDev · September 2011
    COB, thanks for your help! What i was wanting was when you start the level the bubble moves up automatically and when you touch it it pops, how do i do that? Would that be an attribute?
  7. Making a character selection

    Chobbiface
    by Chobbiface · September 2011
    in the game. I'm thinking to make an integer attribute e.g. if =1 change image to man, if =2 change image to woman; and the same for all the animations. Or would it be better to have a ready made sce
  8. how to display score,achievements and scores?

    guilleface
    by guilleface · September 2011
    i have a scene with like 50 actors, on each when i click it send me to a new scene, ex, #1 go to hole 1, #2 go to hole 2, but i need to display if on hole one my best record is a birdie to have someth
  9. Random animation

    ShineyGames
    by ShineyGames · September 2011
    make an self attribute blink (real,integer)
  10. Random animation

    Eagleone
    by Eagleone · September 2011
    I have an actor on the screen and I want him to blink randomly. I've imported the "blink animation files" (there are total of 5), and I did a bit of research on how to do it but have
  11. hover float effect

    Sinequanon
    by Sinequanon · September 2011
    First I created an pair of real attributes, initialX and initialY (which I usually do anyway) and have:
  12. Making an actor color change based on the objects speed?

    sebmacfly
    by sebmacfly · September 2011
    Constrain Attribute : self.Color.Red to (Self.Motion.LinearVelocityX+Self.Motion.LinearVelocityY)/1000
  13. Save/Read attributes

    sebmacfly
    by sebmacfly · September 2011
    Yeah, ther's an issue with the Load attribute function...
  14. Saveable?

    Omenabo
    by Omenabo · September 2011
    Put all the things you wish to save into attributes. When saving the game (or at a certain point of the game, however you wish), save those attributes into keynames using the "Save attribute&
  15. Save/Read attributes

    steve86
    by steve86 · September 2011
    One thing that comes to mind.. When you are typing the "Key" part of the load/attribute behavior click on the little "e" then type the key you want and then click o
  16. Need suggestions to improve game

    VGX
    by VGX · September 2011
    Sorry what attribute do i need to make, boolean, interger, angle?
  17. Need suggestions to improve game

    icanmake
    by icanmake · September 2011
    (put these in the ball) make an attribute in the ball called lefttoright
  18. Simple Jump

    jb15
    by jb15 · September 2011
    You want to use the change attribute > self.motion.linear.y to say about 200. Then have an accelerate down (270) behavior for gravity.
  19. cos/sin function to animate sizes of an actor

    Robiwan
    by Robiwan · September 2011
    Yes. Got it working! Constrain Attribute Self.Size.Width 10*sin( self.Time *40)+60 <-- for width(same for hight)
  20. Stop Rotation

    aandi
    by aandi · September 2011
    change attribute:game.double tap to game.double tap+1
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