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Random animation
by Eagleone ·Ahh I see... ok. I understand what you mean but can not tell you if I used a global or a self attribute, I'm not sure how to check, but I understand what needs to be done. I'll do a search on self att -
Random animation
by ShineyGames ·did you use a Self attribute? -
Random animation
by Eagleone ·Ok I have it sorted. I just created another blink attribute like the first one and named it blink2. I used this attribute with the second actor and now both actors are blinking randomly and they're no -
Display animation with player health is reduced?
by 0belisk ·but basically, i have a health system, integer attribute giving the player 5 lifes. -
Saving text that was added in Keyboard entry.
by theCodeMonsters ·Yes you can using the save attribute and load attribute behaviors. -
How to create a game similar to bubble pop?
by TrinityDev ·COB, thanks for your help! What i was wanting was when you start the level the bubble moves up automatically and when you touch it it pops, how do i do that? Would that be an attribute? -
Making a character selection
by Chobbiface ·in the game. I'm thinking to make an integer attribute e.g. if =1 change image to man, if =2 change image to woman; and the same for all the animations. Or would it be better to have a ready made sce -
how to display score,achievements and scores?
by guilleface ·i have a scene with like 50 actors, on each when i click it send me to a new scene, ex, #1 go to hole 1, #2 go to hole 2, but i need to display if on hole one my best record is a birdie to have someth -
Random animation
by ShineyGames ·make an self attribute blink (real,integer) -
Random animation
by Eagleone ·I have an actor on the screen and I want him to blink randomly. I've imported the "blink animation files" (there are total of 5), and I did a bit of research on how to do it but have -
hover float effect
by Sinequanon ·First I created an pair of real attributes, initialX and initialY (which I usually do anyway) and have: -
Making an actor color change based on the objects speed?
by sebmacfly ·Constrain Attribute : self.Color.Red to (Self.Motion.LinearVelocityX+Self.Motion.LinearVelocityY)/1000 -
Save/Read attributes
by sebmacfly ·Yeah, ther's an issue with the Load attribute function... -
Saveable?
by Omenabo ·Put all the things you wish to save into attributes. When saving the game (or at a certain point of the game, however you wish), save those attributes into keynames using the "Save attribute& -
Save/Read attributes
by steve86 ·One thing that comes to mind.. When you are typing the "Key" part of the load/attribute behavior click on the little "e" then type the key you want and then click o -
Need suggestions to improve game
by VGX ·Sorry what attribute do i need to make, boolean, interger, angle? -
Need suggestions to improve game
by icanmake ·(put these in the ball) make an attribute in the ball called lefttoright -
Simple Jump
by jb15 ·You want to use the change attribute > self.motion.linear.y to say about 200. Then have an accelerate down (270) behavior for gravity. -
cos/sin function to animate sizes of an actor
by Robiwan ·Yes. Got it working! Constrain Attribute Self.Size.Width 10*sin( self.Time *40)+60 <-- for width(same for hight) -
Stop Rotation
by aandi ·change attribute:game.double tap to game.double tap+1