GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. keeping space between moving actors

    old_kipper
    by old_kipper · September 2011
    Perhaps you could use a system where there is a controlled x value (by the player) and the spawned actor on birthing notes its offset from the x and then is constrained to the x with that offset. I am
  2. Interpolate Question

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    have a Rule: when attribute self rotation = 0
  3. Random animation

    Eagleone
    by Eagleone · September 2011
    Ahh I see... ok. I understand what you mean but can not tell you if I used a global or a self attribute, I'm not sure how to check, but I understand what needs to be done. I'll do a search on self att
  4. Random animation

    ShineyGames
    by ShineyGames · September 2011
    did you use a Self attribute?
  5. Random animation

    Eagleone
    by Eagleone · September 2011
    Ok I have it sorted. I just created another blink attribute like the first one and named it blink2. I used this attribute with the second actor and now both actors are blinking randomly and they're no
  6. Display animation with player health is reduced?

    0belisk
    by 0belisk · September 2011
    but basically, i have a health system, integer attribute giving the player 5 lifes.
  7. Saving text that was added in Keyboard entry.

    theCodeMonsters
    by theCodeMonsters · September 2011
    Yes you can using the save attribute and load attribute behaviors.
  8. How to create a game similar to bubble pop?

    TrinityDev
    by TrinityDev · September 2011
    COB, thanks for your help! What i was wanting was when you start the level the bubble moves up automatically and when you touch it it pops, how do i do that? Would that be an attribute?
  9. Making a character selection

    Chobbiface
    by Chobbiface · September 2011
    in the game. I'm thinking to make an integer attribute e.g. if =1 change image to man, if =2 change image to woman; and the same for all the animations. Or would it be better to have a ready made sce
  10. how to display score,achievements and scores?

    guilleface
    by guilleface · September 2011
    i have a scene with like 50 actors, on each when i click it send me to a new scene, ex, #1 go to hole 1, #2 go to hole 2, but i need to display if on hole one my best record is a birdie to have someth
  11. Random animation

    ShineyGames
    by ShineyGames · September 2011
    make an self attribute blink (real,integer)
  12. Random animation

    Eagleone
    by Eagleone · September 2011
    I have an actor on the screen and I want him to blink randomly. I've imported the "blink animation files" (there are total of 5), and I did a bit of research on how to do it but have
  13. hover float effect

    Sinequanon
    by Sinequanon · September 2011
    First I created an pair of real attributes, initialX and initialY (which I usually do anyway) and have:
  14. Making an actor color change based on the objects speed?

    sebmacfly
    by sebmacfly · September 2011
    Constrain Attribute : self.Color.Red to (Self.Motion.LinearVelocityX+Self.Motion.LinearVelocityY)/1000
  15. Save/Read attributes

    sebmacfly
    by sebmacfly · September 2011
    Yeah, ther's an issue with the Load attribute function...
  16. Saveable?

    Omenabo
    by Omenabo · September 2011
    Put all the things you wish to save into attributes. When saving the game (or at a certain point of the game, however you wish), save those attributes into keynames using the "Save attribute&
  17. Save/Read attributes

    steve86
    by steve86 · September 2011
    One thing that comes to mind.. When you are typing the "Key" part of the load/attribute behavior click on the little "e" then type the key you want and then click o
  18. Need suggestions to improve game

    VGX
    by VGX · September 2011
    Sorry what attribute do i need to make, boolean, interger, angle?
  19. Need suggestions to improve game

    icanmake
    by icanmake · September 2011
    (put these in the ball) make an attribute in the ball called lefttoright
  20. Simple Jump

    jb15
    by jb15 · September 2011
    You want to use the change attribute > self.motion.linear.y to say about 200. Then have an accelerate down (270) behavior for gravity.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla