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Animating an actor
by okkle ·Have you tried un-ticking the 'movable' attribute for the explosion actor? -
Touch event kept in memory?
by okkle ·Use the 'released' touch command and set up a boolean attribute for when each actor is pressed, so 'actorApressed' and 'actorBpressed'. -
Making an actor color change based on the objects speed?
by Braydon_SFX ·Change Attribute Self Color to -
Making an actor color change based on the objects speed?
by Braydon_SFX ·Change attribute : Alpha (color) -
app running after exit?
by SAMman ·what about a save attribute timer or something? -
constrain tilt to circle...
by SAMman ·Anyone here have any ideas on how to constrain an actor to a circle and then move that actor around that circle, I mean the outer edge of the circle, by tilting? So when I tilt X or Y direction, the a -
Touch event kept in memory?
by Coda24 ·2) Actor “A” – When you Touch Press this actor, it changes an Attribute called “myPush” from 0 to 5 (I use Display text to show this number)and when you “Touch Release” it, it changes the attribute to -
Need Help- self.attribute to game.attribute without getting changed
by gyroscope ·See if I've got this right: I'm assuming your game attribute called Name is a text attribute. Let's say it's value is "George". -
Need Help- self.attribute to game.attribute without getting changed
by Forcing ·i know this method wih for every actor one attribute already, but my problem is, i want to make only one attribute not 150 for all actors (150) together. -
constraint x position with a margin
by tabelor ·Constrain x position two times, one with max function and another one with min function. -
constraint x position with a margin
by tabelor ·i havn't explained well. What i want to constrain is the x position, not the motion, because in my game my actor move like in doodle jump, with a constrain in the x position and the accelerometer. So -
Score not reinitilize
by UtopianGames ·You need a change attribute score to 0, GS will not automatically reset attributes. -
Time reinitializes at level Gamesalad
by kianus ·When you press the reset button you should add a "change attribute" to whatever number your timer needs to be at.. -
Suggestions for a forum cleanup and upgrade?
by AcceleratedGames ·they are the same and even if you have a change attribute behavior that moves the actor to its position plus a number than who know where it would go! -
How to make a "replay" function
by App Surge ·On the reset actor, create a rule that says when touch is pressed, change scene. Also, change attribute reset to true. Otherwise change attribute reset to false. -
follow mouse constrain to circle
by RThurman ·Also, if you want the actor to point away from the center point (and towards the mouse) you could constrain the actor to: -
follow mouse constrain to circle
by RThurman ·constrain attribute: self.Position.X To: sceneX+orbitRadius*cos(vectorToAngle( game.Mouse.Position.X - sceneX , game.Mouse.Position.Y - sceneY )) -
follow mouse constrain to circle
by SAMman ·Hey guys, could anyone help with this? I want to orbit an actor around another actor but I want it to follow the mouse and not just be going around in orbit. I want's it to be constrained around a cir -
Need Help- self.attribute to game.attribute without getting changed
by Forcing ·i want to make a game.attribute (only one attribute) called "Name" for some actors (i think 150 actors) -
Need help: Differentiating Duplicate Actors
by okkle ·Ah yes I see what you're saying. Self attributes can only be read by that one actor with that attribute and you need a different actor to be able to read it.