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  1. cos/sin function to animate sizes of an actor

    Robiwan
    by Robiwan · September 2011
    Yes. Got it working! Constrain Attribute Self.Size.Width 10*sin( self.Time *40)+60 <-- for width(same for hight)
  2. Stop Rotation

    aandi
    by aandi · September 2011
    change attribute:game.double tap to game.double tap+1
  3. Animating an actor

    okkle
    by okkle · September 2011
    Have you tried un-ticking the 'movable' attribute for the explosion actor?
  4. Touch event kept in memory?

    okkle
    by okkle · September 2011
    Use the 'released' touch command and set up a boolean attribute for when each actor is pressed, so 'actorApressed' and 'actorBpressed'.
  5. Making an actor color change based on the objects speed?

    Braydon_SFX
    by Braydon_SFX · September 2011
    Change Attribute Self Color to
  6. Making an actor color change based on the objects speed?

    Braydon_SFX
    by Braydon_SFX · September 2011
    Change attribute : Alpha (color)
  7. app running after exit?

    SAMman
    by SAMman · September 2011
    what about a save attribute timer or something?
  8. constrain tilt to circle...

    SAMman
    by SAMman · September 2011
    Anyone here have any ideas on how to constrain an actor to a circle and then move that actor around that circle, I mean the outer edge of the circle, by tilting? So when I tilt X or Y direction, the a
  9. Touch event kept in memory?

    Coda24
    by Coda24 · September 2011
    2) Actor “A” – When you Touch Press this actor, it changes an Attribute called “myPush” from 0 to 5 (I use Display text to show this number)and when you “Touch Release” it, it changes the attribute to
  10. Need Help- self.attribute to game.attribute without getting changed

    gyroscope
    by gyroscope · September 2011
    See if I've got this right: I'm assuming your game attribute called Name is a text attribute. Let's say it's value is "George".
  11. Need Help- self.attribute to game.attribute without getting changed

    Forcing
    by Forcing · September 2011
    i know this method wih for every actor one attribute already, but my problem is, i want to make only one attribute not 150 for all actors (150) together.
  12. constraint x position with a margin

    tabelor
    by tabelor · September 2011
    Constrain x position two times, one with max function and another one with min function.
  13. constraint x position with a margin

    tabelor
    by tabelor · September 2011
    i havn't explained well. What i want to constrain is the x position, not the motion, because in my game my actor move like in doodle jump, with a constrain in the x position and the accelerometer. So
  14. Score not reinitilize

    UtopianGames
    by UtopianGames · September 2011
    You need a change attribute score to 0, GS will not automatically reset attributes.
  15. Time reinitializes at level Gamesalad

    kianus
    by kianus · September 2011
    When you press the reset button you should add a "change attribute" to whatever number your timer needs to be at..
  16. Suggestions for a forum cleanup and upgrade?

    AcceleratedGames
    by AcceleratedGames · September 2011
    they are the same and even if you have a change attribute behavior that moves the actor to its position plus a number than who know where it would go!
  17. How to make a "replay" function

    App Surge
    by App Surge · September 2011
    On the reset actor, create a rule that says when touch is pressed, change scene. Also, change attribute reset to true. Otherwise change attribute reset to false.
  18. follow mouse constrain to circle

    RThurman
    by RThurman · September 2011
    Also, if you want the actor to point away from the center point (and towards the mouse) you could constrain the actor to:
  19. follow mouse constrain to circle

    RThurman
    by RThurman · September 2011
    constrain attribute: self.Position.X To: sceneX+orbitRadius*cos(vectorToAngle( game.Mouse.Position.X - sceneX , game.Mouse.Position.Y - sceneY ))
  20. follow mouse constrain to circle

    SAMman
    by SAMman · September 2011
    Hey guys, could anyone help with this? I want to orbit an actor around another actor but I want it to follow the mouse and not just be going around in orbit. I want's it to be constrained around a cir
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