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Need help: Differentiating Duplicate Actors
by RocketBrain ·you end up changing all of the gun/target attributes. -
Need help: Differentiating Duplicate Actors
by okkle ·Can you not do that by giving the targets some new self attributes too? -
Need help: Differentiating Duplicate Actors
by RocketBrain ·i think i need a rule in the gun that tells ONLY the target thats in range to send the gun its specific coordinates without using a game level attribute. -
Need help: Differentiating Duplicate Actors
by RocketBrain ·the problem is telling the gun/guns who to target. using a game level x/y for the target makes it so it only updates the first target. but using a self attribute the gun cant see. -
shift between two sizes?
by gyroscope ·a boolean attribute Switch1 -
Need help: Differentiating Duplicate Actors
by okkle ·I just noticed a typo it should be self.active not self.attribute lol, have edited it now. -
Outputing Integer Data
by IngDesign ·In my game, I have a counter (game attribute) that will compile the total number of kills a user makes in addition to top scores. I really really really want to output this info to a web site that ca -
Need help: Differentiating Duplicate Actors
by okkle ·So how do i communicate self attributes between actors without using a standard game attribute? is it possible? wish i could "send" a message directly at one actor without knowing it -
attribute reference
by tenrdrmer ·You cannot type in the attribute you want. you have to click the drop down and select it. -
Game reset problem
by steve86 ·Create a rule on the ball that tells the actor to only move when reset = 0 otherwise have motion = 0. Then on your reset button after your changed the attribute to reset = 1 when the actor was pressed -
Game reset problem
by afrosunnblock ·I am making a game with a ball that launches into motion when pressed. I made a restart button by making a boolean attribute and making it place everything back to its original spot. -
How to determine mouse direction?
by scitunes ·create 4 real self attributes -
How to determine mouse direction?
by LiquidGameworks ·Make two real attributes -
Keyboard input change scene
by Braydon_SFX ·I still need to find out how i can hold multiple names in one attribute. -
How to determine mouse direction?
by gyroscope ·Hi dre38w, off the top of my head so untested: make an integer attribute called XPos, and make its value the starting x value of the draggable actor. Make an integer attribute called DragXPos. somewhe -
How to link health bar actor to self attribute health of enemy?
by scitunes ·in the bad guy prototype create a self attribute (integer) self.uniqueID -
How to link health bar actor to self attribute health of enemy?
by 0belisk ·tshirtbooth i watched the video, but its not relevant to me, i cant link the health bar to a game attribute because it needs to be personalised within each enemy. -
Difference in touch commands?
by okkle ·attribute L1active = false -
How to link health bar actor to self attribute health of enemy?
by freezeflame ·create a new game attribute for the enemy. initialise it to a value of 5.Then reduce it each time enemy is hit. constrain health bar to this value. -
When Double Tapped Stop Rotation
by aandi ·number of taps or double tap what attribute is this