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  1. Need Help- self.attribute to game.attribute without getting changed

    Forcing
    by Forcing · September 2011
    i want to make a game.attribute (only one attribute) called "Name" for some actors (i think 150 actors)
  2. Need help: Differentiating Duplicate Actors

    okkle
    by okkle · September 2011
    Ah yes I see what you're saying. Self attributes can only be read by that one actor with that attribute and you need a different actor to be able to read it.
  3. Need help: Differentiating Duplicate Actors

    RocketBrain
    by RocketBrain · September 2011
    you end up changing all of the gun/target attributes.
  4. Need help: Differentiating Duplicate Actors

    okkle
    by okkle · September 2011
    Can you not do that by giving the targets some new self attributes too?
  5. Need help: Differentiating Duplicate Actors

    RocketBrain
    by RocketBrain · September 2011
    i think i need a rule in the gun that tells ONLY the target thats in range to send the gun its specific coordinates without using a game level attribute.
  6. Need help: Differentiating Duplicate Actors

    RocketBrain
    by RocketBrain · September 2011
    the problem is telling the gun/guns who to target. using a game level x/y for the target makes it so it only updates the first target. but using a self attribute the gun cant see.
  7. shift between two sizes?

    gyroscope
    by gyroscope · September 2011
    a boolean attribute Switch1
  8. Need help: Differentiating Duplicate Actors

    okkle
    by okkle · September 2011
    I just noticed a typo it should be self.active not self.attribute lol, have edited it now.
  9. Outputing Integer Data

    IngDesign
    by IngDesign · September 2011
    In my game, I have a counter (game attribute) that will compile the total number of kills a user makes in addition to top scores. I really really really want to output this info to a web site that ca
  10. Need help: Differentiating Duplicate Actors

    okkle
    by okkle · September 2011
    So how do i communicate self attributes between actors without using a standard game attribute? is it possible? wish i could "send" a message directly at one actor without knowing it
  11. attribute reference

    tenrdrmer
    by tenrdrmer · September 2011
    You cannot type in the attribute you want. you have to click the drop down and select it.
  12. Game reset problem

    steve86
    by steve86 · September 2011
    Create a rule on the ball that tells the actor to only move when reset = 0 otherwise have motion = 0. Then on your reset button after your changed the attribute to reset = 1 when the actor was pressed
  13. Game reset problem

    afrosunnblock
    by afrosunnblock · September 2011
    I am making a game with a ball that launches into motion when pressed. I made a restart button by making a boolean attribute and making it place everything back to its original spot.
  14. How to determine mouse direction?

    scitunes
    by scitunes · September 2011
    create 4 real self attributes
  15. How to determine mouse direction?

    LiquidGameworks
    by LiquidGameworks · September 2011
    Make two real attributes
  16. Keyboard input change scene

    Braydon_SFX
    by Braydon_SFX · September 2011
    I still need to find out how i can hold multiple names in one attribute.
  17. How to determine mouse direction?

    gyroscope
    by gyroscope · September 2011
    Hi dre38w, off the top of my head so untested: make an integer attribute called XPos, and make its value the starting x value of the draggable actor. Make an integer attribute called DragXPos. somewhe
  18. How to link health bar actor to self attribute health of enemy?

    scitunes
    by scitunes · September 2011
    in the bad guy prototype create a self attribute (integer) self.uniqueID
  19. How to link health bar actor to self attribute health of enemy?

    0belisk
    by 0belisk · September 2011
    tshirtbooth i watched the video, but its not relevant to me, i cant link the health bar to a game attribute because it needs to be personalised within each enemy.
  20. Difference in touch commands?

    okkle
    by okkle · September 2011
    attribute L1active = false
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