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How does the Official Market Place work (not the threads)
by Tapcodia ·Some will need editing regardless. The assets i bought have like 20 (or more) pixels of blank around the image. I like to crop my work tight so it doesn't look stupid with collisions. For instance, i -
app running after exit?
by SAMman ·Hey guys, anyone know if it is possible to keep the app running after you close it on the iphone? Is that a save attribute? I want to keep a timer running after the app closes is that possible? thanks -
Round TouchY to nearest 50
by mikelowe ·I wanted to spawn an actor at a position to the nearest multiple of 50 so that they snap to a grid. I was trying to spawn the actor at a rounded touch point, which wasn't working. I ended up just spaw -
Turning off images in the scene
by IsabelleK ·Change Attribute self.Image to BackgroundX.png (X is a number of background piece) -
Random images but deducting each time
by Rob2 ·There are probably a few ways of doing this but one way would be to use a text attribute to store a record of the chosen image numbers and than you can use 'contains' as a test in a rule to refire the -
Same actor (enemy) with personalised health? + bullet touch problem
by quantumsheep ·For the 'own health' thing, you can give actors 'self' attributes. In each opened actor, on the left hand side, under where the image is, you'll see a list of parameters (e.g size, position etc). Belo -
Drawing system
by vinny1575 ·Setup a timer inside the line actor of maybe "after .5 seconds" and inside constrain current position X to "lineX" and current position Y to "lineY&qu -
Game Continually running in BG.
by JamieOneil ·You might be able to use the 'device time' attribute. -
Round TouchY to nearest 50
by RH ·If you put it in a rule that says if touch.y % 50 (you'll need to create a new attribute and calculate that) is greater than 25 -
Is there any way to pre-load saved attributes?
by Erised ·Well, it seems like when you save an attribute, you can only load that key into the same one it was saved from. it's like the combination of key and variable are linked to the data, and not just the -
Erase all saved attributes ingame?
by Erised ·The problem is while all the LOADS are in one place, all of the saves for the attributes are in the individual rules that change them, and it takes seven clicks minimum to place and populate a single -
Erase all saved attributes ingame?
by aario ·Nope Reset Game Does not erase Saved attributes. You will have to setup to change and save all attributes what you want them reset to if you want it in game. And if you are wanting to do it with an up -
Erase all saved attributes ingame?
by tenrdrmer ·Nope Reset Game Does not erase Saved attributes. You will have to setup to change and save all attributes what you want them reset to if you want it in game. And if you are wanting to do it with an up -
Erase all saved attributes ingame?
by Erised ·beaten, percentage of collectibles, etc. Every attribute is loaded at game start, and is immediately saved when it changes by the routine that changes it. -
Drawing system
by SlightlyGrim ·Except for a few details. One since I have to constrain the position of the lines, I've had to have it on a timer rather than on every time a line is drawn which if you move to quickly with the line -
High Score Board Save and Load Question
by MarcusO ·Also, do the save and load attributes save my high scores between games, i.e. users plays a game, shuts it down and then comes back would the scores still be there if there are loaded with the load a -
Multiple Touch Question
by BlackbirdStudios ·Touch door to open it (door attribute changes from 0 to 1) -
Touch system
by SlightlyGrim ·Yeah you are right, I didn't exactly want that but I think I figured it out, basically I have a second actor that states when touched change attribute "touch" to true and then the ac -
Multiple Touch Question
by DigiChain ·Touch door to open it (changes integer door attribute from 0 to 1) -
Weird result when using the Cosine function
by aario ·Im telling you make an attribute that resets the initial value or make a reset button.