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Moving an actor in increments
by JohnPapiomitis ·of the behavior. So what you do is make an attribute and whenever you want to move change that attribute to self.position whatever+40. Then interpolate to that attribute instead of +40 in the interp -
Moving an actor in increments
by okkle ·In my current set up I have created a boolean attribute for the left and right movements called 'actor move L' and 'actor move R' which are false by default. -
Actor Is Not Following Constrain Code With Rotation
by aandi ·and the bar does not follow the constrain position. like you constrained for me. -
dissolve?
by DrGlickert ·timer -> every 0.01 sec.-> change attribute "self.Color.Alpha" to "self.Color.Alpha-x" -
dissolve?
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Actor Is Not Following Constrain Code With Rotation
by aandi ·(constrain attribute) game.rotation in the triangle or the ramp -
How far offscreen does a actor still work?
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Need help: Differentiating Duplicate Actors
by scitunes ·Give the gun actor a self integer attribute called ID. Then you can go into each gun instance and change the value of the integer without unlocking the instance. Give each gun a unique integer ID. The -
dissolve?
by gyroscope ·Hi dreamZ; that's straighforward enough: use an Interpolate behavior, set the fade time you want there in Duration, and where it says Interpolate attribute, put your actor's self.Color.Alpha there. Se -
help - my actor is going under...
by DrGlickert ·You could constrain the actor to the "see-saw" instead of having it collide. Also, turn off restitution on the actor and see-saw. That way it won't bounce on it (unless you want it t -
Updated GameSalad Roadmap - September/October 2011
by Mammoth ·Im not sure what the joints will actually be. Usually you can rotate and constrain joints. They are used in lots of physics games. -
Restrict iOS keyboard input to integer?
by sparker ·I'm trying to work out how I can restrict the new feature "Keyboard Input" on my iphone game to only accept a whole number? Even if I set the 'Change Attribute' field to something li -
no bounce in cross platform controller template
by RThurman ·One solution is to simply move the actor away from the wall when a collision happens. (Change attribute self.position.x to: self.position.x + 5. Or something like that.) -
***Test Launch - Now Available on App Store***
by aario ·The load times aren't bad but it could be instant with a few change attribute behaviors. The main point is that the lasting trail makes the 2nd and 3rd times impossible. I would not change the level l -
Level Size
by dmtaft ·Thanks I see the Size attribute when I click "Scene", but then on the row labeled "Size", it just says "size" on the right hand side and is unclic -
How can I interfere in the FPS of an animation dynamically?
by jonmulcahy ·You can't alter the fps of an animation during gameplay. Your only option is to animate using the timer, and have an attribute for he timer frequency then update that. -
Weird result when using the Cosine function
by Rumi ·one actor displays attribute "Trig Entry" When the button is pressed for cosine, it changes "trig entry" to cos(trig entry) I double checked everything! -
Bug??--Collide behavior broken in HTML5
by ARC_Games ·I was having a similar problem a while back, with my collisions not working in the web preview with HTML5, even though they collided just fine in the GS Creator preview. I can't even test to see if t -
***Test Launch - Now Available on App Store***
by Brecken ·The load times aren't bad but it could be instant with a few change attribute behaviors. The main point is that the lasting trail makes the 2nd and 3rd times impossible. I would not change the level l -
***Test Launch - Now Available on App Store***
by scitunes ·The load times aren't bad but it could be instant with a few change attribute behaviors. The main point is that the lasting trail makes the 2nd and 3rd times impossible. I would not change the level l