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  1. Moving an actor in increments

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    of the behavior. So what you do is make an attribute and whenever you want to move change that attribute to self.position whatever+40. Then interpolate to that attribute instead of +40 in the interp
  2. Moving an actor in increments

    okkle
    by okkle · September 2011
    In my current set up I have created a boolean attribute for the left and right movements called 'actor move L' and 'actor move R' which are false by default.
  3. Actor Is Not Following Constrain Code With Rotation

    aandi
    by aandi · September 2011
    and the bar does not follow the constrain position. like you constrained for me.
  4. dissolve?

    DrGlickert
    by DrGlickert · September 2011
    timer -> every 0.01 sec.-> change attribute "self.Color.Alpha" to "self.Color.Alpha-x"
  5. dissolve?

    retired_800f9c1f2659c23ba6edd6493a458e4f
    by retired_800f9c1f2659c23ba6edd6493a458e4f · September 2011
    timer -> every 0.01 sec.-> change attribute "self.Color.Alpha" to "self.Color.Alpha-x"
  6. Actor Is Not Following Constrain Code With Rotation

    aandi
    by aandi · September 2011
    (constrain attribute) game.rotation in the triangle or the ramp
  7. How far offscreen does a actor still work?

    retired_800f9c1f2659c23ba6edd6493a458e4f
    by retired_800f9c1f2659c23ba6edd6493a458e4f · September 2011
    change attribute -> game.actorcount -> game.actorcount+1
  8. Need help: Differentiating Duplicate Actors

    scitunes
    by scitunes · September 2011
    Give the gun actor a self integer attribute called ID. Then you can go into each gun instance and change the value of the integer without unlocking the instance. Give each gun a unique integer ID. The
  9. dissolve?

    gyroscope
    by gyroscope · September 2011
    Hi dreamZ; that's straighforward enough: use an Interpolate behavior, set the fade time you want there in Duration, and where it says Interpolate attribute, put your actor's self.Color.Alpha there. Se
  10. help - my actor is going under...

    DrGlickert
    by DrGlickert · September 2011
    You could constrain the actor to the "see-saw" instead of having it collide. Also, turn off restitution on the actor and see-saw. That way it won't bounce on it (unless you want it t
  11. Updated GameSalad Roadmap - September/October 2011

    Mammoth
    by Mammoth · September 2011
    Im not sure what the joints will actually be. Usually you can rotate and constrain joints. They are used in lots of physics games.
  12. Restrict iOS keyboard input to integer?

    sparker
    by sparker · September 2011
    I'm trying to work out how I can restrict the new feature "Keyboard Input" on my iphone game to only accept a whole number? Even if I set the 'Change Attribute' field to something li
  13. no bounce in cross platform controller template

    RThurman
    by RThurman · September 2011
    One solution is to simply move the actor away from the wall when a collision happens. (Change attribute self.position.x to: self.position.x + 5. Or something like that.)
  14. ***Test Launch - Now Available on App Store***

    aario
    by aario · September 2011
    The load times aren't bad but it could be instant with a few change attribute behaviors. The main point is that the lasting trail makes the 2nd and 3rd times impossible. I would not change the level l
  15. Level Size

    dmtaft
    by dmtaft · September 2011
    Thanks I see the Size attribute when I click "Scene", but then on the row labeled "Size", it just says "size" on the right hand side and is unclic
  16. How can I interfere in the FPS of an animation dynamically?

    jonmulcahy
    by jonmulcahy · September 2011
    You can't alter the fps of an animation during gameplay. Your only option is to animate using the timer, and have an attribute for he timer frequency then update that.
  17. Weird result when using the Cosine function

    Rumi
    by Rumi · September 2011
    one actor displays attribute "Trig Entry" When the button is pressed for cosine, it changes "trig entry" to cos(trig entry) I double checked everything!
  18. Bug??--Collide behavior broken in HTML5

    ARC_Games
    by ARC_Games · September 2011
    I was having a similar problem a while back, with my collisions not working in the web preview with HTML5, even though they collided just fine in the GS Creator preview. I can't even test to see if t
  19. ***Test Launch - Now Available on App Store***

    Brecken
    by Brecken · September 2011
    The load times aren't bad but it could be instant with a few change attribute behaviors. The main point is that the lasting trail makes the 2nd and 3rd times impossible. I would not change the level l
  20. ***Test Launch - Now Available on App Store***

    scitunes
    by scitunes · September 2011
    The load times aren't bad but it could be instant with a few change attribute behaviors. The main point is that the lasting trail makes the 2nd and 3rd times impossible. I would not change the level l
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