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  1. Jumping while running & colliding problem

    fatetaleteller
    by fatetaleteller · August 2016
    @icebox When i press "move right" i use attribute (change attribute: linear velocity x) when i press "jump" i use (change attribute: linear velocity y) and of cours
  2. Jumping while running & colliding problem

    Icebox
    by Icebox · August 2016
    Are you using move behavior or change attribute behavior (for movement) ?
  3. Side scroller with hills, instead of just flat bottom.

    croc0000
    by croc0000 · August 2016
    to match the line, I was trying something like a constrain att.
  4. Side scroller with hills, instead of just flat bottom.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2016
    http://forums.gamesalad.com/discussion/72434/automated-terrain-collisions/p1
  5. testing my IAP scene with testflight, all are being evaluated as purchased ... yikes!!!

    gooner
    by gooner · August 2016
    -change attribute
  6. Lag in actor following another actor - isometric view game

    Wonder Maru
    by Wonder Maru · August 2016
    (Quote)
  7. Lag in actor following another actor - isometric view game

    Socks
    by Socks · August 2016
    You shouldn't have any active rules in your non-visible actors at all ! The non visible actors should only be constrained to their positions when visible. When they are not visible they should have no
  8. Lag in actor following another actor - isometric view game

    Wonder Maru
    by Wonder Maru · August 2016
    All of the "back" copies just follow the X and Y of their "front" copies around the screen. The problem is there's sometimes a little lag between the position of th
  9. can you combine consumable and non-consumable IAP?

    NNterprises
    by NNterprises · August 2016
    For 1 you could do consumable but give them 0 coins, then change REMOVE ADS attribute to true (and save it)
  10. Two Highscores getting mixed up

    tatiang
    by tatiang · August 2016
    Or you can just make your life easier and use a table. The Save Table behavior will replace all of your Load Attribute and Save Attribute behaviors.
  11. Accelerometer Movement Done Right

    RThurman
    by RThurman · August 2016
    Change Attribute: self.tiltOutput To: 0 Change Attribute: self.tiltFlip To: 1 Change Attribute: tiltSpeed To: 1600 Constrain Attribute: self.tiltOutput To: (game.Accelerometer.Y*.04)+(self.tiltOutp
  12. help restoring IAP (non-consumable)

    gooner
    by gooner · August 2016
    For example, would I set the value of my remove_ads attribute here, if so, from what value?
  13. How can i save and load attributes(high score etc.) in PC Gamesalad

    InceptionDeveloper
    by InceptionDeveloper · August 2016
    are you sure that it will definitely work on mobile ??> @WhitePanther said:
  14. How can i save and load attributes(high score etc.) in PC Gamesalad

    WhitePanther
    by WhitePanther · August 2016
    -save attribute "Highscore" as "a".
  15. How can i save and load attributes(high score etc.) in PC Gamesalad

    InceptionDeveloper
    by InceptionDeveloper · August 2016
    I have followed instructions on saving and loading attributes using youtube video but i was for MAC, I've PC and whenever i refresh the game, it doesn't save and load my attributes.. wHY? and please
  16. any precautions or suggestions for button clicking

    gooner
    by gooner · August 2016
    -change attribute game.touched to true
  17. any precautions or suggestions for button clicking

    AlchimiaStudios
    by AlchimiaStudios · August 2016
    Change attribute gold to gold-10 (or whatever you wish to do)
  18. any precautions or suggestions for button clicking

    tatiang
    by tatiang · August 2016
         Change Attribute game.gold to game.gold-((game.upgrade+1) * 10)
  19. It begins with finding a target..

    zweg25
    by zweg25 · August 2016
    If you have the other actors X and Y positions (stored in a game attribute or table) you could loop through them and see which distance is the smallest (remembering the distance formula is sqrt[(self.
  20. Images on actors appearing as white boxes on preview

    aadneleirdal
    by aadneleirdal · August 2016
    (Quote)
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