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What Features do you want? (Attention Gamesalad Upper Management!)
by dotsonj23 ·For example: Say you wanted to use IF NOT X then do Y. What you would do is create a boolean attribute (game, scene, or actor depending on your needs) called "X is True/False." T -
Want Smoothe Collision
by JohnPapiomitis ·to get rid of the bounce change the resitution to 0 on the actors. Its under there physics attribute -
Music button press 1 time, turn music off, press 2nd time, turn music on
by JohnPapiomitis ·Have your attribute called musicOff and have it set to 0 -
Has anyone ever saved and loaded a Text Attribute?
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Efficient Way to change hitboxes ?
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Efficient Way to change hitboxes ?
by envy87 ·So far I've just been constraining an larger image actor over the "hit box" actor. Is there a better way ? how many things can i constrain before bad stuff happens ? -
Weird result when using the Cosine function
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Retry button to reset scene using tshirtbooths cut the rope menu template
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Need help setting up non-random obstacles
by SAZ_1 ·timer every 1(or whatever) seconds change attribute spawn order to (spawn order +1)%3 .. so spawn order cycles between the numbers 0,1,2 then back to 0,1,2 and so on... then in your actor tell it if -
Simple Rotate in direction question
by DrGlickert ·try constrain self.rotation to vector to Angle (self.motion.linearvelocity x,self.motion.linearvelocity. y) -
Collision shape question... (Triangle)
by Mammoth ·I don't think that is possible. I would love to have custom collisions though. -
Simple Rotate in direction question
by old_kipper ·try constrain self.rotation to vector to Angle (self.motion.linearvelocity x,self.motion.linearvelocity. y) -
Demo: Text Attributes to Arrays
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trigger with timer to ad 1 not 2 or 3
by LumpApps ·I need an attribute to be increased by 1 when a timer reaches a certain time but only when the attribute is smaller then 3. -
A question about multiple enemies.
by COBGames ·I think you make an actor attribute and then every time an actor is spawned that attribute is only for that actor. so if you have an actor called soldier and under that actor you add an attribute cal -
A question about multiple enemies.
by JoshuaBenoit ·on screen. Would I need to have a separate attribute for EVERY actor? Is there some easy way to handle things such as these yet? -
Collision change
by samalmon ·The collide attribute is with the block so its that easy. -
Collision change
by beefy_clyro ·If the collide is in the ball you will need a game attribute, when the blocks go to alpha 0 they will need to change this game attribute, when they are back at alpha 1 you switch the game attribute ba -
Collision change
by samalmon ·I have the vanishing part working by changing "alpha" to "0" and have made it change the score attribute when hit. I also have the reappearing after the timer worki -
spy mouse
by rnyacoub ·but spwan attribute will affect performance