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  1. What Features do you want? (Attention Gamesalad Upper Management!)

    dotsonj23
    by dotsonj23 · September 2011
    For example: Say you wanted to use IF NOT X then do Y. What you would do is create a boolean attribute (game, scene, or actor depending on your needs) called "X is True/False." T
  2. Want Smoothe Collision

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    to get rid of the bounce change the resitution to 0 on the actors. Its under there physics attribute
  3. Music button press 1 time, turn music off, press 2nd time, turn music on

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    Have your attribute called musicOff and have it set to 0
  4. Has anyone ever saved and loaded a Text Attribute?

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · September 2011
    When I save attributes for my game, boolean attributes and integer attributes save and load back in fine. But when I save a TEXT attribute, it doesn't work. Not sure if it's not loading or saving prop
  5. Efficient Way to change hitboxes ?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2011
    It's a weakness of GameSalad — Custom collisions shapes are not supported. Additionally, the radius of a collision shape (circle/square) cannot be specified.
  6. Efficient Way to change hitboxes ?

    envy87
    by envy87 · September 2011
    So far I've just been constraining an larger image actor over the "hit box" actor. Is there a better way ? how many things can i constrain before bad stuff happens ?
  7. Weird result when using the Cosine function

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2011
    One possible idea... check the attribute value with the new GameSalad debugger. The data displayed in a GameSalad game might be different than what's actually stored.
  8. Retry button to reset scene using tshirtbooths cut the rope menu template

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · September 2011
    Basically, I have a boolean game attribute called resetting. When the fireball explodes, or the level is reset, the game.resetting attribute is changed to true. Actors in the scene (by using rules) ac
  9. Need help setting up non-random obstacles

    SAZ_1
    by SAZ_1 · September 2011
    timer every 1(or whatever) seconds change attribute spawn order to (spawn order +1)%3 .. so spawn order cycles between the numbers 0,1,2 then back to 0,1,2 and so on... then in your actor tell it if
  10. Simple Rotate in direction question

    DrGlickert
    by DrGlickert · September 2011
    try constrain self.rotation to vector to Angle (self.motion.linearvelocity x,self.motion.linearvelocity. y)
  11. Collision shape question... (Triangle)

    Mammoth
    by Mammoth · September 2011
    I don't think that is possible. I would love to have custom collisions though.
  12. Simple Rotate in direction question

    old_kipper
    by old_kipper · September 2011
    try constrain self.rotation to vector to Angle (self.motion.linearvelocity x,self.motion.linearvelocity. y)
  13. Demo: Text Attributes to Arrays

    retired_0069b9f8ccc80befbf4c105d4d80d510
    by retired_0069b9f8ccc80befbf4c105d4d80d510 · September 2011
    Great demo.... was wondering if we can accessed any particular "array" from the text attribute? It will be awesome if I can grab the data during the game...
  14. trigger with timer to ad 1 not 2 or 3

    LumpApps
    by LumpApps · September 2011
    I need an attribute to be increased by 1 when a timer reaches a certain time but only when the attribute is smaller then 3.
  15. A question about multiple enemies.

    COBGames
    by COBGames · September 2011
    I think you make an actor attribute and then every time an actor is spawned that attribute is only for that actor. so if you have an actor called soldier and under that actor you add an attribute cal
  16. A question about multiple enemies.

    JoshuaBenoit
    by JoshuaBenoit · September 2011
    on screen. Would I need to have a separate attribute for EVERY actor? Is there some easy way to handle things such as these yet?
  17. Collision change

    samalmon
    by samalmon · September 2011
    The collide attribute is with the block so its that easy.
  18. Collision change

    beefy_clyro
    by beefy_clyro · September 2011
    If the collide is in the ball you will need a game attribute, when the blocks go to alpha 0 they will need to change this game attribute, when they are back at alpha 1 you switch the game attribute ba
  19. Collision change

    samalmon
    by samalmon · September 2011
    I have the vanishing part working by changing "alpha" to "0" and have made it change the score attribute when hit. I also have the reappearing after the timer worki
  20. spy mouse

    rnyacoub
    by rnyacoub · September 2011
    but spwan attribute will affect performance
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