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  1. Controlling Multiple Actors!

    old_kipper
    by old_kipper · September 2011
    The self attribute isn't necessary as you can do the check with the state of the self image or alpha if they change when 'active'. If you are having problems with things switching in and out off the
  2. Controlling Multiple Actors!

    VeggieBurgr
    by VeggieBurgr · September 2011
    I took your advice and created a game attribute to serve as a flag. When one actor is activated I set the game attribute to false. There is a rule that says actors can only be activated when the game
  3. Tilt to control

    BSideGames
    by BSideGames · September 2011
    Change the attribute.
  4. Actor Is Not Following Constrain Code With Rotation

    kirkland
    by kirkland · September 2011
    i was wondering if anybody can help with one of my actors which not following the constrain code when the other actor is rotation.
  5. Weird Issue...

    DimensionGames
    by DimensionGames · September 2011
    Attribute: self.position.x = 1075
  6. ★★★ SALE: JetPack JoyRide Template Only £10.50 ★★★

    chaley
    by chaley · September 2011
    Watch the video again. There is a LOT more to Jetpack Joyride. For those of us who aren't familiar with any coding language, including the Gamesalad's attribute language... you can never have too ma
  7. Controlling Multiple Actors!

    old_kipper
    by old_kipper · September 2011
    If you want only one actor to active at one time you will have to have a game or scene boolean attribute that flags when an actor is active and disables other actors from being chosen. In the touch ru
  8. Controlling Multiple Actors!

    Brecken
    by Brecken · September 2011
    Have a self attribute in each actor called dected. boolean attribute.
  9. hold button

    FloridaGames
    by FloridaGames · September 2011
    Make an attribute self or game. give you actor this rule:
  10. how do i constrain my on screen joystick controls?

    johnydee
    by johnydee · September 2011
    So i have my left, right and jump buttons for my game.But when my character goes off screen the joystick dosent follow so it ends up off screen.How do i get them to stay in the area i set them at so …
  11. Scrolling an Actor

    bajash
    by bajash · September 2011
    Just answered my own question. My game is being built for iPad, and I changed attribute to 1000. When creating the rule, select attribute, self position x, and make it greater than 50, then put the ch
  12. Scrolling an Actor

    jimmylucia
    by jimmylucia · September 2011
    Just answered my own question. My game is being built for iPad, and I changed attribute to 1000. When creating the rule, select attribute, self position x, and make it greater than 50, then put the ch
  13. Scrolling an Actor

    jimmylucia
    by jimmylucia · September 2011
    What does that look like when creating the rule? I just tried creating the rule, selecting attribute to the x.position and made it equal to 50, then Change Attribute to equal 500. Is this right?
  14. Scrolling an Actor

    bajash
    by bajash · September 2011
    Do you mean add the "Move Behavior" attribute?
  15. Scrolling an Actor

    LiquidGameworks
    by LiquidGameworks · September 2011
    Lets say your clouds are moving from right to left. Make a rule that says "when cloud is at x position -50 (that is, off the screen to the left), change x position attribute to 500 (putting
  16. Saving and Loading Attributes

    svn
    by svn · September 2011
    Okay, so I have a level Lock and Unlock all planned. But my question is: Does a loaded attribute transfer over between scenes?
  17. Some game buttons not responding after phone turns off and back on

    part12studios
    by part12studios · September 2011
    me.. seems like that would purge any previous attribute settings / etc..
  18. How to replicate this type of joystick?

    Asymptoteell
    by Asymptoteell · September 2011
    Constrain a game attribute to self. position x -91.
  19. How to replicate this type of joystick?

    ocindahouse
    by ocindahouse · September 2011
    Ok, this is what I put on the constrain attribute:
  20. How to replicate this type of joystick?

    Asymptoteell
    by Asymptoteell · September 2011
    Constrain attribute self.position.x to max(furthest point to left, (min(furthest point to the right, mouse.position.x))
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