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Controlling Multiple Actors!
by old_kipper ·The self attribute isn't necessary as you can do the check with the state of the self image or alpha if they change when 'active'. If you are having problems with things switching in and out off the -
Controlling Multiple Actors!
by VeggieBurgr ·I took your advice and created a game attribute to serve as a flag. When one actor is activated I set the game attribute to false. There is a rule that says actors can only be activated when the game -
Tilt to control
by BSideGames ·Change the attribute. -
Actor Is Not Following Constrain Code With Rotation
by kirkland ·i was wondering if anybody can help with one of my actors which not following the constrain code when the other actor is rotation. -
Weird Issue...
by DimensionGames ·Attribute: self.position.x = 1075 -
★★★ SALE: JetPack JoyRide Template Only £10.50 ★★★
by chaley ·Watch the video again. There is a LOT more to Jetpack Joyride. For those of us who aren't familiar with any coding language, including the Gamesalad's attribute language... you can never have too ma -
Controlling Multiple Actors!
by old_kipper ·If you want only one actor to active at one time you will have to have a game or scene boolean attribute that flags when an actor is active and disables other actors from being chosen. In the touch ru -
Controlling Multiple Actors!
by Brecken ·Have a self attribute in each actor called dected. boolean attribute. -
hold button
by FloridaGames ·Make an attribute self or game. give you actor this rule: -
how do i constrain my on screen joystick controls?
by johnydee ·So i have my left, right and jump buttons for my game.But when my character goes off screen the joystick dosent follow so it ends up off screen.How do i get them to stay in the area i set them at so … -
Scrolling an Actor
by bajash ·Just answered my own question. My game is being built for iPad, and I changed attribute to 1000. When creating the rule, select attribute, self position x, and make it greater than 50, then put the ch -
Scrolling an Actor
by jimmylucia ·Just answered my own question. My game is being built for iPad, and I changed attribute to 1000. When creating the rule, select attribute, self position x, and make it greater than 50, then put the ch -
Scrolling an Actor
by jimmylucia ·What does that look like when creating the rule? I just tried creating the rule, selecting attribute to the x.position and made it equal to 50, then Change Attribute to equal 500. Is this right? -
Scrolling an Actor
by bajash ·Do you mean add the "Move Behavior" attribute? -
Scrolling an Actor
by LiquidGameworks ·Lets say your clouds are moving from right to left. Make a rule that says "when cloud is at x position -50 (that is, off the screen to the left), change x position attribute to 500 (putting -
Saving and Loading Attributes
by svn ·Okay, so I have a level Lock and Unlock all planned. But my question is: Does a loaded attribute transfer over between scenes? -
Some game buttons not responding after phone turns off and back on
by part12studios ·me.. seems like that would purge any previous attribute settings / etc.. -
How to replicate this type of joystick?
by Asymptoteell ·Constrain a game attribute to self. position x -91. -
How to replicate this type of joystick?
by ocindahouse ·Ok, this is what I put on the constrain attribute: -
How to replicate this type of joystick?
by Asymptoteell ·Constrain attribute self.position.x to max(furthest point to left, (min(furthest point to the right, mouse.position.x))