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  1. ★★★ WIP Game by UtopianGames ★★★

    UtopianGames
    by UtopianGames · September 2011
    I used some new tricks which means we have no constrain or magnitude and only have things like particles going off when needed and even though we have 4 layers of parallax scrolling and a lot going on
  2. How to make a character follow your touch?

    svn
    by svn · September 2011
    Now, drag two Constrain Attribute Behaviors into the rule: Constrain Attribute: self.Position.X to Devices.Touch1.X
  3. levels unlock unlocking 2 levels instead of 1 pls help

    chicop
    by chicop · September 2011
    attribute game.levelwin is true
  4. levels unlock unlocking 2 levels instead of 1 pls help

    azimpact
    by azimpact · September 2011
    So, if I finished level one, I set the level number to two and save the attribute upon exiting level one.
  5. levels unlock unlocking 2 levels instead of 1 pls help

    freon1200
    by freon1200 · September 2011
    i dont know if your problem is similar to what happened to me, tho mine was set up to change attribute of UNLOCK +1 when i beat a lvl, tho i didnt realize that everytime i beat a lvl it would unlock t
  6. Figured out how to do joints

    RThurman
    by RThurman · September 2011
    In principle, this should work for actor collisions. So that in a chain of five joined actors, if actor 3 has a has a bounce behavior activated, then actors 2 and 4 behave so as to maintain their rel
  7. Help Button Jump

    007leokart
    by 007leokart · September 2011
    I tried to do the way you did but it didn't work. I tried everything but it didn't work! And already had that attribute jump but when pressed space it changed and made a double jump, i don't know how
  8. Help Button Jump

    Asymptoteell
    by Asymptoteell · September 2011
    Make a new Global Boolean Attribute. On the left side, tab Game, tab Attributes, press the little + sign on the bottom. Name the attribute "Jump"
  9. levels unlock unlocking 2 levels instead of 1 pls help

    chicop
    by chicop · September 2011
    attribute game.levelwin is true
  10. Saves!!!!!!

    CenturyApplications
    by CenturyApplications · September 2011
    level to the game and have a separate best score attribute for the level. Whenever we try to save this attribute so when you come back to the game after you quit out of you can see your best score,
  11. save text with new keyboard

    JamieOneil
    by JamieOneil · September 2011
    Make a text attribute.
  12. Speed related to distance between two actors

    tenrdrmer
    by tenrdrmer · September 2011
    Simply constrain a game attribute to the magnitude of the actors and then use something like accelerate and place that game attribute as the speed.
  13. collision sounds at start of scene

    comoqueres
    by comoqueres · September 2011
    Is it done through rules in an actor? or some attribute of the scene? Thanks.
  14. Help Button Jump

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    make a game attribute called jump.
  15. Figured out how to do joints

    RThurman
    by RThurman · September 2011
    dotsonj23 said:I don't have the problem of falling through floors (because my bones (well really just one at this point) are just bones and the body does all the collisions. My problem is getting the
  16. Pause Button Problem (Please Help!)

    NicholasSeah
    by NicholasSeah · September 2011
    It doesn't work. Just to confirm, in the pause button there is a rule, when touch is pressed change attribute game.shoot to false and in the cannon there is a rule, when mouse button is down change at
  17. Figured out how to do joints

    RThurman
    by RThurman · September 2011
    The issue with trying to make a workaround to get joints wiring is you will need to use constrains. That is hard on the device and to many will make it crash. When joints are added to GS it will be a
  18. Pause Button Problem (Please Help!)

    NicholasSeah
    by NicholasSeah · September 2011
    Do I put the change attribute inside a rule like if mouse button is down, change attribute game.shoot to true then I put my fire behavior below it?
  19. Pause Button Problem (Please Help!)

    Brecken
    by Brecken · September 2011
    You have to say on the cannon that it will only shoot when game.shoot = true. So when you press pause change this attribute to false:)
  20. Figured out how to do joints

    dotsonj23
    by dotsonj23 · September 2011
    That is pretty damn cool. Much more advanced (I think, but I suck at math) than what I was working on. I don't have the problem of falling through floors (because my bones (well really just one at th
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