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★★★ WIP Game by UtopianGames ★★★
by UtopianGames ·I used some new tricks which means we have no constrain or magnitude and only have things like particles going off when needed and even though we have 4 layers of parallax scrolling and a lot going on -
How to make a character follow your touch?
by svn ·Now, drag two Constrain Attribute Behaviors into the rule: Constrain Attribute: self.Position.X to Devices.Touch1.X -
levels unlock unlocking 2 levels instead of 1 pls help
by chicop ·attribute game.levelwin is true -
levels unlock unlocking 2 levels instead of 1 pls help
by azimpact ·So, if I finished level one, I set the level number to two and save the attribute upon exiting level one. -
levels unlock unlocking 2 levels instead of 1 pls help
by freon1200 ·i dont know if your problem is similar to what happened to me, tho mine was set up to change attribute of UNLOCK +1 when i beat a lvl, tho i didnt realize that everytime i beat a lvl it would unlock t -
Figured out how to do joints
by RThurman ·In principle, this should work for actor collisions. So that in a chain of five joined actors, if actor 3 has a has a bounce behavior activated, then actors 2 and 4 behave so as to maintain their rel -
Help Button Jump
by 007leokart ·I tried to do the way you did but it didn't work. I tried everything but it didn't work! And already had that attribute jump but when pressed space it changed and made a double jump, i don't know how -
Help Button Jump
by Asymptoteell ·Make a new Global Boolean Attribute. On the left side, tab Game, tab Attributes, press the little + sign on the bottom. Name the attribute "Jump" -
levels unlock unlocking 2 levels instead of 1 pls help
by chicop ·attribute game.levelwin is true -
Saves!!!!!!
by CenturyApplications ·level to the game and have a separate best score attribute for the level. Whenever we try to save this attribute so when you come back to the game after you quit out of you can see your best score, -
save text with new keyboard
by JamieOneil ·Make a text attribute. -
Speed related to distance between two actors
by tenrdrmer ·Simply constrain a game attribute to the magnitude of the actors and then use something like accelerate and place that game attribute as the speed. -
collision sounds at start of scene
by comoqueres ·Is it done through rules in an actor? or some attribute of the scene? Thanks. -
Help Button Jump
by JohnPapiomitis ·make a game attribute called jump. -
Figured out how to do joints
by RThurman ·dotsonj23 said:I don't have the problem of falling through floors (because my bones (well really just one at this point) are just bones and the body does all the collisions. My problem is getting the -
Pause Button Problem (Please Help!)
by NicholasSeah ·It doesn't work. Just to confirm, in the pause button there is a rule, when touch is pressed change attribute game.shoot to false and in the cannon there is a rule, when mouse button is down change at -
Figured out how to do joints
by RThurman ·The issue with trying to make a workaround to get joints wiring is you will need to use constrains. That is hard on the device and to many will make it crash. When joints are added to GS it will be a -
Pause Button Problem (Please Help!)
by NicholasSeah ·Do I put the change attribute inside a rule like if mouse button is down, change attribute game.shoot to true then I put my fire behavior below it? -
Pause Button Problem (Please Help!)
by Brecken ·You have to say on the cannon that it will only shoot when game.shoot = true. So when you press pause change this attribute to false:) -
Figured out how to do joints
by dotsonj23 ·That is pretty damn cool. Much more advanced (I think, but I suck at math) than what I was working on. I don't have the problem of falling through floors (because my bones (well really just one at th