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  1. help merging project of sorts.

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    Once in a while you might have to switch a attribute value yourself ( ex: you have somethign spawn at x100 but on the ipad you would want it x200) but other then that they work beautifully and 100% o
  2. need help with merging multiple actors

    SAMman
    by SAMman · September 2011
    hey guys, does anyone here offer a free one time consult? I am really stumped and so close to figuring things out. I am having trouble with self.ID attribute in a stacking blocks type of game.
  3. Best Bouncing Settings

    svn
    by svn · September 2011
    Well, under the Physics tab in the Actor Editor, there is an attribute called Restitution. The higher it is, the bouncier your actor. The lower it is, the less bouncy.
  4. Animation issue...

    ShineyGames
    by ShineyGames · September 2011
    you could have a self attribute "destroy" boolean
  5. Finally worked out Rotation

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    change attribute self motion angular velocity to 0
  6. move to coordinates

    Graybay
    by Graybay · September 2011
    2) Double click an item on the HUD layer and unlock (creating an instance). Constrain HUDX/Y globals to the (Camera.Origin.position.X/Y + game.Counter.position.X/Y). This puts the coordinates where th
  7. Scrolling

    MidNightGamer1125
    by MidNightGamer1125 · September 2011
    I tried making a actor with the image I want to scroll and applied a move to attribute. It works however my image of stars scrolls right across my sence disapears and is never to be sence again. I nee
  8. Why am I struggling with Interpolate here?

    InLikeFlynn
    by InLikeFlynn · September 2011
    You said in the otherwise section you have another rule for when game.attribute=0. Could you just have the interpolate in it's own rule instead of in otherwise? Sometimes individual rules trigger wh
  9. Why am I struggling with Interpolate here?

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    Also you dont have to have the second interpolate in a rule when game attribute=0. Having it in the otherwise section will do that for you, cause whenever the attribute is not 1 ( mening 0) it will do
  10. Why am I struggling with Interpolate here?

    DrGlickert
    by DrGlickert · September 2011
    When game.attribute = 1, interpolate self.color to 0 over .5 seconds. in the OTHERWISE section I have another rule that When game.attribute = 0 interpolate self.color to 1 over .5 seconds.
  11. Why am I struggling with Interpolate here?

    DrGlickert
    by DrGlickert · September 2011
    When game.attribute = 1, interpolate self.color to 0 over .5 seconds. in the OTHERWISE section I have another rule that When game.attribute = 0 interpolate self.color to 1 over .5 seconds.
  12. Big Problem with Drag an Drop template

    aandi
    by aandi · September 2011
    i started annd i added the drag and drop and constrain into the game already. however my graphics have only just started.
  13. help merging project of sorts.

    freon1200
    by freon1200 · September 2011
    2 version. gotta copy each and every actor and attribute, and all the behaviors. now this would be good and all if it didnt delete EVERYTHING thats not in the normal game behaviors. but even the attr
  14. Problem when spawning actor to change size

    kjjohn
    by kjjohn · September 2011
    of behaviors in place that make it so that an attribute (tensCount) will always equal the number of tenBlocks overlapping tenBox. But that is not my problem. Whenever you get five or more tenBlocks i
  15. Rules in rules, with collisions?

    DrGlickert
    by DrGlickert · September 2011
    I honestly don't know if the title has anything to do with my question, but here it goes.
  16. Struggling with my Stars per Level

    DrGlickert
    by DrGlickert · September 2011
    This is where saving to a Text Attribute would come in handy.
  17. Constrain Character from moving through top of screen.

    OtherGuyStudios
    by OtherGuyStudios · September 2011
    My character keeps going through the top of the screen. What is the best way to stopping this from happening? I actually want him to bounce when he touches top of screen?
  18. Struggling with my Stars per Level

    JohnPapiomitis
    by JohnPapiomitis · September 2011
    well you could have your highStarCount attribute for each level, then another attribute for each level that counts the stars while your playing. Then you can have a rule if attribute.starCount is grea
  19. Fade new image in?

    DrGlickert
    by DrGlickert · September 2011
    Well yes and no. You can interpolate the self.color.alpha attribute to 0 if you want to fade out, and while the image alpha was at 0, your could fire a change image actor and then interpolate self.col
  20. Collision Detection and Spinning Actors

    billybarrington
    by billybarrington · September 2011
    I'd already changed the collision shape to a circle...... there's noticeable gaps in between the enemy and player but collisions are still being detected.
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